Quen and side step a lot during combat. Focus on getting sets of armor and weapons because they are better than whatever weird ass stuff you throw together from loot. So that means you’ll have to visit armorers a lot. Do not ignore Gwent. It can be fun. Pick one girl and do not romance them both. Make sure you make Ciri as happy as possible. A lot of quests are about choosing the lesser evil. So basically you’re setup to make a bad choice no matter what. Which makes it interesting honestly. This game is really interesting and rich in story. Explore everything. Have fun.
I like playing minecraft to relax a lot of the time.
One game mod I was always interested in was a game character with a life span.
Normally, you can play a game like minecraft in hard core mode … basically one life and when you die the game is lost completely. I see many hard core mode players who can make their game last months or years and in some instances, they’ve carefully crafted everything to the point where they are more or less protected from everything. They could play it indefinitely, at least within an actual human lifetime.
One Mod I’d like to see is to have a hardcore mode … but with a built in lifespan and an aging character. Give the character a lifespan of about 80 human years … a day in minecraft is 10 minutes I think … so here is my calculation …
Roughly 82 years can be broken down to 300,000 days … so if a minecraft day cycle is ten minutes of day and ten minutes of night - we multiply 20 with 300,000 and you get 6 million minutes, which adds up to a maximum of about 11.4 years of real human years of active game playing.
So an entire hard core mode game cycle would be programmed for a maximum lifespan of 6 million minutes or 11.4 years of playing time … but there is a catch.
Of course you could die by the usual ways of accidental death. But your player is spawned as a weak child character for the first 750,000 minutes (37,500 minecraft day/night cycles) - (which corresponds to the first ten years of human life) … don’t worry, you are born into a village that protects you, or at least tries to and you have to figure out how to survive by not being able to hold tools, weapons or use basically anything other than to eat whatever you can find and shelter in place.
A teenaged period could be programmed in for the next ten year cycle but we’ll just skip to full adult for now.
So starting at 37,500 minecraft day/night cycles … you automatically become an adult and now the game can start as usual. However a clock starts working in the background. For the next 3,000,000 minutes (150,000 minecraft day / night cycles) - this corresponds to the human ages from 10 to 50 - you are more or less a healthy normal adult.
After this point, your character requires more food and food doesn’t last as long in your system. You are also 30% slower, 30% weaker and you incur 30% more damage when hit (regardless of what equipment you carry)
The next stage is started after this period ends (this corresponds to human ages 50 to 70) … now for the next 1,500,000 minutes (75,000 minecraft day / night cycles) … your character ages again … you are now 30% more slower, 30% more weaker and you incur 30% more damage with every hit (regardless of what equipment you carry) … at this point your character is moving around 60% slower and can’t do much any more.
The last segment is the last ten years of life (from age 70 to 80) … 750,000 minutes (37,500 minecraft day/night cycles) … if you survived this long, you can now barely move and everything is dangerous to you again … like the first ten years of life. At this point, no matter what you do, if you achieve everything and stay safe to the end of the clock, your player just dies and the game is over without any choice.
I don’t know if anyone would enjoy that game or not … I’m not sure if I would either … but I would probably by excited about it at the same time.
I played a MUD once that had characters age. When you got older, it affected some of your stats. You wanted your cleric to be older because that benefitted wisdom and mana, but fighter types wanted to be young for the health bonuses.
There were equipment that modified effective age, and you could remort at max level to reset it. It was kind of cool, aside from the first time I was like “why is my HP Regen so low? Ooh my cleric is like 120 years old”
Sid Myers Pirates! Has the character age which affects stats too. I can’t remember if you can die of old age but I think at some point it forces retirement.
Hey let me show you my 11ish year long hardcore world. Isn’t that cool check this out and this….
Times up. You Died. World Deleted.
11 years of your real like literally wiped away with no choice in the matter. I can’t say there’d be none that try. But I can’t imagine that sitting well with many.
Same here … but I was imagining a gamer youtuber building an entire community around the life of a minecraft character … documenting everything they’re doing … near misses, near deaths, mine adventures … but mostly watching the character grow old … and the holding a funeral of sorts for the life and death of a minecraft character that a bunch of people would have followed for 11 years.
It would be like watching your favourite TV character or actor and the following their work over a few years and then realizing that they have to die and life moves on.
It’s not the typical idea of an ever lasting game with no end … it’s more an admission that these things come and go and we all have a finite lifespan.
I‘ve been playing it for like 12 hours so far, runs smooth on Deck, I’ve encountered no bugs so far, and I‘m not even in my first fall. If it didn‘t say early access, I wouldn‘t have been able to tell yet. I haven‘t regreted my purchase and it‘s honestly cheap even without a discount.
The camera scrolls so stupidly smooth it‘s a joy, played a bunch of pixel games lately and it‘s sadly not a given (Potion Permit and its random stutters and sudden CPU load increases).
I do agree that being closed source is a detractor to the game, but Stardew is also closed source. The comment, to me, implied that Stardew is open source, lol. The point seems orthogonal to a comparison critique of the inspiration game. Unless we are implying that games should be open source, complete, and available through other platforms generally and critique games from that point of view. I’m curious if there is any games that exist that fit that description? A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam? That would be a game to behold. Perhaps if the developers see this traction, they may choose to implement some of these ideas. I think the game looks cute. I’ll have to take a look.
A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam?
I don’t see plenty or any in there that match this
I’m going to be honest, you sound like a zealot. Uncompromising about your ideals about gaming, and any that don’t conform to it exactly are “not impressive” in your own words. I’m not opposed to libregaming, and everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest. This isn’t the '90s where you can go and create an open source game for everyone to enjoy and everything works out fine in the end. This is the age of artificial intelligence, which is already known to be scraping and stealing large amounts of copyrighted works from the web and using them in ways that are unknown. This unknown is actually quite damaging to the gaming industry as a whole, and even threatens the idea of Libregaming. worst case scenario, AI models get their hands on the source code for someone’s new game, and now, someone who has never programmed a day in their life can use an AI model to create the exact same game with no credit given to the original creator. That’s not that far-fetched in the current day and age. Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.
There are dozens of other reasons as well why it doesn’t work, but this isn’t really the time or place to explain it. I would recommend though that you remain a little bit more open to games that are closed source, because there’s a whole team working on mistria, it’s not just a solo developer. It’s their right to keep their game closed source as an indie developer. That’s totally their choice
Yeah… by these bizarre stipulations, there are few dozen games ranging from decent enough to poor quality that even pass the first hurdle of being “impressive”.
All i said is that a closed source, early access, available only through steam game that is presented as “one of the most impressive games I’ve ever played” is far from being impressive. You sound like a bigger zealot for reply like that honestly.
everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest.
You should try them, they all work perfectly and are free to try.
Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.
“It is also one of the best-selling games of all time, selling 30 million by 2024.”
Poor devs, it would really be bad if someone compile his own version of the game instead of pirating binaries.
Lemmy devs should follow suit and close source their platform not to feed AI.
Ah yes, closed source, such a dealbreaker, as if 99% of the other games weren’t.
Don’t get me wrong, I have nothing against open source games, it’s just not a viable monetization strategy for most projects, and people gotta eat. There’s reason why most open source games are either passion projects or old games that have been open sourced simply as an act of kindness towards the community since they generate pretty much no revenue.
I think for many content heavy games, an open source engine and copyrighted content could work financially. Someone would still have to buy the game, but the game mechanics and platform support can be enhanced and engine bugs fixed by the community.
I could see that being a thing, but the line between the engine and the game itself is a bit blurry in this context. Copyrighting just the assets and content would often not be enough. There will always be a good chunk of game code which isn’t strictly part of the engine but under this model should remain closed source, otherwise people could just bring their own assets.
Frankly I’d be satisfied with companies open sourcing their games after they stop supporting and/or selling them, mostly for preservation and all that. I think that would be a great middle-ground.
Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.
Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine or some specific scripting.
Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.
IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.
This is just somewhat of a wishful thinking, not a requirement or whatever.
And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)
Just open sourcing the actual engine wouldn’t do much. At best, you’d be able to make it work on newer hardware if problems arise, or port it to other OSs. Great stuff, but not enough when it comes to improving the game, preserving multiplayer, and so on.
There’s a great amount of scaffolding on top of the base engine that any moderately sized game implements, be it through scripting or native code. That’s what I meant by the line between the engine and the game being blurry. If you want to make meaningful changes to the game, you need access to that framework portion, but releasing it would allow for easy reverse engineering of everything else. It’s a difficult balance to achieve.
I am thinking of OpenMW for instance. Through reverse engineering, they where able to create an open source engine that runs the game with modern features. You still have to own those games in order to play the original levels/content.
Sure for games, which are game mechanic driven there is difficulty in separating if from the content, but in many content heavy games, it is more about the world, explorations, the story, characters etc, than the just the runtime, rendering, physics etc.
In many games the big chunks of the engine is sort of source available already, because they are written in a scripting or managed language (.Net or Java).
Making the stuff that isn’t written in such a language available to the player as well, would be great. Because that would lessen the reverse engineering burden of modders. And the next step would be to open source parts of it.
The reasons for this are the same for many commercial products to use open source lower levels of their software stack and open source their common code as well. Improving your own product by cooperating with others would be great in gaming as well.
You can charge for your software even when the source code is available and you can get away without paying even when the source code is not available.
If you make something just to bring food into the table following market strategies and relying on nasty business models, no offense but allow me to dispute someone claim that your work is some of the most impressive.
Yours is a flawed, extremist view.
How impressive something is has nothing to do with whether or not its source is available. What, if they release it to the public it suddenly becomes impressive?
You can disagree with the method of distribution, but it doesn’t affect the quality of the game.
Piracy being a thing isn’t a strong argument for open sourcing everything, since the barrier of entry is higher than you may expect for non technical people, a barrier that would definitely be lower if any game was freely available and compilable by anyone. Someone will make a free, one click installer, guaranteed.
Now, can you charge for open source software? Definitely.
Will it generate significant revenue in most circumstances? No.
Open source software relies on two methods for funding:
People’s good will, through donations
Paid enterprise licenses and training
The former isn’t something one can stably rely on, the latter just isn’t applicable to games.
Again, that model can work for some high profile projects, but in the vast majority of cases, it won’t. Especially not for games.
One can make works of passion and still want to be compensated, that’s what artists do and games are a form of art. You clearly never had to put food on the table with the art you make.
Your vision of everything being open source is a utopia. A noble idea, for sure, but reality is much more bleak.
You’re absolutely not alone. Someone just pointed at me from the depths of a pool. Actual creeps down my back, something I haven’t felt since silent hill 2
Edit- finished it in about 3 hours. Top notch sound design, high quality visuals, interesting and unsettling levels… it’s everything you expect. Chapter 1, 2, 5 get seriously high marks from me. Someone described it as a museum game though, and yeah - kind of is. Overall held my attention, I took lots of screenshots, and it made me feel something. Good game.
And though shalt always immediately splurge for any Pro or limited edition on the market and dump your old console as soon as possible to minimise losses - PlayStation 5:5
My partner and I 100%ed Class of ‘09 and it was horrifyingly hilarious. It’s crunchy and offensive, in a self-aware kinda way like ‘00s 4chan before it became… actual bad shit instead of shitposting badly. If that makes sense.
Some of those old games from the NES or even into the SNES era were just outright impossible. IIRC there was a Dennis The Menace game didn’t have the final boss ready for the publishing deadline so they just put an impossible jump just before it so players couldn’t get that far.
If you want a more realistic (mechanics mainly, better graphics too but still blocky) and survival focused game, vintage story is great. It’s meant to be very realistic (mechanics, not graphics) so it’s a very different play style than Minecraft.
Need storage? Make a reed basket with 8 slots and doesn’t help food preservation, or make a ceramic storage vessel with 12 slots that decreases rate of food spoilage. Manually build clay storage vessels voxel by voxel, put it in a pit kiln, cover in dry grass, sticks, and firewood and let it cook for an in-game day then you’re good to go.
Food? Better hunt, fish, and grow crops. Make soups, stews, jerky, etc - better make sure you have a cellar with sealed jars of food for the winter though. Also need to balance soil nutrients for crops to grow well.
Leather stuff? Have you to kill animals, skin them, get pelts, soak in limewater/borax and water solution in a barrel, scrape them with a knife, soak in weak tannin then strong tannin (made by soaking oak or acacia logs in barrels of water), then you finally have useable hides.
Charcoal? Have to get a bunch of logs, cut them into firewood (crafting recipe so this part is quick), make a 2x2x2 to 11x11x11 hole and fill fully with firewood, light a fire on top, cover, and wait a day. If it’s not fully covered you’re just left with a bunch of ash instead of charcoal.
Metal tools? Have to get the ore/nuggets, melt over a charcoal or hotter fire, pour into ingot mold, hammer and clip it into the desired shape, cool in water. Want to carry something hot by hand? Better have some tongs or you’ll take damage.
Trying to cook inside? Smoke can build up if you don’t have a chimney - and your fire can go out if it’s raining and the chimney is straight down.
Everything takes a lot more work than Minecraft because it’s meant to be more realistic - but there are so many mechanics that it’s a ton of fun to learn and complete stuff. My current playthrough I’m still sifting sand to get enough copper nuggets/items to make a pickaxe to mine some copper ore to make more tools, but I have a nice little stash of vegetable and meat meals stored in crocks in my hole-in-the-ground cellar/bedroom. Still need to get around to making an actual shelter and cellar, but I want a pickaxe first so I can make a nice sized cellar to preserve food through the winter.
Sounds a lot like the TerraFirmaCraft minecraft mod. Actually, after some light searching, it seems Vintage story was inspired by the Vintagecraft mod which was inspired by TerraFirmaCraft.
Hey, if you feel it’s distracting from other content in c/Games, then I’m all for a new community. For now, though, this is the most appropriate place to share this kind of stuff.
I dunno about other people who post screenshots, but my intent is to start discussion about the games I’ve been playing. And I feel a community centered on discussion about games is the best place to do that.
I’ve been meaning to post my own screenshots for a long time now, but once I finally got around to compiling a bunch of good images, I noticed another member had just started their own daily posts mirroring yours.
So… at the risk of looking like a second copycat poster, I figured I’m gonna go ahead and post anyway. I’m not planning to tie myself to a rigorous daily schedule like you and the other guy, but I’m still going to number mine so I can keep track of how many I post. And to let others know there’s a series of these that they can track down if they like. I enjoy discussing the games I play, so I figured this is a good way to introduce the discussion to the gaming community.
If a new community opened up just for game screenshots, I’d definitely move my posting over there. Lemmy is still a relatively small community compared to Reddit, so if people are irritated with c/Games getting cluttered with daily screenshot posts, I could understand them wanting to isolate the content elsewhere.
Yeah. I definitely get that sentiment. Luckily it seems like people enjoy sharing screenshots. I’m on day 60-ish and there’s only two people I can think of that were outright unhappy with my posts. Even then one of them was just some guy saying “I can do better”.
I’d redirect my posts elsewhere though if there was another place to do it and the mods stepped in and said “Hey. Can you move these elsewhere? We don’t want them.”
Maybe a megathread? I’d be a bit sad to let my daily posts go but if the mods would rather these things get sorted or moved somewhere else I totally get that
lemmy.world
Ważne