Yeah, I played it for a while between stopping EQ1 and starting WoW when that released. Fun game at the time, but the expansions took a lot away from the experience as they naturally muddled the idea behind it.
Still, an important stepping stone in the progression of MMORPGs, in particular to mass PvP.
And even today there are no other games that do PvP as well as DAoC did. I am playing guild wars 2 and that is as close an experience as I have found in any newer mmo.
My thoughts, exactly. I still have the original game in the box . World of WarCrack captured me for a few years. I still remember the beauty of the world as I ran or rode horse between cities. The pine forests with snow falling was amazing.
I lost interest because I’m a solitary gamer and you really need to be a guild member to enjoy it. That leads to mandatory raids at 2 am, etc., which I just can’t handle.
I see mention of full gamepad support, which makes me happy. When I can play it from my steam deck without wonky input customization I will finally dive back into the game.
I hear a bit from my friends that really enjoy the game, they play whenever a new update is out but there doesn’t seem to be that much content or staying power compared to most MMOs.
It was popular because it was big MMO launch bu cit was a mess that was best enjoyed from afar. Year after (when I started playing) it got better and I quite enjoyed it. It does some things extremely right (combat is fun, gathering is satisfying, it’s super pretty) but some aspects like questing is medicore.
I also feel like they still don’t really know what they are doing with it, it lacks vision from where I’m standing. I still hope it will somehow thrive though.
I am shocked that this is actually happening. Between continuous performance issues, and the overall “maintenance mode”-like state of the game, I definitely did not expect for them to start working on something of this scale. Definitely looking promising
I remember some TV show trying to make everquest look bad or simply misunderstanding what logging out meant. The angle that was being pushed was you can't logout if you are attacked, so you need to keep playing. Obviously being forced to stay logged in would interfere with your rl obligations!
Everquest II was released in 2004. It is pretty crazy that they are still releasing expansions for it. And it's kinda crazy that I played it for at least a hundred hours earlier this year during a nostalgia binge.
First, conduit capture bases are going to be “hybridized” with existing capture base designs in order to make things more readable and obvious to players. Second, the mechanics of capturing a conduit will also be updated, replacing existing capture mechanics with traditional holding of capture points while activated repositories will add an immediate chunk of capture progress. The studio is also looking at the existing 22 CTC bases as it evaluates and adjusts elements like the placement of conduits, repositories, spawn locations, and sunderer locations.
massivelyop.com
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