pcgamer.com

dillekant, do gaming w The eagerness to grave dance on unpopular games has become a bad habit

My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.

KeraKali, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Wel it was in a pretty good place until they came along…

simple, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Something to note is that it’s not just the DLC, the patch that released alongside it introduced a slew of bugs to everyone who owns the game. Apparently this includes framerate now affecting things like movement speeds, enemies sometimes dealing insane bursts of damage randomly, invisible enemy projectiles, among other gameplay breaking stuff. Total disaster.

Sigh… I guess we saw it coming with Gearbox…

xavier666,

You mean if I just update my game on Steam, it will get messed up? I don’t have the DLC

simple,

Yes.

Annoyed_Crabby, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Risk of Rain 2 is developed by just 8 people. It’s a game that I don’t regret buying early access because the early access till 1.0 is the smoothest sailing i’ve ever seen for a game. I have a pretty old pc that’s low spec even back then, the game just run smoothly.

And of course a multibillion company is the one messing thing up.

Cadeillac,
@Cadeillac@lemmy.world avatar

I didn’t realize Gearbox had any part in it. Are they just the publisher?

breadguyyy,

no it's being developed by an internal team now

Cadeillac,
@Cadeillac@lemmy.world avatar

Oh, that sucks

breadguyyy,

they're not that bad, they had been working with hopoo for a while before the IP sale

Cadeillac,
@Cadeillac@lemmy.world avatar

The article says otherwise

breadguyyy,

idk maybe the team changed but last I heard (from hopoo) the internal gbx team were mainly the folks who did work on sotv and anniversary update

Annoyed_Crabby,

They bought the IP from hopoo a few years ago, and this DLC is 100% by Gearbox internal dev.

CodexArcanum,

Man that is the saddest thing. I really loved that series, sounds like it’s cooked.

Annoyed_Crabby,

The content looks pretty good though, sadly with Gearbox takeover i think the polish just gonna suffer from now on.

breadguyyy, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

main issue is that with console parity and unity version upgrade a lot of things are now tied to fps, but they are aware of it and are working on it. the main issues were regional pricing (which has been remedied) and all embracer products (including this dlc) being unpurchasable in Russia. Basically, give it a couple weeks

dhhyfddehhfyy4673, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Steam should implement mandatory version history rollbacks. Super lame that it's optional, at the dev's discretion.

epicsninja, (edited )

You can freely download old versions of steam games. You used to be able to do it through the steam console, but now you have to use an external application.

Edit: you can still do it through the Steam Console.

ALERT, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
@ALERT@sh.itjust.works avatar

What’s all the hate about? I have already played this dlc for 8 hours and have seen zero bugs.

Wrufieotnak,

Saying your own anecdotal experience to counter balance a reported problem for many others is fine. Acting like those problems don’t exist is stupid.

Read the article and you will know ‘what all the hate is about’.

MossyFeathers, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2’s physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, “and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we’re investigating.” As a stopgap, he said players experiencing issues should lock the game at 60 fps.

Amazing. How the fuck did you do that?

addie,
@addie@feddit.uk avatar

It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

You mean “Bethesda to this day?”

ms_lane,

They fixed that with 76, Both 76 and Starfield have physics untied from framerate.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.

Zoboomafoo,

Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

Weapon degradation was also tied to framerate :(

Cornelius_Wangenheim,

At least Gearbox isn’t spending a year+ denying that the problem exists.

xavier666,

Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?

Baleine,
@Baleine@jlai.lu avatar

Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely

breadguyyy,

basically every game uses ticks lol this was not intentional

Annoyed_Crabby,

Huh, now i know why that particular enemy are janky as heck in every aspect.

CluckN,

From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

From what I’ve read they tried to combine the console and PC version into a unified single version.

JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together… that’s a 2-3+ year effort, minimum.

funkless_eck,

Destiny 2 still struggles with this. Some enemy attacks 1 shot because at high frame rates they hit the player multiple times as the projectile passes through the player character’s model

jawa21, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
@jawa21@lemmy.sdf.org avatar

Obviously, the solution is to use the turbo button to slow things down.

pyre, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

https://lemmy.world/pictrs/image/29595c66-8aee-4ec0-a34e-739e9ac03a4a.gif

I AM ONCE AGAIN ASKING FOR GEARBOX TO NOT SUCK

fracture, do gaming w The eagerness to grave dance on unpopular games has become a bad habit

this take in the article was really funny

My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.

i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao

seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it

Malix, do gaming w Baldur's Gate 3 devs considered a first-person dialogue camera, weren't sure it would have cinematics: 'the next thing we know they're zooming in on a goblin toe'
@Malix@sopuli.xyz avatar

Okay, sure, when given the fps camera, closest things to the camera are getting noticed. Duh?

But all things considered, who cares about a single goblin toe? Im much more scarred about the thongs happening in nearby shed. Bleach please.

But at that scale there’s always gonna be compromises. Duh. Does somebody actually expect full fidelity between 3rd person and closeups all the time? Might be showing my age but I sure don’t. What kind of madnes is that?

Games don’t need the show everything, leave a bit to imagination. Sure visuals ate cool, but don’t let that be all there is to it.

ShinkanTrain, do gaming w Baldur's Gate 3 devs considered a first-person dialogue camera, weren't sure it would have cinematics: 'the next thing we know they're zooming in on a goblin toe'

‘the next thing we know they’re zooming in on a goblin toe’

Me too

CarbonatedPastaSauce, do games w 'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike

99% sure she voiced McGinnus in Deadlock.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Really? I know her range is kind of insane but I don’t hear Hale in McGinnis at all.

Edit: Some people say it sounds like Erica Luttrel, which jives with me. McGinnis sounds almost exactly like Bangalore from Apex.

CarbonatedPastaSauce,

Maybe you’re right, I did play a LOT of Apex so maybe my brain misfired on this one, but I was playing Deadlock the other day and one of McGinnus’ lines instantly made me think “Damn, that was Commander Shepard!” I’ll have to listen closer next time I play and see if it’s really Bangalore I’m hearing.

TropicalDingdong, do games w 'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike

Idk. Like, I’m sure some of you have seen the most recent gen-AI stuff, but its like, un-fucking-canny.

I don’t know where this all goes, but its happening so fast, I’m sure legacy institutions like unions are going to struggle to keep up.

GBU_28,

Yep. Imagine 10 full years from now. Not long in the span of a career.

TropicalDingdong,

10 years? Bruh 10 months. I saw some stuff recently that was image gen, and there is not a fucking chance I would be able to say it was or wasn’t generated. Like I do some aspects of this shit for a living and I’m fucked.

Code generation, image and video generation, voxel generation, voice generation.

We’re fucked. This is like, seeing the iceberg in that minute before it hits on the titantic.

GBU_28,

I think it won’t be fully “entrenched” and “corporate” I’m 10 mo but point taken. They’re certainly striving for it

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • muzyka
  • lieratura
  • Spoleczenstwo
  • sport
  • rowery
  • nauka
  • FromSilesiaToPolesia
  • test1
  • informasi
  • giereczkowo
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • tech
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny