Wonderful game. It was my Lockdown game where me and my mates would just meet up and do whatever. The boat was our social hub and it was a great game to play in the background while just having a good time.
Um, super weird question, but would you DM me what that medication is? I’m dealing with some aggressive degeneration and trying to get out in front of it as much as possible, so entertaining all possible options.
The best thing I ever did for my back was take up weightlifting (Specifically deadlifts) I’ve got degenerative disease plus a herniated disc plus spinal arthritis and was living with chronic pain, and now I feel like I’m 20 again. I would encourage anybody with back pain to add deadlifts to their life if possible. Anybody needs any help getting started can drop me a line
That’s awesome! Honestly I think its the best possible thing you can do for yourself. As your strength level comes up you start getting more useful and harder to injure
I have a ThinkPad T61, a laptop from 2007, with only 4 GB of RAM. I can open Firefox with 10 tabs, including a Youtube video at 480p, and still have 1GB of RAM left. Yet people act like 8GB is unusable these days.
A small vps should cost no more than $10/mo, and should be enough to run a text-based site (with compression) reasonably well. Obviously the gotcha will be bandwidth, but you could subsidize that with donations.
The mods are shit too. I don’t know what their API is like but it’s clearly not good if you have this entire legacy of modded minecraft, a game which is (presumably) way better programmed and they’re actively paying people to do it, yet they can barely accomplish a 10th of the quality.
Even if they were good you’d have to interact with that horse-shit mobile game premium currency model (which absolutely should be made illegal) where you have to buy currency in packs with bigger packs having a discount and are never in sizes that are usable for a single purchase. Having to pay for mods is contentious enough as is, but putting it behind abusive MTX is going to be a deal breaker for the rest.
We’ll see if the trend holds in a month, a year, and a decade. I think the flaws holding it back will prevent any growth, charging money for mods is radioactive to the community as Railcraft had proven before they were forced by law not to paywall their updates.
Best case scenario we get the Google Play Store where people don’t make stuff because they want to, but because they want to make money, but like I pointed out that MTX scheme is absolutely going to result in bad and confusing payouts which will drive away even those people. If it turns out they’re paid in scrip- I mean minecoins, than at best you’re getting a bunch of kids who don’t understand labour exploitation yet.
EDIT: I looked into it and it’s mostly just kids who don’t understand how exploitative the whole thing is. The API is also extremely lacking.
The game is kind of inspired by The Stanley Parable and you can expect the same silliness. I posted here about it a few months ago and people seemed to like it. Here is the Steam link: <a href="">https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/</a>
The goal should be fast travel people don’t want to use because travel is fun.
The Spiderman games for the most part made moving around the city fun enough that I didn’t fast travel, but it was still there for the times I had to go really far away.
If you need a feature that lets players skip a part of your game, you should either make that part better or just remove it. But you should still make concessions to players who want to skip it anyway. Like the little “skip cutscene” buttons.
Travel is fun, Capcom are just a dumb company. You’ll get plenty of access to fast travel tokens throughout the game, but the act is still limited to only a handful of fast travel points. Cart travel has been my preferred method of going long distances, which does come with the risk of a griffon ambush, but griffon ambushes mean you get more combat.
IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).
The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set – so I’m pretty sure you could mod in a less limited fast travel mechanism if you really wanted.
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