in 3 years PC build guides are gonna be like "You need 3 drives in your gaming PC. One for the OS (this can be small, its not important), at least 2TB for games, and another 1TB for the shaders for those games. Oh and you'll need a top of the line Nvidia card because even a dumb UE5 asset dump game like Notary Simulator won't run on a budget card"
“We don’t want to put resources towards optimising our product. We don’t care if the methods we built our product with make it more difficult to use, while regressing in several key visual aspects. The burdon of our shortcomings will be placed on the end user, who will have to spend their resources to out-power them.”
It’s unacceptable for games from big studios to be released in such a shoddy state. At this point, the best bet as a consumer is to wait 3 months before buying anything.
Someday, the industry is going to realize that while transistors might still be getting smaller, they aren’t getting cheaper for it. Which was the original formulation of Moore’s Law; cost of integrated component gets cut in half every x months.
Not just games, but the whole tech industry. Even in so far as faster hardware exists–and it just plain might not in this case–people can’t afford it.
I feel like we've long reached the point where the benefit of top-of-the-line hardware just isn't worth it. IMO, Switch 2 ought to be enough to target, and any game that can't fit on that can probably stand to be scaled back.
pcgamer.com
Aktywne