Plenty from World of Tanks, going as far as match fixing to keep people in the “ideal for monetization” range of winrate. Shots literally going away from tanks you were aiming for. Spotting working differently. The patents for matchmaking they had to specifically foster that environment.
It isn’t a very wild guess it’s been empirically proven. Hopping on a low winrate account just makes you a god with impenetrable armour and perfect accuracy. There have been people going through statistics on this. People who say “nah it doesn’t exist” are either low winrate, or haven’t played the game much.
But that’s nothing to do with pay to win, that is a form of balancing. If you’re bad at the game the game gives you advantages so you can play with the big boys. Hopefully the game gradually turns off those advantages when you start getting good and high skill matches have no one with those advantages on.
That being said I’ve never played the game, or watched anything about it, so I might be missinterpreting what you’re saying, but to me it sounds like a good balancing system to keep noobs from being frustrated and experts from destroying everyone who’s not at their level of skill. It’s like if CS gave you more damage or auto-aim if your account was low K/D ratio, they’re trying to make everyone be on a leveled play field. Obviously competitive matches need to have that turned off, but for people playing just for fun that’s the difference between every time I spawn I die and I can kill someone every once in a while.
It was such a fun environment. The second half really pulled out all the stops I feel like, because that’s where we get all the unique environments and gameplay elements, meanwhile the first half builds up like the core basics.
Just finished 100%ing all achievements in Factorio. Got the speedrun achievements over the weekend, and let my original factory run overnight for a few days to grind out the 20m green circuits.
Still got the itch to play more factory sim. Debating whether to dip my toes into Dyson Sphere Program or try my hand at the Space Exploration mod for Factorio.
I’m a bit leery of Satisfactory due to the first person perspective. Watched a few gameplay videos and I don’t think it works for the genre, at least not to my taste.
I’ll probably break down and pick it up eventually, but I don’t plan on it anytime soon.
I did end up picking up Satisfactory before they raised the price for 1.0.
Tried it out and it is fun but I do find it lacking.
The first person perspective is awkward and makes actually building the factories frustrating. The simplicity of the actual factory mechanics and limited resource availability (static nodes with no way to scale production) are a bit boring.
The emphasis seems to be less on making a productive or efficient factory and more on making an aesthetically pleasing factory while lacking any tools to make building the factory pleasant. No bots. Limited, feature incomplete blueprints. No way to unlock the camera and get a good perspective on what I’m building.
The snapping feature is unreliable and I have to constantly jump through hoops to get buildings and conveyors to line up correctly, only to go back over it and find some parts are clipping or it lied to me about where it was snapping.
It’s a very pretty game and I love that it exists, but it doesn’t emphasize the parts of factory games I enjoy. I want to work my way up the tech tree to macro-manage the factory construction. Satisfactory never gets out of the micro-management of construction. It’s way more personal, and that’s a beautiful concept that doesn’t work for me.
Still going to play it on 1.0 release. The factory must grow. I need my fix.
That’s pretty cool! I’ve wondered more than once what prompts trans people to choose the names they choose but I’ve never felt it was really a polite thing to ask. That is one possibility for choosing a name that makes a lot of sense to me, especially when you can be completely genderfluid in a game. You could be biologically XY but have played games as a woman named Miranda for 20 years, so when you finally transition, you call yourself Miranda. I like that.
I actually go by a different name now that has a different reason to it, but that’s the logic a lot of other friends stuck with, a username or game character they connect with. One of my best friends is named Ikora because of the Destiny character for instance.
Gonna do my best to avoid doxxing myself, but the name I go by now I chose for a few reasons:
It’s a traditional Irish name, I’ve learned in the last couple years that I’m almost completely ethnically Irish.
It’s fairly gender neutral at least by American standards, so it doesn’t necessarily out me as trans while I’m still pretty early in transitioning.
I took it from an old folk song I grew up with, so there’s also personal history and ties to my family with it.
Ultimately everyone is gonna have their own reasons for the name they choose, but I’ve tried a couple names over the years to see which ones fit. Sometimes I’ve had ones that I felt a real connection to, but it felt all wrong to get called it. It’s one of those things that can be a journey while you transition.
Also speaking from personal experience, the trans folks I know are delighted to explain why they chose the name the did. It’s not impolite at all to ask, just so long as it’s not the very first thing you ask lol.
I can see that. You’re trying out new ways to express yourself and you’ll feel like you got it wrong sometimes, so you revise it. That could be your voice or the way your walk or the style you wear or your name. You’re living as your true gender for the first time in your life, so there’s bound to be plenty of trial and error.
The downside was that the interviews were sometimes a bit awkward and you were supposed to use non verbal cues to get clues about someone lying or not. It was a tad too ambitious I guess, as even in real life you can’t really guess.
I can get the faces were awkward. My only complaint really though is the car chases. Because I’ll try to drive through something that I usually can in other games like a Chain Link fence only to be stopped dead in my tracks. Can be really frustrating when trying to catch someone
Well I never tried driving through a chain link as it would just destroy your car in real life and you might get really injured if the chain is solid enough 😅
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