Is there a simple way to download the save files before they get wiped? I mean without downloading the game and sorting out where the saves are and such. Steam has a dedicated page for that: store.steampowered.com/account/remotestorage (there is no download all link, but at least it’s straight forward)
The “article” reads like a drama. The dude has all original code and artwork and a different game engine. The screenshots show a very simplistic thing… you would sue someone because their stickfigures look too much like yours. If the game was copied that quickly there wasn’t much substance there to begin with imo.
I feel like it matters that he’s not selling it though… He liked the idea, added features he liked and is sharing what he made. He also mentions that it’s a clone. He sounds like a jerk, but like…
Ok, so imagine that you’re hungry and you come across a sandwich shop that has your favorite sandwich for $15, but the shop next door has the exact same sandwich for free. Which sandwich are you gonna eat?
No, wait, that’s not important. Most people are gonna eat the free sandwich, so even if you eat the $15 sandwich, you’re statistically irrelevant.
Yeah, maybe some people that weren’t hungry are gonna get a free sandwich, but the people who were hungry are also getting free sandwiches, which means that the guy trying to make a living selling $15 sandwiches is gonna have to close shop unless he starts lacing his sandwiches with cocaine.
Maybe I’m bad at itch.io but it looks like they are both free. Lemme offer another analogy.
Your and your friend have sandwhich parties and one day you compare notes. Your friend’s sandwich is really good, so you make it yourself and add some things. Now you really like the sandwich so you throw a sandwhcih party with the new sandwich and tell everyone it’s based on your friend’s sandwich.
Then your friend asks why you coppied his sandwich and you’re a jerk about.
I didn’t realize he wasn’t trying to sell his game, so I guess we need a different analogy.
Ok, imagine you and your brother are making a website where friends can post about their lives and keep up with each other during and after college. You’re pretty open with your project and then one day the one weird guy in your friend group launches your project without consulting you. The project takes off and makes billions of dollars. You sue the weirdo and he gives you some money, but you’re still pissed about it. Did you get Zucked?
Exactly. It feels more like making a snake clone with fun features. Second guy learned some stuff, but was a dick about it. Ultimately no one was hurt tho and this doesn’t seem like a big deal
I agree that it’s all original code and art, I would even say that he’s well within his right to post his clone since there doesn’t seem to be any copyright-able IP he could be infringing on.
But I wholly disagree with the notion that “if the game was copied that quickly there wasn’t much substance there to begin with”. There are limitless examples of world changing inventions that were trivial to build, but no one had thought to do it, and the same goes for art. The difficulty of making something isn’t what makes it genius, in fact it’s usually the simplicity of a genius idea that makes people go “damn, why didn’t I think of that, it’s so genius!”
It sounds like this guy accomplished little more than burning the few bridges he had, and dragging his own name through the mud. Just…not a smart move.
Not the person you initially asked, but a good one is Eli Whitney’s cotton gin that made separating the cotton fiber from the seeds much easier. It had traditionally been done by hand, which is very time consuming. Whitney’s invention greatly simplified the process and made cotton farming much more economically viable as an industry, ultimately leading to an extreme expansion in chattel slavery in the Southern United States and serving to solidify a planter aristocracy that would eventually seek to split with the United States in order to create its own slaveholding empire, triggering a Civil War that would decimate a large chunk of the country and kill three quarters of a million people.
A lot of stationary: paper clips, staples, pencils, sticky notes
A lot of toys: yoyo, slinky, hula hoop, Play-Doh, crayons
Packaging: cardboard box, plastic bottles, plastic bottles with the lid on the bottom, aluminum cans
You use inventions all the time that you could probably just build from home now that you know what they are. But there’s nothing that says you/we are already aware of every simple invention. Just think about all the simple, yet revolutionary ideas no one has thought of yet…and if you can do that, you’ll be a billionaire.
But games and art aren’t exactly like that. People train by copying great art, and code and games especially are iterative. It’s not like he took a super useful thing and made millions by claiming he invented it. He took a game, made a clone and added features, admitting it was a clone. Like snake and pong and brickbreaker.
No. I work as a game designer, and I can just straight up tell you that you are dead wrong. Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences
Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences
That’s it exactly. The way the ideas interconnect and the way they’re presented to the player is everything. That’s execution, that’s everything - the ideas are just what’s in your head
In this instance that’s definitely the case that it’s shitty behaviour IMO but in general I still hold dear to my view that most people are good and it’s my default position on new people I meet, with some bad vibe exceptions, until proven otherwise.
It’s like the old Mr Rogers quote about looking for the helpers. I see (and try my best to also do and am so lucky to be married to someone the same) so much good in this world.
I wonder what games would take up that much space for save files. I mean if a game is autosaving frequently sure but I feel like you’d need a decent amount of them
I got this email a few days ago. It’s definitely CP2077. Their example even shows like 5 titles in a sample account and that game is far and away using the most space. As to why, I have no idea.
Also to answer the “how do you know”, it’s the only GOG game I play that has a decent amount of playtime. Everything else is in the single digits. I assume lots of others are in a similar situation.
E: and the pedestrian, but I finished that in one sitting, and it’s in double digits because I let others try it out. I think there are a whopping 2 saves for that game for me.
It’s easier to make small saves for games like The Pedestrian, because essentially all you have to track is which puzzles you’ve solved.
Whereas in an RPG with a persistent world like Cyberpunk or Skyrim, you have to save the state of every single object and mechanic the player has interacted with during their run, and there are usually a whole lot of those.
If the cause of this is because of Cyberpunk then that’s ridiculous. It’d be like Steam deleting cloud saves because someone’s Half Life save file got too big… It’s their own game, marketplace and ecosystem.
Yeah, back when the game came out, I made a point to buy it on GOG so that they would get all the money for their game. I have only regretted that decision since.
As everyone knows, the game was an unfinished mess at launch, so after ~20h of play I put it down to wait for them to finish it. In the meantime, I have switched all my gaming to Linux, but GOG (the platform that prides itself on open access to gaming) still doesn’t support Linux, so I have to jump through hoops to get the game running (vs just clicking Play if I had a steam copy). Which was a main reason I didn’t double down on my GOG purchase and buy the expansion. Now that the game is in better shape, as soon as I can reliably play my GOG copy on Linux I want to go back and play my save. But now they’re threatening to delete it? Just…wild.
I don’t like how dependent PC gaming is on valve, but…for the time being I’m grateful that they seem to pretty consistently just make a good gaming experience for the players.
That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.
Also worth noting is their history as an IP mill. Dead By Daylight is a surprise hit amongst many a licensed deal to produce games that would nearly qualify as shovelware in most cases over the last 20+ years. DbD gives them some independence, but they’re still largely a “studio for hire” by anyone who needs them.
Any novel idea that gets a modicum of success is immediately and repeatedly flogged to death by copy-cats, both indie and corporate, for the next several years until the gaming public is sick of seeing it. See any recent successful gaming trend for an example.
pcgamer.com
Najnowsze