We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
Why not? And how is it even “unfair”? They want to charge for every copy sold, that was made using, and is still using, their software.
People who compare this to Visual Studio vs. the MSVC DLLs, are forgetting all the privative libraries which charge for every copy they get released with.
Unity is pulling one of those; only because they didn’t before, doesn’t make it “unfair”, just a dick move.
Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz (mobilegamer.biz) niemiecki
Mobile game developers are now boycotting Unity by switching off its ad products, mobilegamer.biz can reveal....
Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs (twistedvoxel.com) angielski