When I had my rig I got a boxing game and it fucking zoomed in and put totally unexpectedly and nearly made me lose my shit. I could only do an hour before my eyes would start to feel like they were going to melt.
Does anybody know if it’s the same cause as when on a car? Like I have yet to get into buying VR but I never get nausea on a car looking at phone inside/outside doesn’t matter. Just trying to see if I might be affected.
It's been a damn good summer for fighting games too, and arguably the best year for all of video games. I've still got probably 10 hours to go in Baldur's Gate 3, haven't touched Starfield or Phantom Liberty yet, and I'm also looking forward to Broken Roads. There's not enough time to get to all this good stuff, and there's still Wargroove 2 coming in a week and a half.
2010 is my favorite. the beatles rock band and rock band 3 came out the same year. one being a nearly perfect game and the other being my most played game ever by far (unofficially, 360 does not track days played)
1998 was such a monster year because it spawned so many big franchises, including two that were arguably the genesis of e-sports. It’ll be a while before we know how 2023 measures up in that regard, although there’s not much new stuff this year that might have legs. Hi-Fi Rush and Starfield, maybe?
I’ve been thinking for a while that this is probably already the best year since 1998 though.
VR was fine for me until I landed on a planet in Elite: Dangerous. The rover pitching back and forth was way too much. Never again will I put a headset on.
There is, and it absolutely failed to be a comfort when I tried it after I got sick the first time. The comfort mode functioned, but my brain was done with VR. I could not even use Google Earth VR without getting queasy.
I didn’t see a source for the statistic in the article which is a bit disappointing as I’m really interested to learn more about it. It seems pretty high but also there’s quite a lot of uncertainty built into it.
From my experience with VR I found I got sick after a long enough time but was able to get my ‘vr legs’ and have much longer sessions even on more intense games like Windlands where you swing around like Spiderman (super fun if you have the stomach for it).
The other thing to note is that for me at least it’s a spectrum. It’s not just ‘VR makes me sick’ but it depends a lot of the game or activity and there are a bunch of ways for games to try and reduce it. It does take time to get used to some of them though.
Hopefully things become better with time and more folks get to enjoy it because it’s a lot of fun in my experience.
Yea, some games I can play for hours.
Others make me feel weird after a few minutes.
I can spend a ton of time in Alyx, or doing barrel rolls and corkscrews in Star Wars Squadrons.
I have a hard time finishing a level in After the Fall.
I have had a lot of friends over and try it and since they are making up their statics I will do a statistic purely based of my experience. About 5% of VR triers experience nausea when the frame rate isn’t smooth in a moment of movement.
Jet Island was the game for me that grew my VR legs, Windlands sounds similar except you also have Ironman thrusters and a skate board. After that I could then spend hours in dirt rally 2.0 which poetically would’ve gave me a bad headache before.
I don’t think VR is going to work for us. My SO and I get carsick really easily, and my SO gets sick playing or watching FPS games on a normal screen. It’s mitigated somewhat by adjusting FOV and higher refresh, but it still causes issues within an hour (usually like 30 min).
I wonder how much of this statistics are from people like us, for whom even “tame” things like being a passenger in a car can cause motion sickness.
I can’t believe people are still on the VR gimmick train. 99% of what they want from VR is interactivity which can be done with a standard computer screen and the Wiimote-like controllers. Looking around with your head is neat-ish but is really the primary cause of the motion sickness and essentially cuts you off from the real world which can be incredibly dangerous as well.
Companies have tried to make VR a thing for decades now, and now that graphics and hardware technology have advanced, they’re doing a major push trying to make it an acceptable, “it’s everywhere now, so many people are using it” thing when it’s really not. It’s a niche device with a market share less than Linux (Linux itself, not Valve’s “fake Windows Linux device that just runs Windows games without paying Microsoft money – how is this not a violation of Windows TOS”) or MacOS and yet they say those are too niche and insignificant to care about while praising VR. It’s time to give it up and accept that VR is a worthless gimmick, and if you want interactivity, find better ways to do so without making people sick and cutting them off from the world around them.
Valve’s “fake Windows Linux device that just runs Windows games without paying Microsoft money – how is this not a violation of Windows TOS”
Valve uses a build of WINE called Proton, not Windows. Microsoft's TOS terms apply to Windows. They don't have anything to do with software that's simply able to run the same binaries.
EDIT: Ah, I looked at your comment history, and it appears to just be trolling, so I assume that this wasn't a serious question.
Trolling? No. What part of my history makes you think that?
Wine (and by extension, Proton) is simulating a Windows install with no Microsoft license. How is this not a clear violation of Microsoft’s TOS? I can see if you are just using it personally how it can be a grey area, but VALVE IS USING IT PROFESSIONALLY, INCLUDED WITH THEIR INSTALL, FOR PROFIT. Microsoft should sue the fuck out of them.
If you think that’s a troll, you have issues with reality. You can’t just create your own version of Windows (even one like Wine) without repercussions. Get over yourself.
Putting a bunch of APIs together in such a way as to create an entire copyrighted OS inside of another one 100% should be. You want to make DirectX itself for Linux, fine. But don’t tell me you think putting it and a ton of other Windows libraries together – even ones made “clean” – to run an OS very closely to its target OS (and this isn’t emulation, it’s making your own version of an OS) is not a problem.
Like I said, making Wine and using it casually for a single person isn’t the real issue here. It’s concerning, yes, but when a single user is using it for their own purposes, I think there’s nothing huge to be concerned with. When a major gaming corporation is using it as part of their own software running under a piece of their own hardware for financial gain – really? You don’t see the issue? How has Microsoft not seriously put an end to this already? If Microsoft is giving their blessing to this, they are opening up all sorts of copyright infringement across the board for software of all kinds.
Maybe if your mind is tainted by “Free software is holy and can never be wrong”, you have this idea that it’s fine. Free software is fine on its own as long as it follows a set of ethical and legal rules. Wine is definitely not doing this by allowing Valve to take their fork and making it part of their Switch-like hardware. Valve is specifically going full on Linux to avoid paying Microsoft for the rights to Windows on their machine, and using Wine/Proton to do this is simply wrong, no matter how you look at it.
I cannot believe anyone sees me as in the wrong on this issue. Valve should have pushed harder for native Linux gaming, but they failed, so they should have given up. Instead, they decided to do the wrong thing with something that should have been stopped from day one.
I prefer AR over VR. AR can do tons of things, and you are aware of your surroundings too.
Though, for gaming, VR makes more sense, but I don’t see it becoming dominant way of playing games any time soon. Maybe when we reach the point of full-body immersion like Matrix, or Sword Art Online.
I don't think it'll be a dominant form really. It's a more immersive method, but not many games will need that. Even for me that is still thinking about picking one up, I mostly am looking at using it for seated cockpit play.
I disagree. I definitely feel like I’m there with everything scaled up to real size. Like I never really considered how absolutely massive Radroaches from Fallout were until playing Fallout 4 VR.
So… basically, Musk turned up at a studio and threatened the devs with a gun (which antique or not, could have been loaded and functional - shooting with antique guns is a thing) to make them put him in the game?
I know there’s a massive cultural difference around guns between the UK and the US, but I’m genuinely struggling to see how “a man has turned up to our studio with a gun because he wants us to put him in our game” doesn’t warrant a call to the police.
Hence why, when calling the police, you wouldn’t say who it is. Just “a man” or “a person” has come in with the gun. Which happens to be true, since until proved otherwise, Musk can indeed be accurately described as a person. Whether he manages to wiggle out of it later is less important than the immediate problem of getting the gun-wielding lunatic out of the studio.
Yeah, hence why I said “until proven otherwise”. At some point someone will pull the mask off and reveal the monstrosity underneath. But until then we have to be the bigger people, give the benefit of the doubt, and assume he is actually a human being.
Whether or not the gun was loaded, the person wielding it sure was, and it’s much easier to say “Call the cops on him” if you’re not worried about whether that guy might be rich and vindictive enough to ruin your life over it.
No matter whether Musk would have actually had any way of doing so, the fear of the possibility alone can be enough to cow you into compliance.
There are ways of surreptitiously sending a message to, say, someone who isn’t in the room, without making it a very obvious call to the police. Or, for that matter, just dial the number on your phone and don’t say anything other than “your gun is really impressive but I’m a bit uncomfortable with having it pointed in this direction”. The operator on the other end will know what to do with that.
Because another way Musk could ruin your life is shooting you while showing off and waving a gun around, given that he is immature and arrogant enough to have loaded it, and reckless enough for his finger to slip.
Sounds like assault with a deadly weapon, and if he took it out to show, then it's brandishing. It doesn't matter if it was non-firming because the target didn't know that, and typically these laws are written to be what "a reasonable person would believe".
Also, at the time this happened he was a known user of Marijuana and thus not eligible to own a firearm, as that rule had not yet been struck down.
Thanks for the explanation! It sounds fairly similar to the law here, where it’s based on what a reasonable person would believe - so even waving a realistic toy gun at someone would get someone in trouble, if the person being threatened with it would reasonably believe it was real.
If charged as a felony, you could be facing a sentence of two to four years in State prison. Regular assault (Penal Code § 240), is always charged as a misdemeanor offense.
The instrument used includes any type of firearm, knife, bat, car, or anything other type of weapon that could produce significant harm to the victim.
In order to prove a charge of assault with a deadly weapon, the prosecutor has to prove beyond a reasonable doubt that you assaulted another person and you used a deadly weapon or force that would likely result in great bodily injury.
An assault charge does not require that you actually make physical contact with or injure the person.
The English voice recordings for Cyberpunk 2077 were all done in London and LA. So it's basically sure that it wasn't Poland, and it's much more likely that it was LA than London in this case.
I have shot and killed a deer with a flintlock gun. They’re not toys or props. He committed assault with a deadly weapon and the whole word is just like “Oh, that’s just wish.com iron man. You know how he is.”
I'm still holding our hope they just patch in a shared inventory system slike to the one in wrath of the righteous (or we get a mod for it). Inventory managment has always been a huge chore in DOS1 and 2 and something that would actively hamper my enjoyment of these games.
It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.
If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.
The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.
I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.
VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.
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