There are people willing to pay $80 for your game, $60, $40, $20, $10, and $5. You might be able get someone willing to pay $10 to pay $15 with good marketing, but you will never get them to pay $60. So when you’ve gone through most people willing to pay $60 and $40, you might as well go through the rest of the market. It doesn’t cost you that much more than you’re already spending on servers, so why not make that extra money.
Just a picture of Tim follin on the bottom right would have been enough, his music is sole weird voodoo only a Tim filling could pull of.
Bro went fire on everything, like pictionary; inv.nadeko.net/watch?v=SJwh3erQlyE
Donkey Kong Country had like. One of the best video game soundtracks of all time. Game was really hard towards the end too. One of my fav games of all time.
Doom could apply here too. ID was very much a small studio of dorks with a limited budget.
I am not sure about the budget portion for GameFreak during the release of Pokemon Colosseum as Nintendo was reworking the pay structure and their work with GameFreak around that time.
Colesseum though, I just played it for the first time ever and my god it is hardest and most tedious of the entire series and the music is killer. The underlying narrative and lore is interesting when you start adding XD Gale or Darkness into the mix as well.
I still remember playing the Colin McRae rally demo on PS1 for the first time in 1998 or 1999 and seeing the Impreza WRX get mud splatters on it’s sides in real time while drifting through the Scottish highlands. There have been few if any as awe inspiring gaming moments since, maybe the original Gran Turismo replay graphics.
lemmy.world
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