lemmy.world

noli, do games w Day 83 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

You should solo queue some league to relax :-)

finitebanjo, do games w Fields of Mistria is one of the most impressive games I've ever played

Nothing about that screenshot is “the most impressive” anything tbh.

PraiseTheSoup, do games w Fields of Mistria is one of the most impressive games I've ever played

I’m not a stardew fan but “this game is legit insane” is not a phrase that would get me excited for any game.

cobysev, do games w Random Screenshots of my Games #16 - White Day: A Labyrinth Named School
@cobysev@lemmy.world avatar

Because this is a South Korean game, I felt it was only right to play it in its original Korean language (with English subtitles, because I don’t speak much Korean). English dubs on Asian works just feels weird to me.

But I lived overseas for almost a decade, so I’m used to hearing foreign languages. It feels more authentic to me to hear something in its original language. I know a lot of Americans don’t like to hear foreign languages in their movies or games though (or read subtitles while watching something), so there is English in this game if you prefer.

I also turn on subtitles anywhere I can, because I have ADHD and my brain won’t focus on auditory signals. So being able to read while someone’s talking helps me to stay focused and in-tune with the conversation. It helps to provide context in some of these screenshots though, which is a bonus.

Aielman15, do games w A story beside
@Aielman15@lemmy.world avatar

It’s rare to see a RPGmaker game with VA. I wonder how that happened. RPGmaker is the tool that you use when you don’t have money to spend on anything but still want to make a game.

You got me curious. I’ll check it one of these days. I like narrative-heavy games and it seems right up my alley.

needthosepylons,
@needthosepylons@lemmy.world avatar

Well, I can’t say I’m 100% sure it’s RPGMaker, but it has the tag on steam and the art styles is… quite matching ?

https://lemmy.world/pictrs/image/267589d8-c200-48cd-bab0-1d539d02aa5a.jpeg

scutiger, do games w Fields of Mistria is one of the most impressive games I've ever played

Why does Hayden look like he wants to consume my magical items?

Buttflapper,

He wants to consume more than that 😉

sparky, (edited ) do games w Fields of Mistria is one of the most impressive games I've ever played

Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.

Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.

Buttflapper,

Yeah, it’ll probably be quite some time until they have a Linux version. But can’t you download some sort of emulation for Windows if you really wanted to try it? I don’t know how that works though I’ve never used Linux

sparky,

Yes you can run windows games fairly easily on Mac and Linux these days but it’s never quite as good as a native build.

Schmeckinger, (edited )

I have had proton stuff run better than native. But it was probably a shitty native build.

AnarchistArtificer,

I don’t know how gaming on Mac works, but since I switched my home rig to Linux a couple of years ago, I have not once had a problem with installing a new game that doesn’t have native Linux support^[1]. I wonder whether developers have learned that they can rely on Proton for their Linux support (for better or worse).


[1]: there was a point when Baldur’s Gate 3 stopped working after a big update, but I fixed it by switching to Proton-GE, a forked version of Proton. github.com/GloriousEggroll/proton-ge-custom

sparky,

There’s CrossOver on Mac which works pretty well for most titles too. Not as good as proton but let’s say 75% there. But you might be right that the success of proton is disincentivizing developers from targeting either. Still disappointing though as a game like this is an ideal candidate for Mac and Linux, compared to some AAA title.

echodot,

Is it an issue for games with bios level anti cheat?

AnarchistArtificer,

I don’t think I’ve personally played any games with that, but I think it can be a problem? I get the sense that it may vary game by game, but as I say, I have no direct experience or knowledge

okamiueru,

What do you mean? Native Linux isn’t that relevant these days. Most games run well through Proton, and some even better than on Windows. Judging by the protondb entry, you wouldn’t notice on Linux that this was a windows game: www.protondb.com/app/2142790

irotsoma,
@irotsoma@lemmy.world avatar

It’s not a high end game, so it should be fine to use emulation like proton and wine.

Arkhive,

Obligatory, and please please take this as the most silly of jokes: pushes up glasses UUUMMMMM akchually WINE is a compatibility layer, not an emulator, its name literally stands for Wine Is Not an Emulator.

Again, it’s just kind of a running bit in the Wine community. The same thing is right at the top of the projects home page if my memory serves, and it is definitely easier to refer to it as an emulator. “Compatibility layer” just doesn’t have the same ring to it lol

irotsoma,
@irotsoma@lemmy.world avatar

Yeah, just hard to explain that to a layman, whereas “emulator” is a commonly known word. I get the difference, but most people don’t.

Carrot,

This game works flawlessly on the Steam Deck, which, in almost all cases, means it will work on Steam for Linux through Proton, which is an emulation layer built-in to Steam

ByteOnBikes, (edited ) do games w Fields of Mistria is one of the most impressive games I've ever played

There was a highly upvoted post on the cozygames subreddit which I’m paraphrasing from memory.

Every time someone shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.

Like, imagine any other genre having to deal with people like that? “Oh that looks like it’s ripping off Doom how unoriginal looks boring just play Doom”.

Buttflapper, (edited )

Every time a shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.

Oh definitely. It’s really funny though because these keyboard warriors that keep criticizing any game that looks similar to Stardew Valley, doesn’t realize that Stardew Valley faced those exact same criticisms when people said that crazy ape, the developer of Stardew, was heavily inspired by* harvest Moon. It was such a silly and absurd thing to say, but everyone started regurgitating it over and over again. Just because one game starts becoming successful people forget the other games that they were very similar to in the past

If people really wanted to go down the rabbit hole though, this all started when Farmville hit Facebook. That was the beginning of it all that I remember personally. Farmville made people lose their fucking minds. People were all over that shit, it was like cocaine. No one would shut up about it for years

Moah,
@Moah@lemmy.blahaj.zone avatar

Pretty sure harvest moon predates Facebook by at least a decade

Bobmighty,

Farmville was a shitty knockoff of harvest moon.

Buttflapper,

It was, but the important thing is that it was conveniently located inside of Facebook, and generic enough that it grabbed people’s attention, which is exactly what you need sometimes. When it’s too niche or specific, that’s when people lose interest. That’s why fields of mistria is not necessarily as popular. It’s a little bit more niche and specific, with magic and washed out color theme, pastel colors, appealing to the cozy gaming crowd. And that’s okay! Not every game needs to be so generic that it appeals to everyone

logos,

But seriously, Stardew is just remade Harvest Moon or even maybe Animal Crossing. It’s not like it invented the genre.

ivanafterall, do games w Fields of Mistria is one of the most impressive games I've ever played
@ivanafterall@lemmy.world avatar

Are there any notable features that make it stand out from Stardew or others?

wavebeam,
@wavebeam@lemmy.world avatar

The storyline is more mystical? There’s a larger focus on skills selections and cooking in this, and the relationships are more varied.

celsiustimeline,

It basically seems like SV but with just more of everything. My GF is really enjoying it so far and she crushed SV.

Buttflapper,
  1. it’s a different flavor. Stardew is more like a farming sim, and a lot more rugged and rural farming feeling. Mistria is more anime themed and cozy feel, definitely geared towards chicks or those who like pretty aesthetics and cozy vibes. I also really LOVE the color palette, everything is gorgeous
  2. Magic. Love the magic
  3. The romance options are just better. They’re more authentic, they’re special
  4. Less nuance/annoying stuff that Stardew has you have to mod out, like friendship levels that decrease over time and become annoying as fuck tbh
  5. Less hardcore. Some stardew-ers have minmax strategies for everything and it’s hilarious. Exact locations to put items in order to min-max the absolute biggest harvests

I’m still learning but Mistra is soooooooooooo much more fun

caut_R, do games w Fields of Mistria is one of the most impressive games I've ever played

I‘ve been playing it for like 12 hours so far, runs smooth on Deck, I’ve encountered no bugs so far, and I‘m not even in my first fall. If it didn‘t say early access, I wouldn‘t have been able to tell yet. I haven‘t regreted my purchase and it‘s honestly cheap even without a discount.

The camera scrolls so stupidly smooth it‘s a joy, played a bunch of pixel games lately and it‘s sadly not a given (Potion Permit and its random stutters and sudden CPU load increases).

daddy32, do games w Fields of Mistria is one of the most impressive games I've ever played
index, do games w Fields of Mistria is one of the most impressive games I've ever played

closed source, early access, available only through steam. Far from being impressive

Barzaria,

I do agree that being closed source is a detractor to the game, but Stardew is also closed source. The comment, to me, implied that Stardew is open source, lol. The point seems orthogonal to a comparison critique of the inspiration game. Unless we are implying that games should be open source, complete, and available through other platforms generally and critique games from that point of view. I’m curious if there is any games that exist that fit that description? A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam? That would be a game to behold. Perhaps if the developers see this traction, they may choose to implement some of these ideas. I think the game looks cute. I’ll have to take a look.

index,

Fields of Mistria is one of the most impressive games I’ve ever played

This is the thread title i’ve no idea about stardew

I’m curious if there is any games that exist that fit that description?

Plenty

libregaming.org/play-libre-games/

barter,

A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam?

I don’t see plenty or any in there that match this

Buttflapper,

I’m going to be honest, you sound like a zealot. Uncompromising about your ideals about gaming, and any that don’t conform to it exactly are “not impressive” in your own words. I’m not opposed to libregaming, and everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest. This isn’t the '90s where you can go and create an open source game for everyone to enjoy and everything works out fine in the end. This is the age of artificial intelligence, which is already known to be scraping and stealing large amounts of copyrighted works from the web and using them in ways that are unknown. This unknown is actually quite damaging to the gaming industry as a whole, and even threatens the idea of Libregaming. worst case scenario, AI models get their hands on the source code for someone’s new game, and now, someone who has never programmed a day in their life can use an AI model to create the exact same game with no credit given to the original creator. That’s not that far-fetched in the current day and age. Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.

There are dozens of other reasons as well why it doesn’t work, but this isn’t really the time or place to explain it. I would recommend though that you remain a little bit more open to games that are closed source, because there’s a whole team working on mistria, it’s not just a solo developer. It’s their right to keep their game closed source as an indie developer. That’s totally their choice

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

Yeah… by these bizarre stipulations, there are few dozen games ranging from decent enough to poor quality that even pass the first hurdle of being “impressive”.

index,

All i said is that a closed source, early access, available only through steam game that is presented as “one of the most impressive games I’ve ever played” is far from being impressive. You sound like a bigger zealot for reply like that honestly.

everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest.

You should try them, they all work perfectly and are free to try.

Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.

“It is also one of the best-selling games of all time, selling 30 million by 2024.”

Poor devs, it would really be bad if someone compile his own version of the game instead of pirating binaries.

Lemmy devs should follow suit and close source their platform not to feed AI.

Sebastrion,

Plenty? Okay, name me one open source farming games that have feature parity to this game/Harvest Moon/Stardew Valley.

index,

There’s plenty of foss games, idk any about farming

Phen,

deleted_by_author

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  • index,

    Don’t give up and don’t mind the idiots

    shy_mia, (edited )

    Ah yes, closed source, such a dealbreaker, as if 99% of the other games weren’t.

    Don’t get me wrong, I have nothing against open source games, it’s just not a viable monetization strategy for most projects, and people gotta eat. There’s reason why most open source games are either passion projects or old games that have been open sourced simply as an act of kindness towards the community since they generate pretty much no revenue.

    cmhe,

    I think for many content heavy games, an open source engine and copyrighted content could work financially. Someone would still have to buy the game, but the game mechanics and platform support can be enhanced and engine bugs fixed by the community.

    shy_mia,

    I could see that being a thing, but the line between the engine and the game itself is a bit blurry in this context. Copyrighting just the assets and content would often not be enough. There will always be a good chunk of game code which isn’t strictly part of the engine but under this model should remain closed source, otherwise people could just bring their own assets.

    Frankly I’d be satisfied with companies open sourcing their games after they stop supporting and/or selling them, mostly for preservation and all that. I think that would be a great middle-ground.

    cmhe, (edited )

    Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.

    Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine or some specific scripting.

    Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.

    IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.

    This is just somewhat of a wishful thinking, not a requirement or whatever.

    And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)

    shy_mia,

    Just open sourcing the actual engine wouldn’t do much. At best, you’d be able to make it work on newer hardware if problems arise, or port it to other OSs. Great stuff, but not enough when it comes to improving the game, preserving multiplayer, and so on.

    There’s a great amount of scaffolding on top of the base engine that any moderately sized game implements, be it through scripting or native code. That’s what I meant by the line between the engine and the game being blurry. If you want to make meaningful changes to the game, you need access to that framework portion, but releasing it would allow for easy reverse engineering of everything else. It’s a difficult balance to achieve.

    cmhe,

    I am thinking of OpenMW for instance. Through reverse engineering, they where able to create an open source engine that runs the game with modern features. You still have to own those games in order to play the original levels/content.

    Sure for games, which are game mechanic driven there is difficulty in separating if from the content, but in many content heavy games, it is more about the world, explorations, the story, characters etc, than the just the runtime, rendering, physics etc.

    In many games the big chunks of the engine is sort of source available already, because they are written in a scripting or managed language (.Net or Java).

    Making the stuff that isn’t written in such a language available to the player as well, would be great. Because that would lessen the reverse engineering burden of modders. And the next step would be to open source parts of it.

    The reasons for this are the same for many commercial products to use open source lower levels of their software stack and open source their common code as well. Improving your own product by cooperating with others would be great in gaming as well.

    index,

    You can charge for your software even when the source code is available and you can get away without paying even when the source code is not available.

    If you make something just to bring food into the table following market strategies and relying on nasty business models, no offense but allow me to dispute someone claim that your work is some of the most impressive.

    shy_mia, (edited )

    Yours is a flawed, extremist view.
    How impressive something is has nothing to do with whether or not its source is available. What, if they release it to the public it suddenly becomes impressive?
    You can disagree with the method of distribution, but it doesn’t affect the quality of the game.

    Piracy being a thing isn’t a strong argument for open sourcing everything, since the barrier of entry is higher than you may expect for non technical people, a barrier that would definitely be lower if any game was freely available and compilable by anyone. Someone will make a free, one click installer, guaranteed.

    Now, can you charge for open source software? Definitely.
    Will it generate significant revenue in most circumstances? No.

    Open source software relies on two methods for funding:

    • People’s good will, through donations
    • Paid enterprise licenses and training

    The former isn’t something one can stably rely on, the latter just isn’t applicable to games.
    Again, that model can work for some high profile projects, but in the vast majority of cases, it won’t. Especially not for games.

    One can make works of passion and still want to be compensated, that’s what artists do and games are a form of art. You clearly never had to put food on the table with the art you make.

    Your vision of everything being open source is a utopia. A noble idea, for sure, but reality is much more bleak.

    index,

    Go back to reddit that’s where you belong

    shy_mia,

    Very mature

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    What a bizarrely restrictive set of criteria that focus on distribution logistics, rather than game.

    index,

    Go back to reddit i’ve heard it’s an impressive platform

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    If that man could live on snark alone.

    EnderMB,

    This is why people don’t like Lemmy.

    Coelacanth, do games w Day 82 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
    @Coelacanth@feddit.nu avatar

    These kinds of moments are pure Remedy magic. Take Control is similarly amazing but hell, they’ve been doing quirky levels since Max Payne! Maybe even Death Rally? I never played that one.

    _Lory98_, do games w Fields of Mistria is one of the most impressive games I've ever played

    Its in my wishlist! I’m waiting for it to release tho, I don’t really like playing early access games and risk getting tired of them before release.

    Sunny, do games w Fields of Mistria is one of the most impressive games I've ever played
    @Sunny@slrpnk.net avatar

    Thanks for sharing, does it have coop?

    Mr_Blott,

    Yes you can raise chickens

    Sunny,
    @Sunny@slrpnk.net avatar

    Lol this had me so confused at first hahaha

    Game does not have co-op if anyone else was wondering 😅

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