lemmy.world

bobettes_bob, do games w The Weekly 'What are you playing?' Discussion - 11-09-2023

Playing Baldur's Gate 3 and Tarkov, I tried Starfield, but it felt flat and boring and dropped it after a couple of hours. Went back straight to BG3

moldyringwald, do games w The Weekly 'What are you playing?' Discussion - 11-09-2023
@moldyringwald@lemmy.world avatar

I know I’m about five years late to the party but I picked up No Man’s Sky on sale a couple weeks ago and I’m having a lot of trouble putting it down! When it first came out I thought it was over hyped and maybe it was back then but I’m obsessed now. Lots of big updates since then

Swiggles, do games w The Weekly 'What are you playing?' Discussion - 11-09-2023

I am playing Railbound after it got on sale this week. Some of the extra levels are really hard and I have yet to find a solution.

Overall it is a fun little game which works great on the Steam Deck.

vlad76, do games w The Weekly 'What are you playing?' Discussion - 11-09-2023
@vlad76@lemmy.sdf.org avatar

Still grinding Tarkov. Trying to see how far I actually get in this wipe.

MrMusAddict, do games w The Weekly 'What are you playing?' Discussion - 11-09-2023

I finally broke the shackles of Baldurs Gate 3, and now I’m playing… Split screen Baldurs Gate 3 with my wife! It’s genuinely just so good…

JimmyChanga, do games w The Weekly 'What are you playing?' Discussion - 11-09-2023

Finally completed Gears of War 5, was a great ride, not a big an emotional impact as. Some of the older games but it was compelling and enjoyable. Just downloaded Stratfield and set up the character, played the first half hour… hoping for those choices to have an impact, but from what I’m reading, is not maybe a good as I was hoping.

words_number, do piracy w preach

I have a better idea: Instead of piracy, just don’t use/consume products that are exclusively distributed through shitty business models. At least when it comes to software, that’s much more effective.

Gto,

So, if you need this software and where’s no alternative?

Ashtear, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

For context, just 100k is historically a good showing for a JRPG, especially one with this production size. Atelier Ryza hitting 500k back in 2020 was a big surprise. This is well on its way to that mark.

I think there’s an argument to be made that JRPGs haven’t been this mainstream since 1997, and even then it was just Final Fantasy in the west. The genre is much more diverse today. Amazing times.

wim,

I don’t know about them never being this mainstream this century.

Golden Sun sold over a million globally in the early 2000s, and the Fire Emblem series had their best selling games in the millions in the 2010s.

Granted, these are rookie numbers compared to the juggernaut that is Final Fantasy, but still respectable.

Ashtear,

Sure, Fire Emblem had its breakout in the west with Awakening, but there were real discussions being had about the viability of the genre back in 2013. It was at the tail end of a really bad time (arguably the nadir) for JRPGs on consoles.

Persona 5, NieR: Automata, Dragon Quest XI, and Three Houses all being multi-million sellers is what sparked off the current, unprecedented era for the genre.

Tbird83ii,

Sure, let’s just say Final Fantasy was the only popular JRPG around 1997 and we can forget about Pokemon, Earthbound/Mother, Super Mario RPG, Zelda, Dragon Quest…

Buddahriffic,

Is Zelda a JRPG? I thought one of the defining aspects of the genre was turn- and statistics-based combat. Any Zelda game I’m aware of has real-time combat where hit/miss is based on hit boxes instead of stats.

Ashtear,

I didn’t say popular, I said mainstream. Zelda isn’t often claimed by the genre, and Pokémon was literally the only other multi-million seller in the genre in the west.

Earthbound is the very definition of a cult classic, and Dragon Quest wasn’t even getting localized at that time.

orphiebaby, (edited ) do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.
@orphiebaby@lemmy.world avatar

I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.

If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn’t do anything alienating.

rahmad, (edited )

I love this sentiment, and it can be true, but it also creates this idea that ‘heart’ alone has a high bearing on whether or not a product of any kind (book, film, statue, game) will be successful in its market ambitions.

It doesn’t always correlate. I would argue if often doesn’t correlate. Any indie film or game fest is chock full of projects with a ton of heart. Few of them graduate to success in the market place.

I’m not saying heart is a bad thing. It’s a damn great thing. But strong business fundamentals are a good thing too. And sometimes, you also just need that extra bit of luck or uncontrollable virality too. To find success, you stack the deck with as many good plays as you can, and heart is one of them.

Success is not a recipe, and if it was, everybody would be doing it…

orphiebaby, (edited )
@orphiebaby@lemmy.world avatar

I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^

Buddahriffic,

I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.

A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.

Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.

Sir_Simon_Spamalot, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

This game is so hyped. How good is it really?

Dremor,
@Dremor@lemmy.world avatar

2 hours in. It is quite good. I have no regrets buying it.

Clipboards,
@Clipboards@lemmy.world avatar

1hr and some change in. I’m loving it so far

rolaulten,

Honestly? It’s enjoyable. Some of its predictable, some of the dialogue is brilliant, and sometimes the combat is a slog (or just not balanced well - especially early on when you don’t have a lot of options). I do wish it had branching dialogue options but that’s just me. Oh and the art is top notch.

Penta,

22 hours in. Still really fun. Don’t expect anything groundbreaking in terms of story though.

Skyler,
@Skyler@kbin.social avatar

I just finished it yesterday. Verdict? Super fun, gameplay is great, looks beautiful, has a retro vibe. The story... is okay.

curiousaur,

It would have been a lot better with 3d graphics and cutscenes, and a full voice acted cast of NPCs. That’s basically the baseline now.

AgentGrimstone,

8 hours in, it’s pretty good. I think it’s one of those games that just came out at the right time.

TowerofPimps, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.
@TowerofPimps@lemmy.world avatar

Good for them

sigmaklimgrindset, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

So happy to hear this! I bought it on release and finished it yesterday. Then I went back and bought the soundtrack.

Loved the main characters, and loved that it knew exactly how long it needed to be without making it a grindfest. Reminds me very much of my time with Chrono Trigger.

zaemz,
@zaemz@lemmy.world avatar

I’ve been watching some streams of it and Chrono Trigger was absolutely what came to mind for me. The art is gorgeous and the music is awesome too. Game’s got good vibes for sure.

rolaulten,

I’m playing through it, and my house mate described it as a love letter to Chrono Trigger.

Also it’s gorgeous. Play it just for the eye candy if nothing else.

ABCDE,

How long did it take you?

sigmaklimgrindset,

I did a semi-completionist run (without a guide) and it took me about 38h start to finish! I played it on my school/work commutes and sank some evenings into it, the game is pretty generous with save points.

If you have a Switch or a Steam deck, I would highly recommend getting it on there, the game really lends itself to portability and has natural stop points that reminds me of how DS/3DS games were structured back in the day

Skyler, (edited )
@Skyler@kbin.social avatar

I finished it yesterday as well! Lots of things I loved about this. For me, third act kind of fell on its face a little bit, but that wasn't enough to put me off, I still really enjoyed it.

sigmaklimgrindset,

Yeah I kind of agree with you there, the villain’s motivations were pretty weak imo. But the rest of the game was so charming that I really didn’t mind that much. It was the perfect breather to play in between Baldur’s Gate and Starfield for me.

I definitely have some nostalgia bias, don’t get me wrong, people that didn’t live through the Gameboy/DS/PSP era of RPGs might not be as forgiving. But it really made me miss the days of sitting on the train or the bus playing my DS on the way to school haha. Mobile gaming just doesn’t have the same feeling for me.

Skyler, (edited )
@Skyler@kbin.social avatar

Yeah, I got the sense they had to cut some of the story out late in development to make a deadline or something. I dunno.

But it's hard to get very specific what I mean without giving away a boatload of spoilers.

Sunforged, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

Game looks really good. I was hyped to play Super Mario RPG with my kids but might put that off to play this instead.

lutillian,
@lutillian@sh.itjust.works avatar

It takes a lot of inspiration from Super Mario RPG, especially in the battle system. Using a lot of the abilities just feels so satisfying.

gowan, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.
@gowan@reddthat.com avatar

It’s “free” on ps plus at the highest tier. That likely helped

Itsamelemmy,

Mid tier. I only have extra and got it.

fushuan,

Wouldn’t that hurt instead of help? Those players usually will not buy the game and won’t be counted as sales.

radiated, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

You gotta love seeing indie studios doing good.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • Spoleczenstwo
  • sport
  • nauka
  • muzyka
  • rowery
  • giereczkowo
  • FromSilesiaToPolesia
  • esport
  • lieratura
  • Pozytywnie
  • krakow
  • slask
  • fediversum
  • niusy
  • Cyfryzacja
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • Wszystkie magazyny