This. And if you really want to amp up the psychological horror, have them go from creepy to scary very slowly. Start them off looking like normal dolls with only 1 thing off about 1 of them. Then slowly transform them over time.
This was a really good read, and I will definitely be keeping an eye out for any more you do.
The Jin-Roh reference? Fucking Chef’s Kiss!
One of my favourite movies of all time, not just anime, that film is SSS Tier cinematography and I don’t care if people think you shouldn’t use cinematography in reference to animation.
That was a fun review, I like the style you went for with it!
I played this back in the day on the 360, which didn’t seem to have the bugs you encountered. I recall having a pretty good time with it, and it was short enough not to overstay its welcome. The jumping mechanics and training for it were unique at the time, and I thought it was a nice twist on the WWII formula.
The lacking narrative (or at least, I don’t remember one, or any characters) hurt it, as it felt sort of like I was playing a multiplayer game alone at times.
I also thought it was neat how the sniper rifles were more accurate/less wobbly if you slowly squuezed the analog trigger, I’m not sure I’ve seen that elsewhere.
But yeah, good review, I’d honestly enjoy reading more from you.
It was a strange moment created by my accidental breaking on some game triggers. It was odd how easily and unintentionally I broke the flow of the level. I believe this was the only time in the game I needed to kill specific people as objectives.
lemmy.world
Aktywne