Oh yeah, I have no doubt that Larian saw no need to block that feature but had their hand forced, they always were extremely modding friendly and welcoming of player made content
That’s good. A game can’t hold an unlimited amount of NPC interactions, and just get repetitive. Ai isn’t taking your job if it’s not possible for you to give me endless dialogue.
Idk why you are downvoted. It’s sad, tragic even, but your comment is interesting and I wanna know how you think about generated content. Do you want infinite immersion?
Calling unions “legacy institutions” is a dangerous take that could get some of our kids or grandkids killed in coal mines.
I’ll admit my kids aren’t perfect, but they deserve better than to be victims of the current blatant strategic communications agenda to turn their kids into wage slaves at age 8, so that Elon Musk can build an even bigger penis shaped rocket.
I just feel that you can’t say a machine is replacing you, when it’s doing something you’re not capable of, which is to provide infinite, responsive responses and dialogue. I’m not saying these voice actors aren’t needed or should be screwed over. Why not dialogue a character, pay the actor, and ai can generate the infinite responses. Pay the actor a premium for this.
Ai I can also see being great for NPC and enemy reactions.
I remember playing Manhunt back in the day and being intrigued by the ability to use my mic to distract enemies, and some games that let you respond by mic, and I hoped that would go somewhere but it can’t, not without Ai.
Makes sense, that’s what I was referring to. What kind of interactions are you thinking that you would enjoy to have? As an example. (sorry if it seems strange to be asked, I’m a game designer and these things are very interesting to me :))
If I could take Skyrim as an example, I would love a VR game where I can walk up to an NPC and ask about the city I’m in, or where to find a place and have the NPCs say more than “good day sir” over and over. Of course I’m asking a bit much at this point, but I have seen some videos I hope are real where people test out ai NPCs
Yes, I have always thought about what it would feel with actual immersion, the kind that can only come from infinite content areas. An mmo role-playing server or similar games that have generative content. Now I think it will feel like it does with other content areas, such as if you don’t complete all levels of a game like candy crush, that it has a different taste than something with “technically” infinite content. If the type of player whose enjoyment is immersion based it has major potential once context issues for local models can be improved.
The only protection we could possibly have HAS to be implemented by the government, look how Germany handles their workforce. They have a worker’s council, you can’t just lay off people or fire tons of people nope. Workers are protected. Here in the USA, people are just servants, building pyramids, and then tossed to the street.
My idea: if a company employs over 50 employees, it should be ILLEGAL to outsource any job overseas, or replace them with AI. Example, voice actors. Should not be legal. Small studios / indie, should be perfectly legal since these are individuals that struggle to get started.
Unions can organize without the government having any protections. It’s very difficult to organize that way. It’s difficult to organize even with the most union-friendly government imaginable. But either way, it can be done.
Unions in the US have been shot by police at before. Hard to have less government protection than that.
Your idea is one of the specific reasons many companies try to label everyone as an “independent contractor”. Especially people like voice actors are not “employees”, and thus do not count as such for your idea.
Yeah, and unions would change that. Negotiating to ensure that people are hired as full-time employees with benefits, not as independent contractors or consultants with no rights, and finally be treated as human beings.
Yes, we should prepare for the coming of AI. However, we overestimated the rate of AI development. Iirc 80% of investors lost money from investing in AI companies because the technology is not up to scratch yet. I mean, how many people asked something from ChatGPT and gave you wrong answers frequently?
As a general intelligence tool yeah it’s not good. But for gemerating art or replicating voices, it’s much more usable, especially when you can spend some time tweaking it a bit or making small changes to the output to get close enough to what you want. If that process is cheaper than hiring real people for the job (or if it’s faster) that’s going to be a huge motivator for producers to cut jobs.
“Aah yes, 👐 A.I. 👐 we have dismissed those claims”
Jokes aside, at least in regards to Mass Effect both voice actors bring something to the game for me
Although, I admit female shepard is consistently better throughout the triology, male shepard has his charm as Mark Meer improved on his performance throughout the trilogy. The human element can do much to elevate a weaker performance and in its own way leave a stronger impact, at least for me.
While I like Mark Meer for his voice work in other Bioware games (Jade Empire for sure, also I don’t dislike maleshep at all) and his work on stuff like the irrelevant show, Jennifer Hale is just fantastic to the point where renegade femshep is to me the cannon version of Shepard
That is fair, I prefer renegade femshep as well. Jennifer Hale, for me, does her renegade lines with more menace and she carries authority better.
Male Shepard, I feel, does the vulnerable moments well, especially in 3… maybe it is a bias in the display of male lead vulnerability. I feel like Mark Meer does the more meme-worthy comedic moments better.
Generally I lean towards light hearted paragon MaleShep and badass renegade FemShep on voice preferance
Jade Empire, takes me back. Great game and had a nice morality system that effected how your character developed with skills and how the playable character interacted with the world and how it had a strong effect on type the ending that would play out.
To be fair the greatness of experiencing Elcor Hamlet was intended to be seen through his actions not emotions.
[Regretfully and with much sorrow] One cannot truly experience it in its 14 hour splendour
[Restrained Optimism and sadness] It will be a different game considering the people behind it and the aftermath of the trilogy. [Wistful Contentment] Having the next Mass Effect have some grounded world building and, if need be, mix elements to a compromise of old and new
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Aktywne