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Wahots, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
@Wahots@pawb.social avatar

Tbh, I probably would have started with something a bit less complicated than those games.

Portal 2 would have been a better option, IMO. Something with relatively simple controls and not super enemy-focused.

TallonMetroid, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
@TallonMetroid@lemmy.world avatar

Why would I shell out $50 to play on a tiny ass screen with shitty touchscreen controls? Fuck that noise.

steal_your_face,
@steal_your_face@lemmy.ml avatar

RE4 is 30 and Death Stranding is 20. AC is 50 though. Also the games say controller recommended. You’d def have to be nuts to play without one.

llii, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

The issues I have with these ports:

  • They are harder to control if you don’t use a controller.
  • Using a controller is cumbersome when you’re not at home
  • I don’t know if I can play these ports in 10 years. With a console, I’m pretty sure my PS5 games will work in 10 years because the platform won’t change and the PC is at least an open platform, so there is a chance that older games will still be playable on newer systems. But on iPhone it’s not guaranteed.
hal_5700X, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

Wait…Death Stranding had a mobile port?!

sunzu, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

Different typa gamer...

Get them candy crush with mtx... that's what prints on mobile

efstajas,

I think it’s mostly just that phones by themselves absolutely suck as a form factor for pretty much everything but casual games.

altima_neo, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
@altima_neo@lemmy.zip avatar

There’s an iPhone port of death stranding?

nezbyte,

Requires an iPhone 15 Pro or an iPad

RightHandOfIkaros, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed

Publishers when a game specifically designed for consoles does not sell like Candy Crush on mobile: :shocked_pikachu_face:

Master167, do games w Those Assassin’s Creed, Resident Evil and Death Stranding iOS ports have bombed
Jaysyn, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal
@Jaysyn@kbin.social avatar

While they are porting to Godot, those Devs can stop updating their Unity installations & keep the old ToS.

tun,

I heard unity removed the clause which states dev can keep the old term.

derin,

These companies can’t port to Godot as it doesn’t support the software stacks they use and the platforms they target (mobile).

With the size of the players involved, it’s much more likely they go to Cocos2D in the short term, and that something new pops up in the long term to act as a proper Unity replacement.

woelkchen, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz
@woelkchen@lemmy.world avatar

They turned off ads? Great. Can that be a standoff that lasts forever?

vlad76,
@vlad76@lemmy.sdf.org avatar

I bet it’ll last less time then the reddit standoff. But I do wish them all of the luck. Fuck Unity and their bullshit fees.

Epicurus0319, (edited )

But hey, at least they didn’t give it a set end date; from the very start of their “strike” the reddit mods straight up admitted that they couldn’t stay away from their unpaid powertrips and leave their octogenerian mothers’ basements for more than 2 days, and instantly folded at a single empty threat to take away the only thing in their lives that’ll ever give them purpose and make them feel like they wield power over others.

Chariotwheel,

Don't shove us all under the same rug. I packed my bags, shred my old comments and posts and went into the Fediverse.

Epicurus0319, (edited )

You were the exception not the rule unfortunately

DaGeek247,
@DaGeek247@kbin.social avatar

Nope. Content creators, the ones doing all the talking on reddit, definitely left. Check out this graph of posts per day on r/askreddit

zecg,
@zecg@lemmy.world avatar

Don’t shove us all under the same rug. I packed my bags, shred my old comments and posts and went into the Fediverse.

There’s dozens of us. DOZENS!

sibachian,
@sibachian@lemmy.ml avatar

eh? do people still use reddit even? last i heard they have employees actively create threads now to try and keep engagement going.

Epicurus0319, (edited )

Now it’s down to just the low-effort memes, ”religious people bad”/“reddit good everywhere else bad” circlejerks, unhelpful advice, and edgy 14 year olds who just discovered politics, thinking homophobia and fragile masculinity are “based” and that they’re communist because they hate their home country because something something pronouns, know 2 russian words (both obscenities), have been playing too many WW2-themed games and say comrade every 4 seconds all despite coming from money themselves and supporting a war being waged by a far-right regime.

CaptainAniki,

deleted_by_author

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  • Epicurus0319,

    Despite usually being one himself

    JBloodthorn,
    @JBloodthorn@kbin.social avatar

    Don't forget the 4+ "rate me" subs that started hitting the front page every day.

    Epicurus0319,

    Ah yes, the horny college kids with too much free time

    Epicurus0319,

    Ah yes, the horny college kids with too much free time

    Epicurus0319, (edited )

    Ah yes, the horny college kids/50-yo divorcees with a camera and way too much free time

    Rentlar,

    Reddit employees searching TikTok for memes to repost to Reddit be like:

    are ya winning dad? meme

    psud,

    There are some special interest subreddits still running almost like before. Subs with a population of a few thousand, with the active members using names that pertain to the sub

    Those haven’t moved, at least the non-techie ones haven’t

    drcobaltjedi, (edited )

    Hey some of us said we’d go on indefinately and after being told to open decided to maliously comply only. /r/baduibattles a sub I started is now only letting posts be of New reddit or the Reddit app. User involvement has plummeted, there are fewer posts, each with votes and comments. Automod also posts telling people to join us at !bad_ui_battles

    alignedchaos,

    Written like someone who wasn’t actually paying attention to the subreddits during that time

    vlad76,
    @vlad76@lemmy.sdf.org avatar

    That’s true. Although, having that limit probably got more of them to participate. So while the impact was short, it was more noticeable.

    ShranTheWaterPoloFan,

    I’m confused about what you want.

    Mods literally got replaced by reddit because they refused to capitulate.

    I’m not a fan of reddits choices, but if I was deeply involved in a community I’d consider staying to be part of that community still.

    Zeth0s,

    With the difference there are money on the table this time

    Epicurus0319, (edited )

    And they know precisely what’s at stake, and that in any case continuing to use an engine now run by dangerous morons intent on destroying it for a quick buck will not be an option, as we all know Unity will strive for its stated goal of screwing them over like this, be it suddenly and shamelessly like they’re hoping to do or by slowly boiling the frog over many years. And then those devs would lose everything.

    The devs can’t afford to fold. The other forum’s powermods folded because they not only could’ve afforded to, but also because upon realizing just how expendable they were, they didn’t want to risk losing the source of their god complex. That, and given that site’s users’ history of bringing feathers to knife fights their failure to enact the change they wanted was hardly surprising.

    chameleon,
    @chameleon@kbin.social avatar

    I think this one will work. Most of these games are already "multihomed" on different ad networks and display the one that is most profitable to them at any given time, or a semi-random mixture. The differences in profitably aren't that huge, and it will get even worse if advertisers run away from Unity too. Unity is making an absolute killing from their ads division, and this is now being threatened.

    And who are the advertisers? Other game devs. The whole mobile game advertising scene is one gigantic ouroboros with the ad platforms cutting off a huge portion in the middle. If you leave, you're going to both stop showing ads and stop your advertising there.

    driving_crooner,
    @driving_crooner@lemmy.eco.br avatar

    I haven’t play games with ads in years, but O remember getting a lot of Christian ads, like Bible verses and such. It was even worse that regular buy shit ads imo.

    Lemminary,

    I wanted to add a scathing remark about “shoving your in our pious face!” but it practically writes itself.

    jarfil,

    ouroboros

    Nice word for “circlejerk”…

    cutting off a huge portion in the middle

    …but this imagery is disturbing.

    chameleon,
    @chameleon@kbin.social avatar

    Yeah on second thought it's maybe a bit more vivid than intended, but it fits what I think is going to happen. Below the top 1-2% of mobile games, it's one big pile of endlessly recycled advertising money. Spend a million in ads, make $800k in ads and $500k in microtransactions, and the $300k is where you have to pay everything else from. Unity is about to bite into that hard and doesn't care if it leaves behind some wounds.

    OrnatePotato,

    Hence, ouroboros.

    SeeJayEmm, do gaming w Unity is offering a Runtime Fee waiver if you switch to LevelPlay as it tries to "kill AppLovin" - Mobilegamer.biz
    @SeeJayEmm@lemmy.procrastinati.org avatar

    Can someone ELI5 this for me? I’m up to speed on the runtime fee but the rest of the article was over my head.

    TheOneCurly,
    @TheOneCurly@lemmy.theonecurly.page avatar

    Seems like unity owns an ad service provider and is now offering to waive this new fee if you use it instead of its more popular competitor.

    The article implies that this is the entire reason behind the new fee, but seems like it’s just a guess.

    ratskrad, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

    I don’t fully understand why they need to do this. What is the cost of their service? Using the tool is already a subscription service, what else do they want? It’s not like they have cloud services. They just want free money I guess?

    reagansrottencorpse,

    They don’t need to do this. It’s rent seeking behavior.

    pm_boobs_send_nudes,

    How did you conclude that? How else are they supposed to not make 193 million in losses?

    HeyThisIsntTheYMCA,
    @HeyThisIsntTheYMCA@lemmy.world avatar

    Well there’s almost 100 million in total comp to the top 5 officers alone

    mineapple,

    They need something to become sustainable. They’ve been making losses for years. But thata definetly not the way. Other ways would be to lock some future features behind paywalls, and / or to increase their cut of the sales price per unit sold in the future.

    ratskrad,

    I wonder though why they’ve been making losses for years - probably because of all the acquisitions? Looks like they were just another “grow now, revenue later” company that is now too big to be able to afford itself

    captain_aggravated,
    @captain_aggravated@sh.itjust.works avatar

    So, here’s my understanding:

    Unity has an in-house advertising/monetization system called LevelPlay. It’s their system for putting ads/analytics/etc. in games. But not a lot of people use it; a lot of people use a direct competitor called AppLovin, which is just outright better.

    Several developers have reported Unity quietly reaching out to them and saying “Hey, we see you’re using AppLovin…if you switch over to our LevelPlay service instead, we might just waive some or all of our new Fuck You Fee.”

    So apparently this is being done to kill a competitor.

    mightyfoolish, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

    Perhaps it is time for big companies to start funding Godot?

    histy,

    deleted_by_author

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  • mightyfoolish,

    Hopefully we see this with more FOSS going forward.

    DeadPand, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

    Better off just cutting ties and moving on, true colors don’t really change

    echo64,

    ‘cutting ties and moving on’ would require a total rebuild of their games in a new engine. it doesn’t really work that way.

    deranger,

    They’re going to try this bullshit again, or in another manner. Maybe having everything centralized onto a proprietary single point of failure isn’t a great idea.

    Cutting ties and moving on is the right answer.

    StarServal, (edited )
    @StarServal@kbin.social avatar

    “Oops, we ratcheted up the heat too fast. We’ll need to do it again slower so the frogs don’t notice.”

    echo64,

    No one wants this situation, but the reality is that you can not switch from one engine to another engine without rebuilding the product. This is true for every game development company on the planet, this is how the industry is.

    we can sit and laugh at that and call them stupid for building an entire multi-billion dollar industry on this, or we can understand the realities of the whole thing.

    deranger, (edited )

    I’m not calling anyone stupid or laughing.

    The reality is they’ve shown their hand.

    Why anyone would continue to do business with them is insane to me. You’re setting yourself up for future failure.

    Sure, it’s not easy to switch engines; is this going to change in the future? I doubt it, so this is only delaying the inevitable.

    echo64,

    Why anyone would continue to do business with them is insane to me.

    1. you have a mature stack built entirely on the engine, that stacks the only thing that powers your companies revenue, if that stack did not exist then you would fold quickly
    2. you probably have an entire company of experts in this engine, an deep knowledge-base that you are throwing away if you move away, your ability to have speed and agility is likely crippled until you get up to speed anywhere else. good luck affording to pay for that monumental shift in your company. 3, almost all the talent in the industry (at your level) is on unity engine, good luck hiring for $obscure_engine

    basically, it’s incredibly naive to just say “just switch, obviously they are bad, they will be bad in the future too so switch”. it shows deep ignorance. it’s worth trying to understand the situation before saying any of this stuff.

    deranger,

    I’m saying that whole production concept is flawed. You’re at the mercy of a single company. You don’t need to explain it further than that. You’ve centralized and specialized too much. It’s naive to assume they aren’t going to squeeze developers again.

    Good luck to those who stay on Unity, you’re going to have a similar issue later down the line until they wear you out.

    Elderos,

    That is just reductionism. The post above yours went above and beyond to explain why they can’t just change the engine. For a lot of business it would mean bankruptcy now. So you understand that given the choice between bankruptcy now or maybe being squeezed again by Unity later, the latter is still more an attractive option, right?

    Hiccup,

    Lose your business now or lose it later, what’s the difference? Unity is basically behaving like the mafia. The installation fee is protection money. Fuck 'em.

    Elderos,

    Calm down. It is a shit move and a break of trust but very, very few business will be bankrupted by those actual fees. You guys here are outraged but you have no stake in this, it is easy to claim that you’d burn your company to the ground to get rid of Unity, but there is a reason why only the rich indies are going to ditch Unity short-term.

    deranger,

    They’ve got you perfectly situated for exploitation. You’re rationalizing sticking with an abusive partner.

    Elderos,

    So better go bankrupt and lose your business and everything you built right now without trying, right? How pragmatic.

    deranger, (edited )

    .

    Hiccup,

    This isn’t a normal scenario/ situation. This is an all hands on deck emergency, worst case situation. You cannot continue with unity under any circumstances. This is a pivot moment with unity endangering your whole existence, as well as showing their obsolescence. Anybody that sticks with unity now is setting themselves up for failure. This installation charge isn’t just bad for developers/ businesses, but consumers as well and consumers will need to avoid unity games. Unless you’re a dev or really into gaming, most people probably couldn’t even tell you what a game engine is or what their favorite games’ are built in. This will now force them to be conscience of unity games and to avoid them.

    tvbusy,

    The fact that it’s impossible to change game on an ongoing/completed game is exactly the reason why everyone is angry. This is distortion, simple, just like the example of car being charged for miles mentioned in the article. It’s no coincidence that games are advertised as “built on …” since game engine decides how the game is built.

    Buddahriffic,

    I think the word you’re looking for is “extortion”.

    Honytawk,

    The thing is that switching engines isn’t impossible, it is just an extreme amount of work.

    The sad reality is that sometimes projects aren’t meant to last, most don’t even reach fruition. And I know it can be a hard pill to swallow, but it is sometimes necessary to rebuild an entire project, or drop it completely.

    Whether that necessity is valid depends entirely on the developer.

    Potatos_are_not_friends,

    Every company I worked in always had a plan B.

    Being fully under the whims of a service is how companies die. And unity is going to put a financial stranglehold on so many businesses. So really if they aren’t planning to cut ties, they won’t survive in a few years.

    Katana314,

    I’ve felt this same way about content creators complaining about YouTube. It’s far too risky to develop your life plan around a particular company continuing their service.

    DrPop,

    Most channels have a patreon because of that reason. Better to have the fans support you than whatever new monetization model YouTube comes up with. (No bad words in the first minute, reviewers have to play movies flipped so they won’t be copyright struck, ads can do whatever they want but if you make a video talking about said ads only using those ads you guessed it demonetized). Google (alphabet)is an empire at this point and we need the government to create a new branch of government to handle online businesses because our 80+ year old representatives came understand that Mark Zuckerberg has nothing to do with iPhones.

    Hiccup,

    Rip the band aid now. Stop all development in unity. Unity has shown that it’s obsolete.

    echo64,

    Who’s going to pay salary for the year plus of retooling and retraining? You?

    WhyJiffie,

    Who’s going to pay the new fees imposed by unity?

    AngryMob,

    The company making enough money to trigger said fees?

    I dont support this new structure, but its not like these fees are attacking game companies which have no profits

    echo64,

    The companies will if they choose to, it’ll be a massive hit it’ll stop them coming to subscription services, it’ll stop them coming to cloud services, it’ll stop demos and free weekends, it’ll probably hinder experimentation and early access. But the companies can eak out a way of surviving.

    Which they can’t without revenue because they downed tools for a few years to retool on something entirely new

    csolisr,

    And that’s why tools to migrate to another engine are now a must, like this one! github.com/barcoderdev/unitypackage_godot

    LanternEverywhere, (edited )

    You can't just cut ties in this scenario. These games are already built on the unity engine, it's not feasible to rebuild it again on a totally different engine, and now unity is going to apply new fees to all these already existing games.

    DeadPand,

    Can’t just pay these ridiculous fees either, I have no belief that Unity will back track in any way here unfortunately

    Potatos_are_not_friends,

    Seriously this.

    Once the heat dies down, they’ll ramp up again.

    WhiskyTangoFoxtrot,

    If the heat dies down then devs will have time to finish their current projects and switch to new engines for the next ones. Even a temporary walk-back would be enough to prevent disaster for a lot of studios.

    hoshikarakitaridia, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

    I hope unity’s shareholders are happy with what they hoped for. This is the result of driving a company too far. Let’s makes this a guideline to follow for other companies not to make such shady decisions.

    It becomes more appearent with every new instance of protest that there’s something equally valuable for a company as money, and that is community trust. Because losing it can stop growth. I love the new layer of accountability we obtained with the internet.

    expected_crayon,

    The problem is a lot of executive compensation packages are based on short term growth rather than long term growth. So CEOs are incentivized to maximize profits today at the expense of tomorrow so they can get that sweet sweet bonus money. It’s a fundamental flaw with our entire economic system that I don’t think is likely to fix itself.

    pennomi,

    Well looks like even short term profits are being threatened. Good.

    Honytawk,

    I think they believe that they can use the increased profit of today to fix the losses of tomorrow.

    But trust in general comes by foot and goed on horseback, and that is especially true with communities.

    half_built_pyramids, (edited )

    Shareholders aren’t humans with ethics or a conscience. Remember when bby koty was in the news for sex harass? Bliz stuck went down. War Bufet bought bliz stucks and then when the new cycle moved on bliz stuck rebound and war buf MADE FUCKING MONEY OFF OF A SEX HARASS.

    And then there was a news cycle about how smet war buf is.

    There is no accountability. There is only money.

    RagnarokOnline,

    This was a tough read for me. Is this what it feels like to be dyslexic?

    roguetrick,

    War Bufet.

    half_built_pyramids,

    Yes

    forrgott,

    Dude, this isn’t Twitter, I mean xitter (pronounce x as sh); use your big boy words.

    honey_im_meat_grinding, (edited )

    I hope unity’s shareholders are happy with what they hoped for. This is the result of driving a company too far. Let’s makes this a guideline to follow for other companies not to make such shady decisions.

    I don’t think that’s going to happen as long as the ownership structures surrounding shareholders remains the same. It’s not the average person who invests in Unity that’s doing this, it’s the wealthy equity firms with significant holdings that are pushing for this unsustainable behaviour. After the 2008 crash, the EU, the US, Canada, and the UK all did studies on the economic stability of coops (1-person-1-vote democratically owned businesses) versus traditional companies and found that the coops were considerably more sustainable:

    The cooperative banking sector had 20% market share of the European banking sector, but accounted for only 7 percent of all the write-downs and losses between the third quarter of 2007 and the first quarter of 2011.

    (UK) A further study found that after ten years 44 percent of cooperatives were still in operation, compared with only 20 percent for all enterprises.

    (US) Credit unions, a type of cooperative bank, had five times lower failure rate than other banks during the financial crisis and more than doubled lending to small businesses between 2008 and 2016, from $30 billion to $60 billion, while lending to small businesses overall during the same period declined by around $100 billion.

    A 2010 report by the Ministry of Economic Development, Innovation and Export in Québec found the five-year survival rate and ten-year survival rate of cooperatives in Québec to be 62% and 44% respectively compared to 35% and 20% for conventional firms.

    There’s also a study using 100 years of data on French wine coops vs non-coop wine companies showing similar results: not only do coops survive longer, the survival rate gap widens over time as more and more non-coops collapse [Cooperatives versus Corporations: Survival in the French Wine Industry. Journal of Wine Economics, 13(3), 328-354. doi:10.1017/jwe.2017.1]

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