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LostWanderer, do games w Microsoft’s Xbox division faces the possibility of significant layoffs soon – again | Massively Overpowered

Wow, if they want to turn Xbox around, they are going to need people. Cut Phil’s pay instead! He likely already gets far more compensation than he needs.

DoucheBagMcSwag,

They’re not turning anything around. They’re retreating from Sony and consoles.

When Microsoft started putting it’s once exclusives on PlayStation this was made clear

Handmaid,

Even clearer now that the neXtbox is confirmed to be a prebuilt PC. They want PC/Windows to be their sole focus going forward with Xbox being a brand/app that runs on anything.

The 70bil USD ActiBlizz acquisition that was championed by Xbox fans is what ironically killed their traditional approach. Line must go up, and Xboxes weren’t cutting the mustard.

DoucheBagMcSwag,

The OS will probably be the same as the Xbox Ally. PC but walled off from Windows

LostWanderer,

Yeah, that’s the reality…Big Business People making choices that will make the line go up. To be fair, it is a savvy move to make software readily available if the hardware isn’t moving; especially in the case of Microsoft’s first party games. Sony, being the consumer hostile and shoddy PSN holder, wouldn’t be my first pick for victor in the console space. Strange things happen when you got a few good exclusives, and pricey consoles, I guess.

It’s good that Microsoft is contemplating how to move forward, but, I disdain the news of more layoffs. They really should keep their core staff and cut pay for CEOs and C-Suites of Xbox instead. Since they are the ones who actually failed Microsoft. The neXtbox (essentially a prebuilt PC) and handheld might be a way for them to reach audiences again. Even though Valve is killing it in the Handheld Market with SteamOS and their Steam Deck; Microsoft better not recoil in fear due to this, as staying the course and making better choices will help.

shayana,

They are the ones responsible for killing xbox though. Shit games, awful GUI, trash naming schemes, bad series S holding series X and the rest of the industry back, bad marketing and list goes on. If they cared about physical consoles, phil spencer would have been fired by now.

DoucheBagMcSwag, do games w MMO Hype Train: Dune Awakening stumbles, trips, and sometimes sprints in its early experience

I believe I will stick with XIV

Bebopalouie, do games w MMO Hype Train: Dune Awakening stumbles, trips, and sometimes sprints in its early experience
@Bebopalouie@lemmy.ca avatar

Have been watching a bunch of streamers play it. An amazing game. Tons to do.

littleomid, do games w MMO Hype Train: Dune Awakening stumbles, trips, and sometimes sprints in its early experience

It’s not an MMO.

robolemmy,
@robolemmy@lemmy.world avatar

It’s a Moderately Multiplayer (forced) Online game

Zahille7,

Are there no single player capabilities?

robolemmy,
@robolemmy@lemmy.world avatar

I haven’t bought the game and probably never will, since I don’t like the Dune-iverse at all. I have friends who play it and it’s a 100% online game. I’m sure you could pretend to play solo but you’re still connected to a remote server.

CMLVI,
@CMLVI@lemmy.world avatar

How would you have a multiplayer online game without forced online play? It’s a requirement of multiplayer (I guess barring LAN, but what is the likelihood of anything being “massive” multiplayer while on LAN) and online. That’s like 2/3 of the name

Noodle07,

Right ? Haven’t looked too much into it but it’s like V rising or rust ? You join a server with limited amount of players ?

Zahille7,

You can play V Rising completely solo.

You can’t play Rust solo or on a private server unless you buy/rent one

littleomid,

You can host your own server, locally ok PC in rust.

Noodle07,

So is that how dune works too ?

hisao, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered

Let me explain how Honkai Star Rail handles gearing. Every single character has six relic slots: head, hands, body, feet, planar orb, and planar ornament. These relics go from level 0 to level 15, and four of them have a randomized primary stat. They all feature four randomized secondary stats, and every three levels a random one of those secondary stats gets a bonus. Each relic also belongs to a set of relics, and characters benefit from having two or four pieces of a given relic set. That means for every character in your party, you need to get the right items at the maximum rarity, the right primary stats, the right secondary stats, and the right level-ups for those secondary stats.

This is min-maxer mindset and I would hope randomized systems like this will prevent it but unfortunately no: even here some people think they actually need to roll every dice exactly the right way. I don’t think it’s true that this is really necessary. And no, it is not necessary to do top 10 world parses; you can just beat endgame content on modest, casual difficulty and call it a day, rather than try hard to set a record.

hisao, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered

Even co-op in gacha games doesn’t qualify as MMO, because for that you need hundreds or thousands of players being simultaneously in the same persistent world. This is the same reason why games like Dota, League of Legends or Counter Strike aren’t considered MMO.

NIB, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered

Star Rail isnt an mmo. And while it has many “progression mechanics”, they are slowly introduced to the player. And once you understand them, you dont really need to think that much about them. It is basically an anime+idle game.

You watch your anime episode every now and then and you afk farm daily for a couple mins(so that your characters slowly become stronger). You dont need to think loads of time to understand them but i guess it depends on what you mean by loads of times. Maybe i have played many games(mobile and conventional), so i dont have any issues with the systems.

If you want to build a character, you can choose them and the game will highlight their ideal “gear” and “stats”, though those recommendations arent always perfect. If you want to tryhard, you can use this site

www.prydwen.gg/star-rail/tier-list/

And see what gear and stats are ideal for your character. Or just use your brain. Most dps like crit damage/rate, attack and speed. Most supports really love speed. Or watch a guoba video about the character you want to gear. Ultimately, if you afk grind gear, it doesnt take a giant brain to understand that the dps set, wants dps stats, or that the break set wants break damage stats.

PapstJL4U, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered
@PapstJL4U@lemmy.world avatar

Diablo 1 is at fault - and Diablo 2 the first kingpin. Even without progression tabs people were grinding and hoping for the High rune.

What’s kinda funny is thw fact buying progression (i.e. Items and runes) on thoses ‘illegal’ sites was more reasonable in price.

The only danger the current iteration of f2p games has, is the graphical fidelity.

In other aspects premium games are still better. We just need to teach the new generation, that there is more than f2p.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Diablo 1 and 2 were totally fine. There was no trash monetiziation around them (haven’t played the remaster of D2, so can’t speak for it).

wirelesswire, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered

So, the article is about gacha MMOs, but then doesn’t list any? Of the games it references, Honkai Star Rail isn’t a MMO, and World of Warcraft isn’t a gacha game.

DoucheBagMcSwag,

Can’t get on the sponsored blacklist now can they?

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

This is a long series article on gacha. This is the third or the fourth one.

I can understand using a more broad definition of MMO due to changes in the market.

Ashtear,

There’s almost no multiplayer in Honkai Star Rail, though, much less anything approaching what an MMO does. It has asynchronous character sharing and one-to-one chat. That’s literally all the player interaction there is in the core game. Every now and then there’s an event where you can go head-to-head in simple games like match 3.

Coelacanth, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered
@Coelacanth@feddit.nu avatar

Great article. The entangling web of endless progression systems is one piece, but one thing they failed to mention is time gating and daily quests. It’s very important for these games to force you to play a little bit every day, instead of in large chunks all at once. This helps move the game subconsciously in your brain from “a game” to “a habit/a hobby”, and that makes your purchasing decisions very different.

DoucheBagMcSwag,

Hook habit hobby.

youtu.be/xNjI03CGkb4

Coelacanth,
@Coelacanth@feddit.nu avatar

I knew what that video was before even clicking the link. Great insight into the horrible people ruining the games industry.

DoucheBagMcSwag,

My favorite quote:

“Don’t maike yoeur gaime skeill basued. That iz poiesen”

Quetzalcutlass,

China started drafting legislation cracking down on engagement bait daily tasks a few years ago and some games (like Genshin and other Hoyoverse titles) dropped daily check-in bonuses and made more things reset weekly in response. I think China later backtracked (IIRC the politician pushing the laws fell out of favor?), but not feeling forced to log in every day made those games so much less stressful.

I haven’t played anything in the genre in years, but I wouldn’t be surprised to hear that crap crept back in again.

wccrawford,

I’ve played Genshin almost since the start (took a break for a while) and it’s had daily tasks the whole time. You earn gems and other in-game rewards every day for it. There’s also an additional web-based daily checkin as well.

Quetzalcutlass,

The battle pass removed its daily check-in IIRC.

wccrawford,

I’m not sure what you mean. The in-game reward path still has a daily “check in” task for points. And the daily “do 4 tasks” thing is in there, though they’ve opened it up a lot, which I really appreciate. (You can now do quests, open chests, or anything that costs energy to complete them, as well as the standard 4 mini-quests.) And the web checkin is still daily, with only 3 days that you can reclaim by visiting certain pages.

Quetzalcutlass,

It looks like the game that changed its dailies was Star Rail, not Genshin Impact. Which makes sense: I remember seeing the change in-game but I haven’t played Genshin since around the time of that event in Enk… whatever the underground area is called.

I’m trying to find good articles about it but internet search is abysmal these days, especially for news outside the anglosphere. I did find a forum thread about the Star Rail change as well as a Reddit comment translating and explaining the proposed law though.

The TL;DR of it all seems to be that some time around December 2023, new restrictions were proposed affecting gacha games to curb addicting behavior. The news caused stock prices for affected Chinese companies to plummet, and the person who proposed the law was quickly removed from his position and the proposal dropped.

wccrawford,

Ah, yeah, I think I remember that. It was pretty obvious it would be brutal for a lot of gamedev companies there, and I wasn’t surprised at all that it didn’t end up going through.

oyzmo, do games w Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered
@oyzmo@lemmy.world avatar

Cool! Finally an MMO with consequences that hurt. It makes a game more exciting, like Ultima Online back in the days:)

Cptn_Slow, do games w Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered

Isn’t it being OP kind of the point?

Ashen44,

massively overpowered is the name of the website lol

Cptn_Slow,

I’m ded, return my water to the sacred well.

GraniteM, do games w Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered

Praise to Shai Hulud. May his passing cleanse the world.

Noerknhar, do games w Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered

I didn’t even know there was a Dune game?!

tacosanonymous,
@tacosanonymous@lemm.ee avatar

I think it’s a closed beta. It’s an open world survival with pvp elements.

11111one11111,

They would have over a hundred thousand players on a closed beta game? Goddamn that seems like a shit ton for a beta but I’ve also never looked at any game’s player count.

Kirp123,

They didn’t get 100k players. The players they got counted multiple times. Someone got swallowed once but Bobby got swallowed 35 times because he’s a dumbass. That counts a 36 people getting swallowed.

11111one11111,

Gotcha. Thanks for the clarification.

Frozengyro,

Hey now, he’s also dedicated. Many of us would have quit after getting swallowed up 5 times.

Glytch,

Dedication is not a measure of intelligence.

A dedicated dumbass is still a dumbass

Zagam,

Gotta earn that crysknife dude.

tal,
@tal@lemmy.today avatar

There are a number of Dune games.

Prathas,

I never knew of any non-RTS Dune games until now.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

There are also two adventure Dune games. One from the early 90s (before any of the RTS games were released) and another one from the early 2000s.

tal,
@tal@lemmy.today avatar
dustyData,

It doesn’t show up on Wikipedia. But the board games by dire wolf also have videogame versions.

Prathas,

Interesting… thanks for the enlightenment!

Pnut,

It’s by the same folks that made that quasi-mmo Conan game. The bones were in it. It was just unpolished and sparse. If it’s the same core team and they’ve learned their lessons the Dune game should be pretty dope. I’m hoping it shows other MMOs that MMO isn’t a playstyle.

Thassodar,

Oh shit did they make the Conan with the directional attacking and blocking? Age of Conan? I remember that game making my PC bleed, but I forced my way to play it at less than 30 fps.

SilverFlame,

I think this is the team behind Conan Exiles

any1th3r3,

Same dev then, Funcom

Exeous, do games w Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered

is this a good game?

Catpurple,

I played the beta weekend, I liked it. I want to play it again once it’s out in June, although there were annoying parts. The sun gives you heat stroke or something as a status meter, and it makes you dehydrate faster until you get to shade. With how often you’re out doing stuff in the sun, it was kind of annoying, because I just had to keep going on blood harvesting trips through NPC camps, to proccess it at my base to keep my water stocked. But in the full game with better tech unlocked, I’m sure it ends up being fine.

A lot of people also got pissed at the sandworm because if you get eaten, all your stuff is destroyed with no way to recover it (unlike a normal death where you can loot your corpse), and sometimes it can feel abrupt when they breach. That said, I never got eaten ny the sandworm in my ~15 hours of play during the beta.

toofpic, (edited )

The games with death like that are much better, because they force players to care. From what I played, in Eve online you would really think before doing something stupid, because player killers would wreck your ship without caring that you grinded for 2 months to buy it.
Same was a thousand years ago in Ultima Online where you could get ganked and eaten by an ork bandit. That led to me taking a chance and run through a forest naked, because I had a house deed in my pocket, and I didn’t want to look like an interesting target. It ended up in a bandit chitchatting with me and letting me go with the words: “I wouldn’t walk around in these parts” - yeah, no shit.
Great experiences!
It’s just at some point gamedevs started catering to middle-school kids who would buy in-game stuff with their mom’s card and got upset when it wat taken from them.
Edit: typo (shop/ship)

krashmo,

Maybe some people just don’t like grinding for hours and hours to replace stuff they already acquired in a video game. I’m not sure why you have to present your opinion as if it’s the only valid option and everyone who disagrees is an immature child.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

Maybe some people just don’t like grinding for hours and hours to replace stuff they already acquired in a video game.

Personally, I would rather that we have a variety of different game types and options. There aren’t very many MMOs that make death feel meaningful. If it’s not your type of game, then don’t play it.

toofpic,

I didn’t say you have to grind. This is exactly what I mean, tou would start thinking differently. You would take someone with you (hire a bodyguard? friends from yesterday’s pve stuff? guild/corporation friends?)
And for why I have to present my opinion - well, you do present yours. People present opinions all the time. Maybe you’re a child, I don’t know - you decided to read something “between the lines”, but were there anything like that, or are you just insecure?

krashmo,

You presented your opinion and then contrasted it with that of middle school children spending their parents money. If you don’t think that comes off as you saying anyone who disagrees with you has the perspective of a middle schooler then you aren’t a very good communicator.

toofpic,

The market did change in the end of 90s-start of 2000s - before, games were mostly done for “nerds with PCs”, because usually only well-off adults had something decent at home. Then, mass adoption of PCs, PS3and XBox, led to age of an average gamer drop to a teenager, for the first time in history. So many games were, in general, “dumbed down”. Now we see a great picture of market coming back, and there is a shitton of everything engineering/economics.. I’m not saying that middle schoolers don’t deserve to play games - they do, and I did. It’s just, for example, WoW’s “account bound” and “char bound” stuff wasn’t a good thing, but it then became a standard, and started an age of microtransactions (will you argue itcs a bad thing?)

MBech,

I don’t mind very punishing death mechanics, but when pvp is involved I absolutely hate it. I play more than the average person, but when some sweaty ass pvp’er who plays 80 hours/week shows up, it’s just never going to be any kind of competitive fight. There is no way I will ever be able to do anything against that kind of player, and I’m also not in any way interested in trying. I like pve, not pvp.

toofpic,

Oh, of course in case of two examples I made, there are safe areas, stuff to do if you want to live in peace, etc. In Ultima, only you could unlock the door of your own house so hiding inside would work. And inside towns you could call npc quards (so everyone would have it as a shortcut).
In Eve there are many protected systems, it’s just getting stuff from nullsec (lawless/unowned) systems could be more lucrative, so you learn to take your risks.
I know it’s not always that way - as I see from Rust memes, everyone is just chaotically running around killing new players - but maybe it doesn’t show the real picture

Dagnet,

The one thing a Dune game must have are scary sandworms, if it was like any other death nobody would care about them, so I agree they should destroy all your stuff. People need to fear the open sand

toofpic,

Absolutely - for me it’s not about making games “scary”, it’s about having “extreme reward/extreme punishment” mechanics which change players behaviors in interesting ways. But specifically, punishing unrealistic behaviours when you are afk and your character is in a scary forest, or when you are in a deadly desert choosing emojis in the chat

Jagger2097,

I never got eaten ny the sandworm in my ~15 hours of play during the beta.

He shall know your ways as if born to them …

Clearly you are the Lisan al-Galib

Zahille7,

Probably ties their shoes a certain way

massive_bereavement,

Maybe he's not walking, maybe he's Walken.

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