I guess by that I use fingertip, but I think it'd be more accurate to say that I use palm adapted for big hands.
The few times that I've had a mouse big enough to palm it without my fingers sticking out too far, that's what I've done, and that's definitely my preference. It's just that the vast majority of mouses are too small for that.
I have xxxl hands and still use fingertip. Never get tired. I search for small mice. Why would you want to move your whole arm to come towards you/ down on the screens?
Same here, one of my childhood habits that I had never beat and forget existed but played a lot… I’ve gone back and beat a lot, seems like this might be the next.
Reading through this and the other comments made me remember how much I think the New Vegas Team really would do better just working off of Bethesda’s engines. Bethesda tends to do weak storytelling, where Obsidian struggled with a bunch of things in the Outer Worlds.
I would love if they did a “Starfield: New Vegas” and fill in each others weaknesses.
I’m still not sure why The Outer Worlds is thought of as the same team as New Vegas. It had different leads and writers. The marketing for the game heavily pushed the connection because of Obsidian, but the individuals (at least the ones most important in steering the game development) involved are different.
I’m still not sure why The Outer Worlds is thought of as the same team as New Vegas… The marketing for the game heavily pushed the connection because of Obsidian
I mean, you kind of answered your own question. Lots of old school Fallout fans were annoyed with the direction that Bethesda was taking the series, in an attempt to appeal to a wider market of FPS players. These fans remembered the days before the series was heavily focused on combat, and yearned for more of what Obsidian had done with it. So when Obsidian announced their own RPG, fans of New Vegas went wild. They were basically expecting a spiritual successor to New Vegas, because they had seen what Obsidian was capable of.
the fact that GS sells shit in this state speaks more about their cocksucker business; the idea that you’re standing up for it - stonkdweeb adherent lol. get a fucking life.
it was a company circling the drain for great reason before it got saved by a bunch of reddit dweebs. enjoy your movie, I strongly doubt your hodls will be worth it lol
Man, if this phenomena was rallying around a decent company with a decent history that’d make sense… it’s a wretched company that’s been historically crap to it’s customers and employees. Your ‘concern’ for me is hilarious, you have a great night lol
because they chimed in an unloaded all their bullshit hatred on me for no valid reason
Really take a step back, reread your initial comment, and tell us honestly that what you’re describing doesn’t sound exactly like what you just did lol
the fact that GS sells shit in this state speaks more about their cocksucker business; the idea that you’re standing up for it - stonkdweeb adherent lol. get a fucking life.
Geez, who hurt you?
I’d argue, as long as there are “cocksuckers” that keep buying from them, regardless of these posts (I’ve seen at least 10 or 20 over the past years), there is very much a market to service. Just capitalisticly speaking.
no one cares about your bullshit, mate. no one. blah blah blah gamestop blah blah it’s a fucked up predatory company that treats their employees and customers with clear disdain. maybe you’re into that. good for you. have a nice life and get fucked.
I finished Spiritfarer, and I gotta say, I was underwhelmed. The game told me I was the new Charon and promised me an emotional experience of helping spirits come to terms with whatever was holding them back before disappearing forever.
What actually happened, is that I found myself in the company of very demanding (and, often enough, even quite rude) spirits who never actually bothered with interacting with me on anything more than a very superficial level, mostly just to ask for arbitrary and very specific things. “Stella, I want Fried Chicken” (which requires ingredients that you can only craft hours later). “Stella, I want expensive furniture for my house”. “Stella, go buy a rose bouquet and expensive-looking jewelry for my wife”.
There were too few interactions with them to form meaningful connections, and by the time they were gone, I felt like I didn’t really know most of them. They never interact with one another, either, and they are completely dependent on you to do even the most basic of things. One of them wanted to throw a party, and wanted me to ask other spirits what they wanted to eat, as if he couldn’t do it himself. One was gifting me food every day, and at the same time was asking me to feed him. By the time they were gone, I was relieved that they weren’t there anymore to bother me with their silly requests.
The first few spirits are probably the best (Deer, Frog, Porcupine), but most of the later ones are not as well written. Bull is just “generic cartoonish mob guy”, Parrot is “dnd guy”. Falcon wanted to build a museum and… That was it, that was his entire personality. I don’t even know what the deal was with Dog, she just acted like a self-righteous and abusive teacher for a while, and then asked me to set sails to the place where souls go. They don’t show any personality beyond their distinctive trait, feeling one dimensional, boring and, ultimately, fake. The fact that huge swathes of backstory for all spirits are hidden away in the artbook doesn’t really help.
And despite you trying to help, none of them really comes to terms with what was holding them back. Most just… Give up and accept to disappear. Which kind of makes sense, considering the actual story of the game (which you can piece together as you play), but it is underwhelming and the exact opposite of what I was promised when I first booted it up, and kind of a bleak statement by the developers.
And that’s the story. The gameplay is just a repetitive grindfest that stretches on twice as long as it should. At first it looks like a cozy, relaxing experience, but soon enough you find yourself working around the clock to grow crops, melt ore, feed herds, check on the spirits daily to give them food and keep them happy, and the situation grows worse and worse as the ship gets bigger, more tasks are added on top of the previous ones, and more spirits join you on your travels. It gets overwhelming.
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