lemmy.world

Zink, do games w Steam Deck Gaming News

Excellent post! Any time I see one of these from you I’m going to upvote and comment just in case it gets it onto more screens.

I still haven’t tried the steam deck, but it seems like such an awesome system. I won’t be in the market for one any time soon but maybe by the time I am, there will be a Deck 2.

pandamac, do games w Steam Deck Gaming News

I almost never comment but this was a really good post. I wouldn’t say it’s odd at all! Thank you for writing it!

Adalast, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

I haven’t seen anyone mention Dark Cloud. Love that game.

zib, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

Not a game I’ve seen mentioned much, but I would recommend Whiplash if you like dark humor and 3D platformer action games.

kemsat, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

Games did teach me about diminishing returns though

hazl, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

They said we’d never have consumer tech that could white clip in real time but look at us now.

prinzmegahertz, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

I would argue that late SNES era games look far better than their early 3d era follow ups

ShaggySnacks,

Late 16 bit games had to lean into distinct art directions which allowed them the stand the test of time.

Jestzer, do games w Day 227 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots

Good luck finishing it up and redoing that level on CE! Note that the pelican (pictured in this post) is the vehicle that is typically used to transport marines. You were driving a falcon.

There is an easter egg on that level that lets you drive a pelican, though!

https://lemmy.world/pictrs/image/bb90bbce-919a-433c-8c18-c34c19ce2efa.png

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Somehow i managed to cheese the Halo CE one. What i think happened was that the conditions to check are just checking if the level is beat with Anti-Cheat on, and then just checking what the highest difficulty done is (with anti-cheat not included in the equation). I recently have been playing with one of my younger siblings through the entire Master Chief Saga and we’ve made it through CE and half of 2, so i’m assuming that ticked the boxes for Condition 1. So as of today my Halo MCC service record says i have played through the entirety of it on legendary!

Damn on the Falcon though. I have have just recently started being able to tell ghosts and banshees apart. Me and my friend had to come with a whole ass mnemonic device for it (“ghost goes on ground”). I’ll definitely have to go back and look at the Pelican Easter egg though. Halo has had some of my favorite Easter Eggs to date.

dragonlobster, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

I don’t mind the graphics that much, what really pisses me off is the lack of optimization and heavy reliance on frame gen.

2ugly2live, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.
@2ugly2live@lemmy.world avatar

I feel like we won’t be able to see the difference until a couple of years, like CGI in old movies.

ICastFist,
@ICastFist@programming.dev avatar

The generational leap from PS3 -> PS4 wasn’t that significant already, and that happened more than 10 years ago. The biggest difference seem to be lights/shadows and texture size, the latter of which balloons game size and can tank performance

PlexSheep, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

To be fair there isn’t just graphics.

Something like Zelda Twilight princess HHD to Zelda Breath of the wild was a huge leap in just gameplay. (And also in graphics but that’s not my point)

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

Idk. Breath of the Wild felt more like a tech demo than a full game. Tears of the Kingdom felt more fleshed out, but even then… the wideness of the world belied its shallowness in a lot of places. Ocarina of Time had a smaller overall map, but ever region had this very bespokely crafted setting and culture and strategy. By the time you got to Twilight Princess, you had this history to the setting and this weight to this iteration of the Zelda setting.

What could you really do in BotW that you couldn’t do in Twilight? The graphics got a tweak. The amount of running around you did went way up. But the game itself? Zelda really peaked with Majorem’s Mask. So much of this new stuff is more fluff than substance.

PlexSheep,

What? Botw was awesome! There was so much to explore, the world was interesting, the NPCs are good, and so on. Oot and Majora’s Mask are both amazing too of course, but botw is a modern masterpiece.

camr_on, do games w Day 227 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
@camr_on@lemmy.world avatar

God I fucking love reach. 4 person LASO in reach was one of my favorite gaming experiences ever

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m looking forward to doing LASO with my friends, i’ve already got two of them recruited to help. The customization of your character sticking to your Noble Six definitely makes it more fun too. So instead of 4 master chiefs or Master Chief, Arbiter, and two Elites, it feels more like it’s actually you and your friends.

camr_on,
@camr_on@lemmy.world avatar

Make sure they know what they’re in for lol. We were stuck at the spire at the end of Tip Of The Spear for at least 2 hours lmao. Nobody can quit

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

For sure lol. I’m definitely the calmest out of my friend group and I think even I would get a little ticked off at the game if we had to restart a whole level. So definitely making sure the friends I recruit to help know what they’re getting into

parlaptie, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

There’s no better generational leap than Monster Hunter Wilds, which looks like a PS2 game on its lowest settings and still chugs at 24fps on my PC.

upandatom,

Could’ve done your research before buying. Companies aren’t held to standards bc people are uninformed buyers.

parlaptie,

Never said I bought it. Why would I buy a 70€ game without running the benchmark tool first?

I just still find it ridiculous that it looks and runs like ass when MH World looks and runs way better on the same PC. Makes me wonder what’s really behind whatever ‘technological advancements’ have been put into Wilds. It’s like it’s an actual scam to make people buy new hardware with no actual benefit.

Ibaudia, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.
@Ibaudia@lemmy.world avatar

I don’t understand why developers and publishers aren’t prioritizing spectacle games with simple graphics like TABS, mount and blade, or similar. Use modern processing power to just throw tons of shit on screen, make it totally chaotic and confusing. Huge battles are super entertaining.

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

The dream of the '10s/20s game industry was VR. Hyper-realistic settings were supposed to supplant the real world. Ready Player One was what big development studios genuinely thought they were aiming for.

They lost sight of video games as an abstraction and drank too much of their own cyberpunk kool-aid. So we had this fixation on Ray Tracing and AI-driven NPC interactions that gradually lost sight of the gameplay loop and the broader iterative social dynamics of online play.

That hasn’t eliminated development in these spheres, but it has bifricated the space between game novelty and game immersion. If you want the next Starcraft or Earthbound or Counterstrike, you need to look towards the indie studios and their low-graphics / highly experimental dev studios (where games like Stardew Valley and Undertale and Balatro live). The AAA studios are just turning out 100 hour long movies with a few obnoxious gameplay elements sprinkled in.

drislands, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

The problem as I see it is that there is an upper limit on how good any game can look graphically. You can’t make a game that looks more realistic than literal reality, so any improvement is going to just approach that limit. (Barring direct brain interfacing that gives better info than the optical nerve)

Before, we started from a point that was so far removed from reality than practically anything would be an improvement. Like say “reality” is 10,000. Early games started at 10, then when we switched to 3D it was 1,000. That an enormous relative improvement, even if it’s far from the max. But now your improvements are going from 8,000 to 8,500 and while it’s still a big absolute improvement, it’s relatively minor – and you’re never going to get a perfect 10,000 so the amount you can improve by gets smaller and smaller.

All that to say, the days of huge graphical leaps are over, but the marketing for video games acts like that’s not the case. Hence all the buzzwords around new tech without much to show for it.

jj4211,

Well you can get to a perfect 10k hypothetically, you can have more geometric/texture/lighting detail than the eye could process. From a technical perspective.

Of course you have the technical capabilities, and that’s part of the equation. The other part is the human effort to create the environments. Now the tech sometimes makes it easier on the artist (for example, better light modeling in the engine at run time means less effort to bake lighting in, and ability for author to basically “etc…” to more detail, by smoothing or some machine learning extrapolations). Despite this, more detail does mean more man hours to try to make the most of that, and this has caused massive cost increases as models got more detailed and more models and environments became feasible. The level of artwork that goes into the whole have of pacman is less than a single model in a modern game.

Squizzy,

Graphics are only part of it, with the power that is there I am disappointed in the low quality put to rrlease. I loved Jedi survivor, a brilliant game but it was terribly optimised. I booted it today and had nothing but those assest loading flashes as walls and structures in my immediate vicinity and eyeline flashed white into existence.

Good games arent solely reliant om graphics but christ if they dont waste what they have. Programmers used to push everything to the max, now they get away with pushing beta releases to print.

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