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Edgelord_Of_Tomorrow, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

True, but also funny coming from the publisher that has run multiple huge franchises into the ground

DrSleepless, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

He’s right

jwagner7813,

And they’re hoping that you and I aren’t paying attention

spudwart, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
@spudwart@spudwart.com avatar

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Facebones, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

I think they’re equally as bullshit but they’re right lol

ThePantser, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
@ThePantser@lemmy.world avatar

Is it weird I read the title 4 times and every time I read Phil Spector and I kept wondering why we carried what a murderer thought about video games.

kadu, do games w Could we see an Intel Meteor Lake powered PC handheld? 'It's really just up to the OEMs'
@kadu@lemmy.world avatar

I hope so, a duopoly isn’t exactly good but it’s better than a single viable player.

And it’s not like AMD is perfect: their APUs had several issues that Valve and open source contributors had to fix on their own.

Vilian,

what issues?

Empricorn, (edited ) do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

it’s unclear if Musk did actually get the cameo in the end.

Uh, what? How is that unclear? Is he in the game? No?? Then he didn’t “get the cameo”, even if they went so far as to map his face, etc…

raccoona_nongrata,
@raccoona_nongrata@beehaw.org avatar

deleted_by_author

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  • Kolanaki,
    !deleted6508 avatar

    I can’t recall ever seeing a Musk character; but Hideo Kojima made an appearance as himself.

    Hdcase, (edited )

    For real? Where, when?

    Makes sense, there are some big Cyberpunk Easter eggs in Death Stranding so he must get along with CDPR.

    Kolanaki,
    !deleted6508 avatar

    He is in the bar of the hotel when you first start the heist at the beginning.

    AlboTheGuy,
    @AlboTheGuy@feddit.nl avatar

    I always felt like cameo was a sweet or something

    Banzai51,
    @Banzai51@midwest.social avatar

    There are plenty of drugged out street filth with guns in the game. You SURE he didn’t have a cameo?

    Empricorn,

    Not even slightly sure. But out of all the people playing, modifying, and data-mining it, they still haven’t found an obviously Musk face somewhere…?

    Hdcase,

    Some people believe he showed up briefly in one scene in the background but it was never substantiated.

    ShittyRedditWasBetter, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    The game was great for from day one.I can’t recall any significant issues. The Xbox one and PS4 stuff was dumb as all hell and shouldn’t have happened but everyone overreacted on the rest.

    skabbywag02, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    Don’t forget to pre-order their latest DLC!

    scala,

    After they lied that their first major DLC will be free. I’m happy to wait till Phantom Liberty is 50% off or more. Not going to forget it’s launch. Review embargoes. Last gen performance. B roll footage forced into reviews to hide all the bugs.

    GeoGio7,

    The tweet you linked to is just a gif of the kool aid man they tweeted. Did they alter the tweet?? Wtf

    Voytrekk,
    @Voytrekk@lemmy.world avatar

    Twitter doesn’t show the tweet they replied to.

    @CyberpunkGame Will the game have Free dlc like your big brother @witchergame?

    They released a bonus pack for free, so I’m not sure why it was complaining. They were never going to release a massive DLC like phantom liberty for free.

    Phanatik, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    One of the few games I don't regret buying before release was Baldur's Gate 3 but that's an anomaly. Most games I'm happy to wait a year or more when it's in better shape.

    Kbin_space_program,

    Even with BG3, act 3 of the game is in much better shape than it launched with.

    And their history of making "definitive" editions is looming a year or two down the road.

    Oddly, as is their gameplay style of act 3 being the buggiest and least directed along with artificial difficulty of grouping the party in a tight clump via cutscene before the hard fights.

    Still an utterly fantastic game despite those minor gripes.

    fishy195,

    Any game that has to release endings in patches means it wasn’t released as a complete product. BG3 is great, but it is so hypocritical that other games get dragged through mud for bad launches, but BG3 is getting nothing but praise despite releasing incomplete and full of bugs. I can forgive some stuff, but this hypocrisy and inconsistentcy in the gaming community bothers me to no end.

    ayaya,

    It’s funny that you mention Baldur’s Gate 3 because the game is blatantly unfinished. Act 1&2 are pretty much 9-10/10 but Act 3 is like a 6/10 at best. I’m surprised it gets a pass where Cyberpunk didn’t because in my experience they are equally as buggy. Because of my beefy PC and the scope of the games I think Cyberpunk may have even had less bugs than I’ve had in BG3. And I played it on release.

    In BG3 I have quests breaking, characters not showing up where they should, continuity issues, obvious cut content, etc. I just gave up halfway through Act 3 and started a new playthrough instead because I adore the first half of the game and it makes the latter half that much more disappointing by contrast.

    ripley,

    I agree. I have had major show-stopping bugs with main story quests in Act 3 and more crashes on the PS5 than I have experienced in any game by a huge margin. I love the game but it has been buggier than CP2077 for me as well.

    verysoft, (edited )

    You get "Larianed" a lot in BG3 just like you did in DOS2, plenty of inconsistencies, annoying pathing and quirks that make you wonder if they even played their own game before releasing it. But to put it in the same vein as cyberpunk 2077 is kind of disgusting. CDPR completely lied about the product, it barely ran on most PCs and didn't even function on consoles.

    BG3 while far from perfect, is much more of a game than cp2077 will probably ever be and Larian are firing out patches left and right at the moment while CDPR are still forbidding reviewers to even use their own game footage.

    Baldurs Gate 3 will go down as one of the greats. Cyberpunk 2077 will be forgotton about.

    ayaya,

    I am talking strictly on the basis of bugs/incompleteness not the overall quality/scope of the games. But also “it barely ran on PCs” neither did Act 3. I have a 7950X and I still drop down to 40fps in some places even after the patches. People with say a 3600X were barely scraping 30. If we’re talking about the trend of games being unfinished or buggy on launch then BG3 deserves to be called out for the same.

    verysoft,

    On just bugs I still disagree that it's anywhere near cp2077, but yeah there is a trend of games being buggy on launch and that defo has to be called out, especially when it's bugs that most people come across that are not even niche or very specific. Performance in act 3 still has a long way to go yeah, luckily it's not a fast paced game or a... shooter, so it's not the end of the world, but not very pleasant either.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    I'm surprised I don't hear more people talk about this, maybe because they seemed to strategically handle bugs and content more thoroughly in the early game so that a lot of players would gush about that and be more forgiving by the time they got to act 3, along with everyone who didn't even make it that far and only praised it online instead.

    Starfield gets dragged through the mud for both deserved and undeserved reasons, almost universally without nuance, and BG3 gets blanket praise and acclaim, almost universally without nuance, and then I see this comment thread where there are apparently some serious issues grouped within a specific portion of the game and I'm not sure if that's better or not.

    ayaya,

    Part of it is the game just being so huge. Most people aren’t even going to hit Act 3 until 50-60 hours in which is already much longer than most other games. So you’ve already formed your opinion of the game by the time you hit the less polished part.

    And to be fair, those first 50-60 hours are pretty great. (Minus some gripes with things like pathing and inventory management) If the game just straight up ended with Act 2 I would be completely satisfied. I didn’t even mention this because I wanted to focus on the bugs but even narrative, pacing, and quest design in Act 3 is just so rough compared to the other two. It almost feels like a different game or a different developer. The quality drop is that drastic IMO.

    I am worried that other studios might look at this and realize they can just front-load the best content and all the polish in the first section and neglect the rest to fix later. It sets a bad precedent.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Indeed, that's the worry. It sometimes seems like AAA game development is learning just how far you can push the average gamer and still get good word of mouth online by way of leaving choice aspects incomplete and compromised

    Kbin_space_program,

    Worry now about front loading?

    MMOs have been front loading the best content since at least Conan. Remember that one, the first zone had amazing quests and voice acting that the rest of the game didn't.

    Phanatik,

    Cyberpunk for me was not as buggy as for my friends. I find that a lot of the games I play on release aren't as buggy for whatever reason. It could be my AMD setup. It could be that I'm on Linux and use Proton or sheer goddamn luck. Callisto Protocol was fine for me but I've seen so many videos of the game running terribly and some crazy bugs.

    The biggest problem with Cyberpunk was the performance. It ran horribly. The bugs were just the icing. My issues with Cyberpunk was that it felt hollow and lifeless. I loved everything about it but it just didn't feel like it had a soul.

    My PC wasn't as beefy as it is now when Cyberpunk released so I felt that pain. I'm still on Act 1 on BG3 (because I insist on exploring everywhere) but I see that it has a huge amount of polish put into it. It makes sense that the earlier parts got more attention because that's what the majority of the players will experience. At the rate I'm going, Act 3 will be in great shape.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I agree completely. I’m even very forgiving when it comes to bugs and performance - especially when it’s a studio I trust will address them - but the huge swaths of obviously cut content combined with the way the story wraps up really gets to me and left me massively disappointed. I too still love the game for the gameplay and Act 1 and 2, but it really didn’t stick the landing in my opinion.

    Even just things like the reactivity of your companions stands out; in Act 1 you could barely sneeze without everyone at camp chiming in with a comment about what just happened while in Act 3 you’ll do massively impactful things in both main story and companion quests and be greeted by the standard “Well met” or “hello soldier” at camp.

    And that’s not getting into whatever scraps of the stated 17k different endings actually ended up not getting cut or the sorry state or the epilogues. Not even all companions get one!

    CoderKat,

    Baldur’s Gate 3 is great at story and choices, which I think is where a lot of praise comes from. But it has a lot of really questionable issues with smaller mechanics.

    The one I’m hating the most is how NPCs react to many summons and wild shape. Having a wild shaped party member makes most NPCs run away screaming, which is very painful in the NPC heavy areas of act 3 and basically discouraged you from even using wild shape or summon elemental, even though those are both incredibly powerful. You can dismiss the summon/wild shape, but it uses resources, so it sucks to do so. People have reported the bug for months but it doesn’t seem on the devs radar (they purposefully made NPCs run away – it’s a “feature”).

    And just the other day, I discovered weirdness with warlock spell slots. Something about having used an elixer that gives me an extra spell slot (and then having consumed the spell slot) was preventing me from casting certain warlock spells (I think those of the spell slot’s level) because it claimed it needed that spell slot, even though I had higher level warlock spell slots. So a bunch of my spells couldn’t be used! When I searched, I found many reports about similar issues when people multi classed.

    ayaya, (edited )

    I maybe be wrong but I think they just fixed the NPCs running away in the latest patch. One of the patch notes is, “NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.” I’m not sure if that is referring to Dark Urge only or if that means they exclusively run away from that one form and now all other summons are fair game. But I haven’t had time to jump back into the game to try it yet.

    There is actually a quest where you need to escort an NPC and when we got to the boss the NPC cowers in fear and tries to run away. But because I had an elemental summoned he would run towards the boss and instantly die. At first I just thought that was how it was supposed to be but after defeating the boss 3 times I thought it was way too hard to keep the NPC alive and it didn’t really make any sense for him to run straight in after dialogue saying he doesn’t want to go in there. The quest/dialogue also acted like he was still alive so it’s as if the developers never even planned for the possibility of him dying in that area. On my 4th attempt I moved the elemental in front of the door and sure enough he ran the opposite direction and stood in the corner he was supposed to, safe from the fight.

    CoderKat,

    Yes! Can confirm it’s fixed. It’s great and revitalized my interest in using certain characters. I had almost sworn off some characters because of the bug and now they’re back on the menu.

    Druids are insane. Owlbear does utter bonkers damage. Far beyond what I could do with any other character (I can’t tell if that means I built my other classes wrong). Only downside is that druids feel super limited. Usually to just melee attacks with no items and most equipment doesn’t even do anything (there’s little reason to ever purposefully revert to your original form, since you’d just eat a wild shape charge).

    Four_lights77,

    I love BG3, but agree that it deserves some criticism for act 3 bugginess. Just remember Bethesda basically forced them to release a month early when they announced starfield was coming out on the same weekend.

    PlushySD, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    For the I don’t know how many times… I was enjoying Cyberpunk 2077 in 2020. It wasn’t BG3 quality but it was OK.

    whofearsthenight,

    They wouldn’t have nearly as many problems as they did if they waited another 6 months for the initial release. I have a pc with a 1060 card, and I bought it relatively soon after launch, and it was extremely buggy, and I could barely play even at low settings. I made it maybe a 1/3 into the game before I just gave up and decided to wait until it was improved. I just installed again last week and started another play through, and even pre-2.0 it was markedly better and I could get a consistent 30+ fps on medium.

    That’s I think the issue. 2.0 obviously contains many more bug fixes, but that’s not really what that release is about and it’s been past just playable for a long time. I actually really like the idea of 2.0, which is not really a bug fix but rethink of some gameplay mechanics that make a lot of sense. Like, it was always infuriating that the best armored clothes in the game often looked absolutely stupid, so I like them making clothing pretty much just cosmetic, and then moving armor to the ripperdoc upgrades. Sure, they could have probably figured that out for 1.0, but once things get into player hands you are always going to learn something. Conversely, Skryim has shipped on every platform with a screen practically and ships every time with the same garbage ass inventory system from 2011.

    So yeah, they (the whole industry) should be releasing games that are fully baked, but I really don’t mind the idea that they’re going to take a game and iterate on it more like a platform. I could see Cyberpunk being something I’m still playing in 10 years as long as they keep adding content and iterating, in much the same way that people are still playing the shit out of GTAV.

    A_Random_Idiot,

    Okay, but you being able to eek out fun from it doesnt fundamentally change the fact that it was a buggy, broken, amputated mess that was released 2 years too early.

    crius, (edited ) do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    This revisionism is quite tiring but I guess that the development companies are counting on it.

    The problem with Cyberpunk was not “just bugs” but a 40 minutes video that tells lots of lies and was clearly stated as “fake” to drive up the hype for it.

    What you see today was shown as if “ready” 4 years ago. And today we still can’t see the hacking as shown in that video.

    On top of that there are all the design decision that are simply terrible but no amount of patches will fix, like the looter shooter approach to loot, levels on enemies, etc etc.

    Overall, it’s not a matter of “realistic expectations”. We were lied to and that’s just it.

    A_Random_Idiot,

    Agreed on all points.

    And sadly its becoming a practice now.

    Starfield is the latest example, While not as crashy/ buggy as Cyberpunk was… You can see the lack of finish, the amputated systems, etc etc, that scream that it is a half finished mess, just like Cyberpunk, and was shoved out the door way too early, just like Cyberpunk.

    PorknBeans, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal
    @PorknBeans@lemmy.world avatar

    It was a very different experience for me. I had a blast playing this game when first released and didn’t find any game breaking moment. This could be due to me playing on PC? So with the latest patch I loaded up my V and found noting of merit had changed. Seriously I found it to be the same game with small UI and Skill changes. I was shocked to say the least, due to the enormous patch size. I still haven’t left training NC so I might find more changes but so far it’s still an enjoyable game.

    A_Random_Idiot,

    You had to be one of the rare lucky ones then.

    I played on PC and it was an absolute buggy, sometimes crashy, mess.

    guacupado, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    You didn’t need to wait 3 years to enjoy it. That’s on you.

    UxyIVrljPeRl,

    Well i bought the 12 month humble choice last year and haven’t played a single on of them…

    PoetSII, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    Well you got here by waiting 3 years to play a game that was perfectly fine about a month post-launch.

    As someone who played on launch, with less than “best” specs - it was fine. I had the odd T-posing NPC or texture flicker, but I had decent frames almost everywhere and had a blast with a great game.

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