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Geetnerd, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

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  • tacosanonymous,
    @tacosanonymous@lemm.ee avatar

    There was alien life but not sentient.

    The real problem was the size of everything and the lack of anything meaningful to do.

    Geetnerd,

    deleted_by_author

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  • BigPotato,

    But the aliens were humans who came before/after you because humans made a thing that made them destroy the universe so everything is stuck in a time loop where humans have to… Stop other humans from fielding too many stars or else they figure out how to loop the star field again.

    Geetnerd,

    deleted_by_author

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  • MDCCCLV,

    I played through the main quest. I didn’t really enjoy any of it.

    paraphrand, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

    That’s how projects go. But I bet it happens faster when enthusiasm for a game has the curve this title did.

    kbal, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'
    @kbal@fedia.io avatar

    People still care about Starfield in 2025? I thought everyone went back to Skyrim a year ago.

    RightHandOfIkaros,

    Yes. I enjoy the game. I wasn’t expecting Star Wars, and therefore I was not disappointed. I got a Bethesda style take on Elite Dangerous or Star Citizen, without an always online multiplayer requirement or getting a game still in the alpha stages of development for the last 10 years.

    While there are certain elements that I don’t like, they are small issues that mods can easily fix. I cannot do that with Elite or Star Citizen. And unfortunately, this genre of games is incredibly tiny. Like, basically the only other option I haven’t mentioned is EVE Online. No thanks.

    ripcord,
    @ripcord@lemmy.world avatar

    I like how you got downvoted for liking it.

    RightHandOfIkaros,

    Average Lemmy moment, honestly.

    regdog,

    Here is a dilemma: If you like getting downvoted for liking something, then do you upvote your own comment or do you downvote it?

    MDCCCLV,

    Practically I believe up\downvotes are public, so you can’t. Otherwise you look like you’re just a troll if you’re downvoting your own comment.

    regdog,

    Your own comments are upvoted automatically, so every new comment starts with 1 point. You can remove your own upvote from your comment, so that it starts at 0 instead.

    MDCCCLV,

    Yeah, but people can see if you downvote your own comment, right?

    regdog,

    Removing an upvote is not the same thing as downvoting

    MDCCCLV,

    Ok. I’m not sure what that raw data looks like, how easy it is to see the specifics.

    dan1101,

    I started playing it again after going back to Elite Dangerous. I’m on an expedition in Elite Dangerous so there is no one around. I’m back in Starfield to try and remember where I left off.

    ICastFist,
    @ICastFist@programming.dev avatar

    The game isn’t good, but reading how bad it is is a certain entertainment to me, not gonna lie.

    Funny thing is that I decided to pirate it around February 2024, after seeing how much people were hating it. “It can’t be that bad, can it?” - my low expectations were disappointed by reality

    PeterisBacon,

    Ooooo shhhh you didn’t go to the seas for it, I sold you my old copy at a discounted rate. Nothing more to see here big corporations.

    RabbitMix,

    I really like it, I’ve got over 1000 hours in it i know its got its problems and I understand why people don’t like it, but none of the things it does wrong are that big of a deal to me and I have fun running around doing little quests. It scratches an itch for me so I keep returning to it. Of course I want tons of support for the game, but if nobody made anything more for it I’d probably still put another 1000hrs in.

    brucethemoose, (edited ) do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

    I am a huge BGS and “game cinema” fan, and Starfield felt so… boring. Both the first bit I played before I dropped it, and YT videos to see what I was missing.

    For lack of another explanation, its like all those fun side quests and nooks individual writers went crazy making lost their spark. Even ME Andromeda had more compelling bits.

    So I can see modders shying away. Why put all that work into something one has no desire to replay, especially with the alternatives we have these days.

    Venus_Ziegenfalle,
    @Venus_Ziegenfalle@feddit.org avatar

    This video manages to say everything there is to say about the game in under two minutes 😅

    MDCCCLV,

    You would have to basically make a whole game and rewrite characters and quests to make it better. But that’s a lot of work for modders especially when they’re not that interested in the game to start with.

    ampersandrew, (edited ) do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'
    @ampersandrew@lemmy.world avatar

    The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.

    proper,
    @proper@lemmy.world avatar

    one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy

    Abby and Vinny from Giant Bomb Beastcast

    argh_another_username,

    The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….

    TachyonTele,

    “Starfield is my dream game.”
    -Todd Howard

    halcyoncmdr,
    @halcyoncmdr@lemmy.world avatar

    It’s Skyrim with a coat of lead paint.

    It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

    There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield.

    Supervisor194, (edited )
    @Supervisor194@lemmy.world avatar

    It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

    And yet, I’m having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren’t fun. Because of these things it’s an unforgivable bore. Oblivion proves you’ll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield’s problems.

    halcyoncmdr,
    @halcyoncmdr@lemmy.world avatar

    The graphics aren’t the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that’s not the source of the issues.

    Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That’s why the game is nearly identical to the original in every way except graphics, it is.

    MDCCCLV,

    But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It’s an okay game with technical limitations, that makes it a bad game.

    PapstJL4U,
    @PapstJL4U@lemmy.world avatar

    The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don’t write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

    halcyoncmdr,
    @halcyoncmdr@lemmy.world avatar

    No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.

    Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.

    Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.

    Mac,

    It works in TES because x, y, z and not in Starfield because x, y, z.

    Starfield doesn’t work with [Skyrim engine]

    It’s Skyrim in space

    Which is it? I’m confused.

    chunkystyles,

    All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.

    I really enjoyed the ship building, but it was extremely limited and unbalanced.

    I will say the loading screens didn’t bother me, though.

    argh_another_username,

    The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.

    I thought the story was weak as hell, to say the least.

    Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.

    chunkystyles,

    I love NMS, and I think it’s a better game than Starfield overall. But they’re extremely different.

    ICastFist,
    @ICastFist@programming.dev avatar

    Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.

    Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!

    Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!

    Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!

    spooky2092,

    The only thing is disagree with is the story. I thought it was alright.

    It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.

    Kaboom,

    It’s not that it’s outdated, oblivion does this sort of thing. It’s that starfield just isn’t good, and the older titles are better

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.

    gradual, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

    Just throwing shit at the wall to see what sticks.

    quack, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

    The games industry desperately needs another crash.

    NotKyloRen,

    And the funny thing is I’d be fine with my 18 year old Steam account and 450 games (and a huge backlog).

    mrfriki, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

    I wish them the best flop

    fluffykittycat, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

    I still read “live service” the way it’s pronounced on the jimqusition

    quack,

    LiVe SeRvIcE

    lustyargonian, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

    Devil’s advocate: they created a new studio with all the lessons and right core employees who understand the space the best.

    newcockroach,
    @newcockroach@lemmy.world avatar

    Well atleast they are trying stuff unlike some other trillion dollar company that keeps on buying studios but still fails the make good new ip (hell! they are struggling to keep halo intact).

    lustyargonian,

    Word

    CaptSatelliteJack,

    Yeah, I think they made that, too

    SkunkWorkz,

    Funny how that almost describes several other US companies besides MS. Like Amazon keeps failing at releasing a game and when they do it’s trash. And Meta keeps losing billions in the VR space. Tech bros have no clue how the triple A gaming industry works, since games actually require creativity and you can’t simply hook people with an algorithm.

    dantheclamman, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
    @dantheclamman@lemmy.world avatar

    I will wait until GTA 6 has been out a few years lol. I have a long enough backlog already. Still haven’t started Witcher 3, Cyberpunk, Ghost of Tsushima, Horizon Forbidden West, and about 30 other games I mean to play. Patient gaming is the best way

    DarkFuture, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
    @DarkFuture@lemmy.world avatar

    And it’s an impossible equation for most Americans to pay more. Especially if things continue to downward spiral.

    Where’s my eye patch?

    tfm, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

    How about buying only one or two dolls for their kids?

    UpperBroccoli, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

    We can’t make less money! I promised Susan a new yacht^[Obviously with two heliports, olympic swimming pool, on-board beer brewery, bowling alley, crew of 20, escort yacht for utilities - just the bare necessities, nothing fancy.] for her name day!

    NotKyloRen,

    Meanwhile I’m still enjoying Schedule I, which is made by a single dev and has “low quality” graphics by choice. We don’t need AAA games left and right; we need good, fun ones with strong foundations. Games that don’t demand paid DLC, or season passes, or fucking Shark Cards.

    I truly understand that Rockstar is under a lot of pressure as the creator/publisher of GTA. But not every company/developer needs to be like them.

    finitebanjo, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

    According to SEC filings, Take Two Interactive studio made 2.241 Billion USD profit in 2024.

    Squizzy,

    Did they release anything of note in 2024? Presumably the annual slog2k sports.

    finitebanjo,

    Yes, in fact the report specifically mentions that NBA 2k24 outperformed expectations. Other than that they’re probably earning passively off of older titles and GTA V microtransactions.

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