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Blaster_M, do games w Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

While everyone here is screeching about jerbs, I would like to point out that using AI voices to voice an AI is an artistic genius in itself.

Stamau123,

Yeah it’s real luddite hours here

“How will voicebot 2.0 pay for his child’s oil now?”

trashgirlfriend,

Are you an idiot?

People are worried about the actual voice actors who voice act the characters.

Do you think GLaDOS was voiced by a potato battery?

Excrubulent,
@Excrubulent@slrpnk.net avatar

The Luddites ruled actually:

The Luddites were members of a 19th-century movement of English textile workers who opposed the use of certain types of cost-saving machinery, and often destroyed the machines in clandestine raids. They protested against manufacturers who used machines in “a fraudulent and deceitful manner” to replace the skilled labour of workers and drive down wages by producing inferior goods.

en.m.wikipedia.org/wiki/Luddite

It’s very similar to protesting the use of AI to make an obviously inferior product, but apparently you think it’s an insult.

nuzzlerat,

I’m sick of the Luddite slander. They were completely right and people need to know

VirtualOdour,

They were idiots trying to maintain a poverty based system simply because they weren’t on the very lowest rung. They were also proven very wrong, demand for textiles increased dramatically as prices fell and areas where there had been nothing but privation flourished into affluent communities with longer lifespans, better wages and improved living conditions for everyone even the lowest classes - this resulted in improvements literacy amoung the poor and resulted in the erosion of the class system as the early industrial era matured.

If the luddities had won we’d all be far worse off now.

Excrubulent,
@Excrubulent@slrpnk.net avatar

You are conflating technology and its benefits with the owning class’s misuse of that technology. Capitalist apologists love to do this because otherwise the crimes of capitalism would have to stand on their own and there would be no defending them.

It’s exactly this conflation that lets people claim that the luddites were entirely anti-technology, but they weren’t. Again this is a lie that has been spread by capitalists to defend their own image.

The luddites were killed and suppressed by the military and the government made industrial sabotage a capital offense, and then slandered them. Maybe if they’d won we’d live in a world where reporters weren’t murdered over the Panama papers for instance.

VirtualOdour,

So your argument is that their stated aims were a lie and speeches claimed to be from notable figures in the movement were fabricated after the fact? Further that their violent actions should have been overlooked and if they had been there would be no corruption in the world today?

Surely you can see how that argument is about as credible as flat earth?

I don’t understand why people think they can just rewrite history to suit their needs.

Excrubulent,
@Excrubulent@slrpnk.net avatar

What speeches? What stated aims? You need to make claims if you want me to address them.

VirtualOdour,

You want me to give you a history lesson? Funny that when you wanted people to believe an inversion of the history everyone knows you didn’t see any need for sources but now you expect me to meticulously demonstrate every word? and yes we all know it’ll never be enough…

It doesn’t matter though because you’re not serious about what you’re saying and literally no one would belive your nonsense.

Excrubulent, (edited )
@Excrubulent@slrpnk.net avatar

E: You can scroll down to the dividing line if you want to read the history and not my condescending screed about your ignorance. I suspect you won’t read much of this so I’m putting this note here at the top to let you know that if you don’t read the whole comment then you’ll probably sound like a fool in your reply. I mean that’s already true but like… even moreso. If you don’t like the way I’m talking to you, you can refer yourself to the way you just talked to me.

Okay, so I think you’ve fucked up here. I think that because you seem to think I’m asking you for a demonstration, ie, for sources. But if you actually read my comment carefully you would know that I asked you for a claim. This was me politely asking you to simply say what you mean instead of hiding behind insinuations and vague hand-waving.

And the reason this is a fuck-up is because anyone who actually knew how to understand and source literature on a topic like this would have immediately known the distinction between making a claim, and demonstrating a claim. I have made quite clear claims but not yet demonstrated them. You have not made a single claim that could even be demonstrated, you have just assumed that everybody already agrees with your version to the point that it does not even need to be stated.

I also know it’s a fuck-up because I have heard this fact as a rebuttal of a common misconception several times from a number of trustworthy sources, and before I repeated it I quickly checked to make sure I had it right, and it does appear to be the consensus of historians; I found no evidence of a credible debate on this; nobody is replying to some other side on this; it is uncontroversial.

I said the same thing four different ways there because you do seem to have some trouble following what is being said.

I am now going to go beyond what I originally asked you for and give you some real information, and then after that, if you still feel like it would be a good idea, you can reply. I suspect you won’t want to though, because if you had the information to hand you wouldn’t have protested so hard against me asking for even the most basic stating of your position. You also might have read something and learned that you were wrong, but let’s not expect the moon. I suspect you went so hard because you realised you had nothing and you hoped I would be cowed by your obvious confidence, but I wasn’t. I was in fact somewhat invigorated by it.


If you had looked up just the first source in the wikipedia article that I linked you, titled “What the Luddites Really Fought Against” and published in the history section of the Smithsonian Magazine, you’d have found these quotes:

The label now has many meanings, but when the group protested 200 years ago, technology wasn’t really the enemy

The word “Luddite,” handed down from a British industrial protest that began 200 years ago this month, turns up in our daily language in ways that suggest we’re confused not just about technology, but also about who the original Luddites were and what being a modern one actually means.

Despite their modern reputation, the original Luddites were neither opposed to technology nor inept at using it. Many were highly skilled machine operators in the textile industry. Nor was the technology they attacked particularly new. Moreover, the idea of smashing machines as a form of industrial protest did not begin or end with them. In truth, the secret of their enduring reputation depends less on what they did than on the name under which they did it. You could say they were good at branding.

As the Industrial Revolution began, workers naturally worried about being displaced by increasingly efficient machines. But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection Writings of the Luddites. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”

Also because I can see your fingers racing to the keyboard about this: the first article on wikipedia is not the only thing I have read on this, I am simply using it because it is a good overview and starting point, and because it clearly shows just how easy it would have been for you to learn literally a single thing about this topic, but you chose virulent ignorance instead. I have in fact gone beyond wikipedia by giving you an actual source, and you aren’t even there yet. By failing to even state your position, you have refused to enter the arena of discussing facts.

Now, I did mention the Panama papers, and that was a nod to the way that the rich employ violence against their detractors, and perhaps that was a stretch, but I could make the argument to someone interested. I doubt you are.

The problems the Luddites were protesting are more closely related to the modern problem of Fast Fashion, in which vast quantities of extremely poor quality transient clothing is produced and destroyed every single year. It is an economic, ecological and social disaster that ironically employs many many people in the most brutal shop conditions. The “cheap” clothing you championed as the cause of the “flourishing” is exactly the problem that the Luddites feared, and it has not been good for the planet or for people. The horrendous work conditions of the industrial revolution also led to clothing factories where children were employed to crawl under operating machines and were frequently minced by them. This is the kind of barbaric treatment of human beings that the Luddites were against and that the ruling class had them killed to maintain. This sort of thing still happens today, but in far away countries with poor populations that you don’t see. Capitalism hasn’t resulted in plenty, it has resulted in abject poverty for the vast majority of the world’s population so that a small minority can live in luxurious comfort. I assume you don’t think that’s real capitalism or something, but you’d be wrong about that too.

The term Luddite did not come to have its modern meaning until the 1950’s, at which point anyone who had ever known a Luddite was long dead and they were not able to protest the slander, but popular perception is often given by the ruling class, so we get people like you who apparently go off the vibes of the word you’re familiar with and confuse that for actual knowledge.

Photographer, do games w Official Minecraft wiki editors so furious at Fandom's 'degraded' functionality and popups they're overwhelmingly voting to leave the site

Stardew Valley did the right thing by self hosting a wiki, makes it both official and independent

Smokeless7048,

Several have, including the old school RuneScape wiki!

Now there’s two, and one is far more content full

Nikls94, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

But… AI is stupid. I mean it really is dumb. And on top of that, it’s just an amalgamation of things fed to it which in itself is nothing bad, but it limits itself massively when combining things.

Kushan, (edited ) do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
@Kushan@lemmy.world avatar

If the game is good I’ll buy it, if it’s shit I won’t. I don’t see how these NPC’s will make the game good and I haven’t personally bought an Ubisoft game in several years.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

Quick question is it pronounced “you be soft” or “oo be soft”?

Odum,

“oo be soft” because they’re a French company (at least originally). The “you” sound for U isn’t really in their language.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

I’ve always said it with “you” but that makes sense.

I was only curious because of the “an” before ubisoft in the comment I replied to. If it was the “you” sound it wouldn’t feel right to say out loud and it confused me lol

Thank you for the lesson!

Dreyns,

It’s actually pronounced like the word Hue more or less (slightly shorter,the first half) it’s pronouced as such " hue - bee - soft "and the you sound is very much present in our language, for exemple baillou or caillou.

Odum,

I just meant to say that it wasn’t typically a sound used for just the letter U, but fair enough! I stand corrected. I’ll gladly learn a lesson at the hands of a native lol

erwan,

It’s neither. The French “U” sound doesn’t exist in English so I can’t really give an example from an English word.

That said, being a global company they’re probably fine with the default English pronunciation that would be “you be soft”.

macabrett,
@macabrett@lemmy.ml avatar

It stands for Ubiquitous Software, so it’s “you be soft”.

inclementimmigrant, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Replace “games” with “executives” and the sentence makes complete sense.

dumbass, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
@dumbass@leminal.space avatar
Kovu, do games w Official Minecraft wiki editors so furious at Fandom's 'degraded' functionality and popups they're overwhelmingly voting to leave the site
@Kovu@lemmy.world avatar

please, fandom is one of the worst sites on the internet

subtext,

When the old school RuneScape wiki moved to a self hosted solution it was night and day the quality difference. I’d argue that OSRS (and probably regular RS) have some of the best wikis in gaming.

osrs.wiki

deweydecibel, (edited ) do games w Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

The technology was created to replace voice actors. That’s the actual purpose. Its very existence hurts their profession and benefits studios. You can not be a studio, use this technology, and claim to care about ethics, anymore than Amazon can claim to care about the workers as it invests in the machines to replace them.

No one is holding a gun to their head forcing them to us AI. They made a choice. There is no “ethical” way to cripple the livelihood of working class people for the benefit of your business. Just stop using the word.

It doesn’t matter if you compensate or get their approval, because the fact is the existence of the technology in the industry effectively compels all voice actors to agree to let it use their voice, or they can’t get work. It becomes a false choice.

If there was no financial benefit, if it truly made no difference in how much a studio pays in labor or the amount the artists make, there would be no reason for studios to want to use it.

Even_Adder,

Do you have any source for those claims? There are plenty of better reasons to develop voice synthesis than replacing voice actors.

GalacticHero,

Voiced characters that use generative AI in real time instead of prerecorded lines and a dialogue tree come to mind as an obvious use. How cool would that be, to be playing an RPG and ask any character any question you want and get an actual verbal answer? No way you can do that with voice actors.

glimse,

Ever seen the game Vaudeville? It’s a fairly basic detective game but all the characters have their own LLM and AI voices. I bought it for the reason you described. I just had to see the technology in action and I can definitely see a future with generative text/voices in games.

It’s not perfect by any means but I think it’s a very cool approach to a detective game. There have been updates to it since I played that address most of the problems I had with it like characters forgetting past conversations and giving conflicting info.

Ookami38,

I had spitballed an idea similar to this a few months back. Build the characters, world, and situations, and give the AI that information. Pick a few specific pieces of info the AI would have to tell you at specific times, basically to act as guide rails. Then, let the AI and the player just… Interact.

glimse,

That’s pretty much Vaudeville. The only things you can do is click on locations and talk to people, each of whom has some bit of information you need to figure out.

It’s basically an experiment to see what works and what doesn’t with the idea. I appreciate that they kept the scope small (no quests, no WASD movement) and have been implementing changes as they discover the shortfalls (like the ones I’ve mentioned). If it ever does get released as a finished game, it’ll be more like a proof of concept for other games to build off of.

grrgyle,

Depends how much you’re willing to spend

nogooduser,

I find it to be very off putting that Baldur’s Gate 3 doesn’t have voice actors for the main character.

There are so many different races that would have different voices and different accents that it wouldn’t be financially viable to do that with voice actors either.

PotatoKat,

They originally did for the beta (for origin characters at least) but the players didn’t really like it so the feature was removed

GBU_28,

The only real ethical concern is around the training data. If all voices are compensated / actively consent to be used in an AI program, then this is just a tool. People losing jobs doesn’t really matter to an individual company. Industries change and technology advances.

So the real problem is they are using these types of tools, built of the skill of other voice actors, without properly compensating them or getting their consent.

style99,

What’s the point of bringing up “ethics?” The job only existed in the first place because of technology, and now people want to argue that there is a right or wrong aspect to it?

How about the poor candle makers or buggy whip manufacturers? Should we keep downgrading society just to keep a few “artists” happy?

DmMacniel,

Downgrading because we want people to stay employed?

ricdeh,
@ricdeh@lemmy.world avatar

Then let’s go back to ploughing our fields by hand, surely that will create many new employment opportunities!

Ookami38,

Eh, we weren’t paying for that back in the day anyway.

Zorque,

More importantly, the system we all accept (willingly or not) requires that people be employed to survive.

It's not a matter of wanting to be employed, as needing to be employed.

card797,

The term Luddite comes to mind.

novibe,

Luddites were not anti-technology. They saw the progress of technology IN a primitive capitalist system and understood that technology would never benefit them, and always be used to subjugate them more.

If technology only benefits 0.1% of the world, and leads to the world dying, does it benefit humanity at all?

GBU_28,

The concern is that the training and potentially production voices are not properly compensated or consenting

It’s not so much that a new tool is used, it’s that it exists due to the artistic product of people who aren’t profiting from the novel use

A job coming or going isn’t the true issue

Cypher,

Good to see you have formed a strong opinion without having all of the information.

Deceptichum,
@Deceptichum@sh.itjust.works avatar

Technology making labour obsolete is the goal we should all be wanting.

Attack capitalism not the technology.

Zahille7,

True, but it’s not quite working out that way is it?

Postmortal_Pop,

That’s kind of the point though isn’t it? It’s not the car’s fault we can’t afford the gas. We need to stop arguing about the ethics of using AI and start arguing about the ethics of the people using it unethically.

There is a person in that studio that suggested using AI, there is a person who gave the go ahead to do it. Those people need to be the problem, not the toy they decided to play with.

Kaldo,
@Kaldo@kbin.social avatar

That's a very naive perspective though. We're not blaming the guns for gun violence, it's the people, but restricting access to guns is still the proven way to reduce gun incidents. One day when everyone is enlightened enough to not need such restrictions then we can lift them but we're very far from that point, and the same goes for tools like "AI".

msgraves,

you’re gonna have a bad time restricting software

Kaldo,
@Kaldo@kbin.social avatar

Very easy time if it's about commercial use (well, at least outside of china). Companies need to have licenses for the software they use, they have to obey copyright laws and trademarks, have contracts and permissions for anything they use in their day to day work. It's the same reason why no serious company wants to even touch any competitor's leaked source code when it appears online.

Just because AI tech bros live in a bubble of their own, thinking they can just take and repurpose anything they need, doesn't mean it should be like that - for the most case it isn't and in this case, the law just hasn't caught up with the tech yet.

msgraves,

actual example please not like your other friend Luddite on the other comment

fcSolar,

It’d be dead easy, actually. Don’t even have to actually ban it: For image generating models, every artist whose work is included in the training data becomes entitled to 5 cents per image in the training data every time a model generates an image, so an artist with 20 works in the model is entitled to a dollar per generated image. Companies offering image generating neural networks would near instantly incur such huge liabilities that it simply wouldn’t be worth it anymore. Same thing could apply to text and voice generating models, just per word instead of per image.

msgraves,

disregarding the fact that the model learns and extrapolates from the training data, not copying,

have fun figuring out which model made the image in the first place!

Cocodapuf,

That said, this choice wasn’t actually a problem right?

I mean this game doesn’t use voice actors normally. If they used ai voice actors for this update only to represent the ai characters… isn’t that just appropriate?

Previously all characters in this game were represented only by text, so literally nobody is being replaced here.

Another way to think about it would be via representation. We get worked up when an ethnic character on screen is played by a different ethnicity, an actor in blackface for example. And in that vein using ai for organic characters could be seen as offensive, but using ai for ai characters would not. In contrast could we see using human voices for ai characters to be insensitive? That may sound far fetched, but this is sci-fi, the ai characters in the game are fully sentient and in their fictional universe would have rights, the whole point is to make the player think about what that means.

Well I guess I have my takeaway, I may consider boycotting any game that uses human actors for ai characters. Just get an ai actor… seriously.

Postmortal_Pop,

Honestly, I’d argue that that’s exactly what AI should be for. Either being used by that one guy to give voices to his passion project because he can’t afford to hire voice actors, or to add a touch of the uncanny to an AI character.

ChicoSuave,

In practice, capitalism will use technology to subjugate others instead of allowing technology to free us from work.

Mnemnosyne,

Yes, as long as people keep focusing on fighting the technology instead of fighting capitalism, this is true.

So we can fight the technology and definitely lose, only to see our efforts subverted to further entrench capitalism and subjugate us harder (hint: regulation on this kind of thing disproportionately affects individuals while corporations carve out exceptions for themselves because ‘it helps the economy’)…

Or we can embrace the technology and try to use it to fight capitalism, at which point there’s at least a chance we might win, since the technology really does have the potential to overcome capitalism if and only if we can spread it far enough and fast enough that it can’t be controlled or contained to serve only the rich and powerful.

HeartyBeast,
@HeartyBeast@kbin.social avatar

The technology is magnifying the flaws in capitalism

hrtgnt,

yea, see i just don’t like how we first automated creativity instead of like, idk, manual labor???

Takumidesh,

Manual labor has been being automated since the industrial revolution.

Pxtl,
@Pxtl@lemmy.ca avatar

Okay but I still have to fold my own laundry.

Womble,

And do you wash your clothes in a bucket, wring them out in a mangler before beating your rugs with a stick to get the dust out of them?

Pxtl,
@Pxtl@lemmy.ca avatar

And I don’t make my own paints either when doing art. I still agree with the basic original point:

It is disappointing that we’re currently automating creativity far faster than manual labour. I’m angry that my art is getting automated away faster than my folding of laundry.

Womble,

The original point being:

yea, see i just don’t like how we first automated creativity instead of like, idk, manual labor???

emphasis mine, but this is just incorrect. Technology has been reducing the need for manual labour (or rather increasing the amount of useful work done with manual labour) since the wheel and the plow.

billiam0202,

It’s not; you’re just looking at the beginning of automating creativity when labor automation has been going on for over a hundred years. The introduction of new tech is always more disruptive than refining established tech. Besides which, VA is particularly sensitive to disruption because every VA does essentially the same job- one AI can be programmed to speak in thousands (millions?) of different voices, whereas one manual labor job doesn’t necessarily require the same actions as another.

Also it’s funny you complain about laundry, given how much doing laundry has been automated.

Don_alForno,

And people still have to lift heavy shit, crawl around in dangerous spaces and generally harm their health to make a living.

Katana314,

I have an idea for the practice that could help us better explore practical uses. Basically, a company may train an AI off an actor’s voice, but that actor retains full non-transferable ownership/control of any voices generated from that AI.

So, if a game is premiering a new game mode that needs 15 new lines from a character, but their actor is busy drinking Captain Morgan in their pool, the company can generate those 15 lines from AI, but MUST have a communication with the actor where they approve the lines, and agree on a price for them.

It would allow for dynamic voice moments in a small capacity, and keep actors in business. It would still need some degree of regulation to ensure no one pushes gross incentives.

Nibodhika,

Congratulations you essentially described what Stellaris devs did.

otp,

claim to care about the workers as it invests in the machines to replace them.

A company that invests in UBI could make that claim!

Obviously Amazon doesn’t do that now. But I could see it happening when people stop being able to buy their junk

Summzashi,

Old man yells at cloud

loo, do games w Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'
@loo@lemmy.world avatar

Still waiting for them to fix their game and not produce even more DLCs

nutsack,

what is broken in stellaris

originalfrozenbanana,

My mid game builds 😢

bionicjoey,

Skill issue

originalfrozenbanana,

Probably

BombOmOm,
@BombOmOm@lemmy.world avatar

From my experience, nothing. I’m not sure what the guy is complaining about.

loo,
@loo@lemmy.world avatar
  • They changed the keybindings without giving you the ability to edit keybindings yourself
  • The performance is bad
  • The game speed is linked to framerate and the longer your run is, the slower your game runs
  • The former point results in players in multiplayer getting kicked because of synchronization issues
  • Many minor bugs such as science ships getting trapped at one planet because they cant ever finish surveying them
  • DLCs being absolutely overpriced sometimes
  • Mechanics being absolutely unbalanced

I bought the game on release and played the game for over 700 hours since and I had to witness many patches that introduced so many bugs

ThirdWorldOrder,

Not saying you’re wrong but it’s funny that you’re disparaging a game that you’ve played for 700 hours.

loo,
@loo@lemmy.world avatar

I love the game and at times I couldn’t stop playing. The more it got patched the more issues I had with it and I haven’t played in a while. Still waiting for Falling Frontier to be released :)

ThirdWorldOrder,

I have around 700 hours in CK3 and feel the same pain you do

loo,
@loo@lemmy.world avatar

Just Paradox things

nutsack,

that’s the type of player you want an analysis from, right?

ArmokGoB,

I’ve played 1,300 hours of Destiny 2. I basically wrote my graduate thesis on how it uses psychological tactics to exploit its playerbase and how contemporary business models in gaming are harmful to consumers. Anyways, I gotta grind out my red borders before TFS drops.

Zekas,

Performance is tied to pops. Easy to get around by using a smaller galaxy, still bad yes but solvable.

cooljacob204, (edited )

Late game performance and dsyncs comes to mind.

rustyfish, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
@rustyfish@lemmy.world avatar

The same company that insisted for years that 30 FPS is better than 60 FPS insists on something stupid yet again.

TropicalDingdong, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Mmo game of were wolf or sheriff, but there are goal is to blend in the the NPCs

slaacaa, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

It will make the shareholders richer, as you can fire a few writers and animators to save costs, and still sell a the game with shittier dialogues.

Cryophilia, do games w Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

we’re pretty good at exploring dystopian sci-fi and don’t want to end up there ourselves

https://lemmy.world/pictrs/image/b885da98-d567-4752-92f7-ee9ed473a37f.jpeg

Melvin_Ferd,

I always think its the other way around. Some author writes a scary possibility about some topic that scared them but they don’t know a lot about. So like a book about a massive bedron impactor creates mini black holes that eats everything it touches. Book becomes popular and in ten years the LHC has some breakthrough but the zeitgeist was already established and people find all the reasons the cool ass tech is really going to be he worst thing ever.

VirtualOdour, do games w Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

I love how upset people get about things like this

Your coffee is made by enslaved children and people shrug

Your clothes were made in a sweatshop and people shrug

Your music is owned by corporate monsters who impose absurd copyright to steal culture from those that live in it and people shrug

A theoretical voice actor misses out on a small role and you go wild calling for boycotts and making unhinged tweets at the company?

Very weird priorities.

Almost like it’s totally unserious and nothing but self Important performative nonsense.

UntitledQuitting,

Almost like it’s totally unserious and nothing but self Important performative nonsense.

This should be the new tagline for social media

FiniteBanjo,

I feel like “The world sucks” is a poor argument for making it worse.

Melvin_Ferd,

It was crazy how swiftly media moved to present tons of reasons to hate AI.

It really made me realize how the people with this strongest opinions have been given those opinions by media that they don’t even realize is a form of media.

hyperhopper, do games w The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO

I want an actual real time strategy game. All popular RTSs are actually just about tactics and micro. I mean every SC2 guide will tell you that up to a very high level of play, if you’re just doing more you’ll be more efficient and win regardless of strategy. Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”? That’s strategy. Having to tab back to a building and manually queue a couple of units every several seconds is just creating busywork for players, but thats what’s necessary and optimal for playing SC2 and most RTS games well

kurushimi,

I love this concept; I had a friend from school viscerally defend SC: BW as superior to SC2 because in his words SC2 removed skill because of not having the unit select cap that BW did. That’s just less, as you put it, busywork, and then the player is more free to consider army compositions and positioning rather than drawing tons of rectangles. Removing more busywork in favor of actual strategy would be amazing.

There’s no micro in Chess, just strategy.

toastus,

I’d argue there is only micro in chess and no macro, but I get your point.

kurushimi,

Good point. I suppose I was combining the intended definition of micro as in issuing individual or otherwise sufficiently granular actions with the extra categorization of busywork, and indeed in that regard chess is pure micro.

MHLoppy,
@MHLoppy@fedia.io avatar

There are types of time management which I think can still be interesting. For example, are you able to afford -- in the resources of time and attention -- optimally micro'ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?

Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely "solved"), the main way to get better is by being faster, not by being smarter.

pennomi,

Hell, I should be able to upload an economic playbook with hundreds of rules like the one you described, and load it on game start. Then all I have to do is the actual unit movements.

poVoq,
@poVoq@slrpnk.net avatar

You might like: www.beyondallreason.info (gratis and open-source)

Morgoon,

BAR is an amazing RTS! So many units on screen and 24 player games!

wizardbeard,

Yep, take some ideas from single player colony management games.

It’s astounding how much you can “automate” when fully using the filters and rules options in vanilla Rimworld. Mods increase that exponentially. Granted, different genre, singleplayer, and pausable while you configure things.

I think the challenge is balancing that with the real time events you have to react to, so it doesn’t further compress the meta to an even smaller set of “optimal” options.

baldingpudenda,

Supreme commander was what you describe. You setup your factory to make a unit or a set of units and repeatedly build them until canceled or not enough resources. You could zoom out to view the whole map. it was very much a strategy game and not really tactics or micro.

Olap,

Beyond all Reason in a similar space

MHLoppy,
@MHLoppy@fedia.io avatar

Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

  • Worker units will automatically try to gather/build nearby after a short (configurable) delay if they're not doing anything.
  • Cities (the main worker-producing structure) has a rally point option that's essentially "all nearby empty resource gathering", so you can queue a dozen workers and they'll distribute themselves as they're created.
  • Production buildings can be set to loop over their current queue, letting you build continually without intervention as long as you maintain enough resources each time the queue "restocks".
  • Units that engage in combat without being given an explicit target will try (with modest success) to aim for nearby units which they counter.

For the most part, none of the implemented options are strictly better than micromanaging them yourself:

  • You will always spend less time idling workers if you micromanage them yourself.
  • The auto-rally-point doesn't always prioritize the resources that you would if you did it yourself.
  • Queueing additional units is slightly less resource-efficient than only building one thing at a time.
  • Total DPS is higher if you manually micro effectively.

But the options are there when you need them, which I think is a a nice design. It doesn't completely remove best-in-class players being rewarded for their speed as a player, but does raise the "speed floor", allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.

aegis_sum,

By far one of my favorite games!

FalseMyrmidon,

Because too much of SC2's design catered to the progamer crowd that liked that kind of stuff. They made some things easier from an APM standpoint but intentionally added more things to make the have not APM intense.

They really bet wrong on how popular that approach would be.

Viking_Hippie,

Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”? That’s strategy. Having to tab back to a building and manually queue a couple of units every several seconds is just creating busywork for players

I agree completely. Related: have you considered turn based strategy games?

bionicjoey,

Personally I like the PDX style where it’s “turn based” but the turns happen rapidly enough to feel like an RTS, and you can pause them at any time.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

I feel like people dont understand, that the RT part in rts will always be the important part.

If you free up macro work, people will micro harder. WC3 got rid of most of the macro demand of SC and in consequence you will lose if you dont micro your units ik battle.

SC1 had build pipe lines and it wad still better to issue commands seperatley, because the player is more flexible.

A strategy is worthless if it csn be executed and the limits of execution create strategy.

Extraordinary pathing and all-select created the a-click deathball, that is one of the most boring ways to see, play and lose to.

alvas_man,

That is not true, at least in Age of Empires 2 which is the RTS I’m most familiar. Have a look at the limited viper series to see a good player destroy using only 60 APM. If you make good decisions, you don’t need to click as much.

www.youtube.com/watch?v=s7moDQK1Yng&list=PLrFe08s…

Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”?

Because while this will make casuals that will play the game for 3 hours and drop it happy, the typical RTS fans will not enjoy this. There is a trade off between queuing a lot of units and having more resources available for other techs. Having units auto produce without any disadvantage is just kind of boring. Then you are just watching the game, not really playing it.

Maybe you should try turn based strategy, if you don’t like real time strategy. In the later, like the name implies, time is the most important resource. You don’t need a lot of clicks, but you need to use it wisely.

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