You’re grossly overestimating what mobile tech was capable of in 1998. The dreamcast had enough power to play an mp3 but the VMU definitely did not. On top of that, the VMU only has enough storage space for a little over 6 seconds of music at 128kbps. Even if the Dreamcast could (very very slowly) rip CDs to MP3 , you still had no where to save the data.
No shit the VMU as it was isn’t capable of MP3 capabilities. Not sure how crazy tech advanced you think mp3 players were in the beginning, the simplest mp3 players didn’t even have a screen, they were plug n play with direct drop file library- no software required and ran on a single AA battery. Also not sure why you think the disc reader wasn’t fast enough. Most people were happy to spend 2-3 hours ripping and burning a music disc. I think you’re comparing it to modern day expectations.
The Dreamcast came out in time where people were happy with any tech that was dual purpose and any that was cable of multiple functions received huge attention.
Here’s Sega’s VMU Mp3 player prototype: not saying this specific one would have been the one, just saying it’s capable.
If the Dreamcast didn’t get discontinued in early 2001 then sure, it’s possible they could have released an mp3 player vmu. We don’t even know if the TGS prototype was a functional unit or just conceptual mockup. Either way, it would still be a case of too little too late.
When I said it would rip CDs very slowly I was referring to the processing speed, not the drive speed. Comparable processors of the time would encode at about 0.6-0.8x speed depending on the encoder used and I doubt the average consumer would want to spend 2 hours to encode a single CD worth of music on their dreamcast.
Unlike the Gamecube and Xbox, which used DVD-like discs but just weren't licensed as DVD players (though Xbox later sold a "DVD Playback Kit" meant to cover licensing fees), Dreamcast's GD-ROMs were closely based on standard Compact Disc technology, just with dual-layer discs.
Upgrading the hardware would've increased costs considerably, GD-ROMs were meant to be a lot cheaper than the still very new DVD technology. Tech that did get cheaper by the time the PS2 hit the market nearly two years later, but Sega wanted to be early.
If there is anything I’ve learned from the grand history of the console wars, it’s that they play by highlander rules ** there can only be one!** or more precisely there can only be two plus Nintendo who is a separate entity and irrelevant to console discussions. Xbox and Steam Deck is about to fight to the death just like Sony killed Sega.
It’s always been a very ugly game. I never expected that to change… but games are a lot more than graphics. Minecraft still looks like Minecraft, after all.
I wouldn’t say “very ugly.” I think it looks fine, especially for a game that’s been in development for 11 years.
It has a lot of jank, but considering what the game does, I think it does it exceptionally well. Especially considering you can pretty much count the number of open world, randomly generated zombie apocalypse games on one hand.
This appears to be a farming plot that a player has buried into the terrain. Due to limitations in the engine, the terrain renders weirdly when it’s deformed this way. This creates a weird sort of edge in the terrain, which appears to be made of dirt, stone, and grass
My issues with 7D2D are countless but the shitty terrain isn’t one of them. I love the way you’re able to destroy and shape the obviously polygon terrain in that game.
It doesn’t look great while you’re doing it but it doesn’t take anything away from the experience.
A group of Hololive Vtubers played it recently, and I noticed how some things appeared good while other worse, I guess it comes with such a long development time.
7 Days to Die has a terrible problem with the devs not knowing what they want to do with the game. All they know is that the players are doing it wrong.
I never expected graphics to improve honestly. Plenty of good games out there that have been in development for a long time and look like old games, like Project Zomboid.
I was gonna come here to comment that PZ has been in early access for damn near 13 years. Hundreds of thousands of people already have hundreds to thousands of hours played on it. There are thousands of mods to change the way the game plays.
Honestly, as long as the collision lets you walk over it smoothly without getting caught in the gap between the terrain and the object, I think this is fine. Having it flush or overlapping would probably lead to z-fighting or other weird collision bugs.
It’s like people have completely forgotten the sheer volume of great games made before graphics like this would have been the best ever. Some of the all time classics use ASCII art for christs sake.
If this is your lead out, the biggest, baddest, most serious complaint you could come up with, must be a pretty solid game at worst.
What’s wrong with these graphics? Is it supposed to be a high fidelity graphics game? These look good enough to drive a good gameplay. Idk about the game and you told nothing of the sort so I can’t give any opinion on it.
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