Playing Baldurs Gate 3 at the weekends with my partner, midway through act 3!
Meanwhile playing Lies of P on gamepass for a couple of hours each day after work. Just got to the grand exhibition, it’s actually an amazing souls-like
I’m so excited to start BG3! But my co-op buddy doesn’t have a gaming PC, and it’s delayed on Xbox. It’s ok though, because we’re still enjoying a campaign in Solasta, another CRPG based on D&D rules, although with a much lower budget than BG3.
In the meantime when I have gaming time and he doesn’t, I’ve been playing through DOS2 on the Steam Deck and with some mods. It’s scratching the itch at least!
It won’t, but hopefully people looking to get into game development are more hesitant to pick Unity. If people aren’t learning Unity in school or on personal time, the work force for it’s going to shrink, and it’ll eventually fade to nothing.
This doesn’t even need to be a boycott. Just a negative suggestion will slowly wile away the numbers, as their engine fails to innovate, gets outpaced by competitors, and lives in the shadow of its former self, entirely thanks to Unity Technologies making the biggest PR disaster I’ve seen this month.
The shooter? I know of it, I’ve seen Civvie11’s videos on it; haven’t tried it myself yet. In the same vein, I have played Cultic, which is very similar and also a pretty good game (underselling it).
Still playing Slay The Spire and Hexcells as my “podcast games”.
Started Halls of Torment. Really cool aesthetically and some interesting boss designs. Hope it distinguishes itself more from Vampire Survivors though. Especially in having more incentives to keep playing than “numbers go up”. There are some minor story things and unique aspects of some maps that I think could really set this game apart.
Also playing Super Mario Sunshine. Honestly probably my least favorite 3D Mario to date. Besides feeling very clumsy it has some pretty sloppy level design here and there. Still a decent game, but having played Odyssey this game feels very dated.
Halls of torment is really fun. Not only can you keep unlocking stuff for a long time, you can run multiple different builds on each character to keep things interesting.
Aw, Sunshine is my favorite title, but I can’t find myself disagreeing on the “Odyssey makes it feel clunky” note. The only point of note for me is that Sunshine feels much more open world than Odyssey does. Probably the nostalgia speaking…
I do feel Halls of Torment does a good job of separating itself from Vampire Survivors. There is actual aiming and an attack button if you want and there's Diablo style gear you can equip before and during runs.
What it is not good at is visual clarity. I very frequently take damage or even die because I couldn't see something over all the stuff my character was throwing out. VS also has this problem but it's lessened by the fact that by that point everything's probably dead in 2 seconds anyways.
For players of Black Desert, how much does Crimson Desert seem to be inheriting from it? I’ve seen some calling the trailer bullshit but I’ve heard that BD is also quite mechanically broad.
Returnal (PC) - Still playing the Tower of Sisyphus even though I beat the game. This is the most impressed I’ve been with a Playstation “exclusive” since the PS2, it’s so good. I bet a lot of people give up on it pretty quick because of the difficulty, but I find it’s less difficult than a Souls game once you get a handle on it.
Horizon Zero Dawn (PC) - I kinda want to get to the part where they explain the robot animals (Dr. Eggman?), but the half-assed combat and boring open world are making me not want to bother.
20XX (PC)- It’s fun, but it’s also giving me a new appreciation for how well-designed the Mega Man games were. You’re not supposed to be hitting your head on the bottoms of platforms in games like this, lmao.
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