Silver Surfer for the NES is way harder than TMNT. It’s possible, though I’ve never done it, to beat TMNT. AFAIK , Silver Surfer is actually possible to beat, but basically no one has done it.
I’m not OP, nig NV is the best storyline in my opinion. the bugs are off the charts bad, I cant get out of goodsprings now without it locking up, so I can’t play. tried mods, memory fix, etc. gave up. but by far the best. left for dead, go seek revenge or go gamble your life away elsewhere.
I was hoping for his thoughts on Dead Money specifically, but I agree New Vegas has a great storyline.
It’s strange you haven’t been able to get it to work though, there are lots of stability and performance mods out there by now that combine to make the game fairly stable. The Viva New Vegas guide is a good place to start if you need direction.
Not OP, but Dead Money story is at least semi interesting. I didn’t have a hard time with the DLC due to my character being overpowered in Fallout 3, and going through most of the main story before splitting off into the New Vegas DLCs.
For both of you, I recommend a playthrough of Tale of Two Wastelands as it incorporates Fallout 3 into New Vegas’ better engine, and allows you to carry over your character from either or to the next game. By this, I mean you can even start New Vegas first, and then head to the Capital Wasteland. It makes more sense to do Fallout 3 first though, with the whole birthing scene in the very beginning of the game. :)
I’m enjoying Dead Money so far. I’m not having much of a challenge with the Ghost people, I either slash them with a knife or shoot them and they explode. So I’m thinking I might be a little too over leveled for it. Despite that I’m having fun exploring the villa and despite knowing I can easily take a ghost person in a fight, it still spooks me every time I see one. I’m a sucker for themes in my stories too and I like the theming of the DLC too (letting go, greed, and all of that stuff). It’s fun seeing different things embody that. .
The themes are great and I really enjoyed the atmosphere. There are parts of the gameplay I don’t like as much (and a bit too much backtracking through samey environmens), but I think it’s really cool how bold they went with how it plays completely differently from the whole rest of the game.
I have never played Destiny 2 and wanted to try it out one month ago. I asked on Reddit what to do as a free-to-play player to get a good insight of what the game has to offer.
The gatekeeping was unreal. They said unless I’m willing to dedicate hundreds of hours I should not even try and rather uninstall the game immediately. For sure they made it feel that new players are not welcome.
Playerbase toxicity was a harsh reality. The game story, even in the broadest sense, was hard to grasp. The new player experience in-game was miserable. I have no idea what their money making plan is. Live service games need new players to stay healthy.
Sounds like the community of every competitive (or coop campaign) multiplayer game I’ve ever been in. I prefer just to not play online multiplayer, I don’t have the time (or disposable income) to “git gud” enough to be able to even stand a chance against all the obsessed people who pour hundreds of hours into it in the first month and drive everyone else out.
It’s not gatekeeping, they were trying to save you. I still play from time to time and it’s… Not awful. But for a new player? I can’t even imagine. I’ve introduced 2 people to it and it’s several hours of explaining shit that bungo can’t be bothered to do. Then to kit yourself out to do anything other than basic strikes, it takes a shitload of grinding.
I had to scroll way too far down to find this. The open world and vehicle customization were ahead of their time. Supposed to be a super upgraded fan mod for the PC port coming that makes it pretty for modern systems.
lemmy.world
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