lemmy.world

_sideffect, do games w Why are $70 AAA games slashing prices so drastically?

These are old games

The price regularly seen is just there to make them seem that they have more value than they actually do

Strider, do games w Why are $70 AAA games slashing prices so drastically?

It’s called idiot tax. (hint: not the discounted price)

alphacyberranger, do games w Why are $70 AAA games slashing prices so drastically?
@alphacyberranger@sh.itjust.works avatar

I played that game for free… Glad I didnt pay a single dime for it… Its was ass

CheeseNoodle, do games w Why are $70 AAA games slashing prices so drastically?

Unbound was basically dead on arrival, its practically just heat with re-shade and barely any actual new content.

SynopsisTantilize,

With the same shitty unoptimization I might add. These games were horribly optimized for what they are. My 8750 and 1060 should not be struggling with this game at 1080p

GhiLA, do games w Why are $70 AAA games slashing prices so drastically?
@GhiLA@sh.itjust.works avatar

They’re showing their true value.

merthyr1831, do games w Why are $70 AAA games slashing prices so drastically?

Unbound is an exception because 1. it’s not super new, and 2. it did quite poorly iirc

Personally got it at £30 and even then it ran poorly on my Steamdeck at lowest settings so I wasn’t interested :(

Kyouki, do games w Why are $70 AAA games slashing prices so drastically?

Is this a complaint? I see nothing wrong.

Most AAA’s are arse and barely sell so easy decision to make them cheaper to get them sold.

bruhsoulz, do games w Why are $70 AAA games slashing prices so drastically?
@bruhsoulz@lemmy.ml avatar

Because broke niggas like me can’t afford 20$ for a legitimate skyrim copy even tho I got 1800 hrs in that game

badbytes, do games w Why are $70 AAA games slashing prices so drastically?

Also, some Steam sales are amazing. 90% off, is great, but not that rare.

jaschen, do games w Why are $70 AAA games slashing prices so drastically?

I pirated the game and it included all the DLC. Then I played it for a few hours and was glad I didn’t spend 5 dollars on it.

simonced, do games w Why are $70 AAA games slashing prices so drastically?

Lol, still too expensive for that garbage…

GhiLA,
@GhiLA@sh.itjust.works avatar

boots up some real NFS

“TO THE WINDOOOOOOOO-”

DoucheBagMcSwag, (edited )

TO THE WALL! TO THE SWEAT DROP DOWN IN FALLS

TO ALL THESE FEMALES CRAWLLLLL

GhiLA,
@GhiLA@sh.itjust.works avatar

…these lyrics aren’t Lemmy friendly.

GhiLA,
@GhiLA@sh.itjust.works avatar
stardust, do games w Why are $70 AAA games slashing prices so drastically?

$70 price is for people who are really impatient and then sales are to capture price sensitive people over time. Not unusual. It’s why I wasn’t bothered by the $70 retail price, since I knew I’d never have to pay it. It’s just a tax on the impatient.

XeroxCool, (edited ) do games w Why are $70 AAA games slashing prices so drastically?

Is there a new title coming? My car feed has been featuring a real build of the Most Wanted (2005) M3 GTR recently from BMW. I see franchise sales often when a new entry is coming out. I don’t see any announcements though, so maybe it’s just because it’s rated so poorly

Edit: no news of a new title, but the Borderlands franchise has a sizeable discount bundle on Xbox, at least. Bl4 is coming. But it’s also a sale weekend anyway

wreckedcarzz, do games w Why are $70 AAA games slashing prices so drastically?
@wreckedcarzz@lemmy.world avatar

Exhibit A:

nfs games up to and including MW 2012

These are solid, enjoyable entries in the series. Peaked with Underground 2 and MW 2005, but the takeover/acquisition of Criterion pumped new life into HP 2010 and MW 2012.

Exhibit B:

nfs games released after MW 2012

These are dogshit. Heavy dlc, meh progression, horrible to play on a keyboard, stupid upgrade systems (cards? cards? are you retarded, EA?), always-online, shitty online servers, horrendous physics, so arcadey that they make actual arcade racing games look desirable.

You’ll note that this game is in the second group.

I got it as a gift a couple weeks ago, they paid $10 for it, which I was holding out for >$5 to buy myself; it’s actually better than the last iteration, but not by much. That game - heat - I thrashed on at launch and 6mo later, and when the premium or whatever edition dropped to like $1.25, I finally bought it (10h demo before) and honestly, I want my $1.25 back. Here, $5 for unbound is about right, near the upper limit.

If they hadn’t killed Criterion (the reboot is in name only, the talent jumped ship with the forced merge), nfs might be awesome still. They have to do a metric fuck-load to save this series. I have almost every game, I’m a massive fan of the series… But for the past decade, it’s fucking dogshit.

irotsoma, do games w Why are $70 AAA games slashing prices so drastically?
@irotsoma@lemmy.world avatar

Instead of lowering their prices over time and so sales are less significant of a percentage, they keep the original price indefinitely and just have lots of sales. This makes the percentage off much higher than if they had depreciated the regular price as it should. Pretty common these days.

SkunkWorkz,

This also pleases the Steam Store algorithm god. A big spike will bump the game up in the charts, then the algo will serve it to more people in the store and more people will buy it. The more sales momentum a game has the more the algo will show it in the recommended sections.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Luckily I started to only buy games after comparing on isthereanydeal.

skulblaka,
@skulblaka@sh.itjust.works avatar

The slow burn lowering prices over time also maintains a bit of long term income for a maintenance team to patch and improve the game. This game is 2 years old and is getting slammed down to $5, that says to me they’re just trying to cash out on whoever is left that wants to buy it but hasn’t, and then I’d bet this game never sees an update ever again afterward.

TedZanzibar,

This shit winds me up so much. It used to be that a game would be full price for 6-12 months before moving onto a budget label at a vastly rexuced price.

Nowadays games are full price forever, except for the few days a year when they go on “sale” and get reduced to what they should’ve been all along. During which time the publishers get to act like they’re being altruistic and doing us a massive favour.

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