I logged into mine a month or 2 ago and realized I was still in tutorial island. I had totally forgotten where I left my character! It was a fantastic experience to go through the F2P quests and leveling again.
I definitely get why RuneScape was so big back in the day and so many people wish to experience it blind again. It has this really cool feeling to it that I feel like could never be replicated again. It’s rare to come across something like that
Because this is a South Korean game, I felt it was only right to play it in its original Korean language (with English subtitles, because I don’t speak much Korean). English dubs on Asian works just feels weird to me.
But I lived overseas for almost a decade, so I’m used to hearing foreign languages. It feels more authentic to me to hear something in its original language. I know a lot of Americans don’t like to hear foreign languages in their movies or games though (or read subtitles while watching something), so there is English in this game if you prefer.
I also turn on subtitles anywhere I can, because I have ADHD and my brain won’t focus on auditory signals. So being able to read while someone’s talking helps me to stay focused and in-tune with the conversation. It helps to provide context in some of these screenshots though, which is a bonus.
It’s rare to see a RPGmaker game with VA. I wonder how that happened. RPGmaker is the tool that you use when you don’t have money to spend on anything but still want to make a game.
You got me curious. I’ll check it one of these days. I like narrative-heavy games and it seems right up my alley.
Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.
Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.
Yeah, it’ll probably be quite some time until they have a Linux version. But can’t you download some sort of emulation for Windows if you really wanted to try it? I don’t know how that works though I’ve never used Linux
I don’t know how gaming on Mac works, but since I switched my home rig to Linux a couple of years ago, I have not once had a problem with installing a new game that doesn’t have native Linux support^[1]. I wonder whether developers have learned that they can rely on Proton for their Linux support (for better or worse).
[1]: there was a point when Baldur’s Gate 3 stopped working after a big update, but I fixed it by switching to Proton-GE, a forked version of Proton. github.com/GloriousEggroll/proton-ge-custom
There’s CrossOver on Mac which works pretty well for most titles too. Not as good as proton but let’s say 75% there. But you might be right that the success of proton is disincentivizing developers from targeting either. Still disappointing though as a game like this is an ideal candidate for Mac and Linux, compared to some AAA title.
I don’t think I’ve personally played any games with that, but I think it can be a problem? I get the sense that it may vary game by game, but as I say, I have no direct experience or knowledge
What do you mean? Native Linux isn’t that relevant these days. Most games run well through Proton, and some even better than on Windows. Judging by the protondb entry, you wouldn’t notice on Linux that this was a windows game: www.protondb.com/app/2142790
Obligatory, and please please take this as the most silly of jokes: pushes up glasses UUUMMMMM akchually WINE is a compatibility layer, not an emulator, its name literally stands for Wine Is Not an Emulator.
Again, it’s just kind of a running bit in the Wine community. The same thing is right at the top of the projects home page if my memory serves, and it is definitely easier to refer to it as an emulator. “Compatibility layer” just doesn’t have the same ring to it lol
This game works flawlessly on the Steam Deck, which, in almost all cases, means it will work on Steam for Linux through Proton, which is an emulation layer built-in to Steam
There was a highly upvoted post on the cozygames subreddit which I’m paraphrasing from memory.
Every time someone shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.
Like, imagine any other genre having to deal with people like that? “Oh that looks like it’s ripping off Doom how unoriginal looks boring just play Doom”.
Every time a shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.
Oh definitely. It’s really funny though because these keyboard warriors that keep criticizing any game that looks similar to Stardew Valley, doesn’t realize that Stardew Valley faced those exact same criticisms when people said that crazy ape, the developer of Stardew, was heavily inspired by* harvest Moon. It was such a silly and absurd thing to say, but everyone started regurgitating it over and over again. Just because one game starts becoming successful people forget the other games that they were very similar to in the past
If people really wanted to go down the rabbit hole though, this all started when Farmville hit Facebook. That was the beginning of it all that I remember personally. Farmville made people lose their fucking minds. People were all over that shit, it was like cocaine. No one would shut up about it for years
It was, but the important thing is that it was conveniently located inside of Facebook, and generic enough that it grabbed people’s attention, which is exactly what you need sometimes. When it’s too niche or specific, that’s when people lose interest. That’s why fields of mistria is not necessarily as popular. It’s a little bit more niche and specific, with magic and washed out color theme, pastel colors, appealing to the cozy gaming crowd. And that’s okay! Not every game needs to be so generic that it appeals to everyone
it’s a different flavor. Stardew is more like a farming sim, and a lot more rugged and rural farming feeling. Mistria is more anime themed and cozy feel, definitely geared towards chicks or those who like pretty aesthetics and cozy vibes. I also really LOVE the color palette, everything is gorgeous
Magic. Love the magic
The romance options are just better. They’re more authentic, they’re special
Less nuance/annoying stuff that Stardew has you have to mod out, like friendship levels that decrease over time and become annoying as fuck tbh
Less hardcore. Some stardew-ers have minmax strategies for everything and it’s hilarious. Exact locations to put items in order to min-max the absolute biggest harvests
I’m still learning but Mistra is soooooooooooo much more fun
I‘ve been playing it for like 12 hours so far, runs smooth on Deck, I’ve encountered no bugs so far, and I‘m not even in my first fall. If it didn‘t say early access, I wouldn‘t have been able to tell yet. I haven‘t regreted my purchase and it‘s honestly cheap even without a discount.
The camera scrolls so stupidly smooth it‘s a joy, played a bunch of pixel games lately and it‘s sadly not a given (Potion Permit and its random stutters and sudden CPU load increases).
lemmy.world
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