I hear a bit from my friends that really enjoy the game, they play whenever a new update is out but there doesn’t seem to be that much content or staying power compared to most MMOs.
It was popular because it was big MMO launch bu cit was a mess that was best enjoyed from afar. Year after (when I started playing) it got better and I quite enjoyed it. It does some things extremely right (combat is fun, gathering is satisfying, it’s super pretty) but some aspects like questing is medicore.
I also feel like they still don’t really know what they are doing with it, it lacks vision from where I’m standing. I still hope it will somehow thrive though.
I see mention of full gamepad support, which makes me happy. When I can play it from my steam deck without wonky input customization I will finally dive back into the game.
I am shocked that this is actually happening. Between continuous performance issues, and the overall “maintenance mode”-like state of the game, I definitely did not expect for them to start working on something of this scale. Definitely looking promising
I remember some TV show trying to make everquest look bad or simply misunderstanding what logging out meant. The angle that was being pushed was you can't logout if you are attacked, so you need to keep playing. Obviously being forced to stay logged in would interfere with your rl obligations!
Everquest II was released in 2004. It is pretty crazy that they are still releasing expansions for it. And it's kinda crazy that I played it for at least a hundred hours earlier this year during a nostalgia binge.
First, conduit capture bases are going to be “hybridized” with existing capture base designs in order to make things more readable and obvious to players. Second, the mechanics of capturing a conduit will also be updated, replacing existing capture mechanics with traditional holding of capture points while activated repositories will add an immediate chunk of capture progress. The studio is also looking at the existing 22 CTC bases as it evaluates and adjusts elements like the placement of conduits, repositories, spawn locations, and sunderer locations.
I wish I knew of this title sooner. As soon as I watched the trailer, reading they’re Asheron’s Call devs, and seeing some similarities, I’ll pick it up just to throw some cash their way. AC was my jam and I still miss it.
massivelyop.com
Aktywne