It feels like only a few weeks ago that i started posting screenshots. It’s hard to believe i’ve played through two large games in such a short amount of time. 100 days really feels longer than it actually is sometimes
I just started their new Cursed expedition today after trying to get around to it. After not playing for a few months it already feels like i have so much new stuff to do. I really appreciate that they didn’t give up on it.
This is equally as infuriating to me as the rising cost of stamps. 😐
If you are going to pretend to have scruples then at least pretend to have standards, or dignity for that matter. 😂 If you are so involved (even in the most modest terms) in the ecosystem of predatory games like World of Warcraft, to the point that you are even tenuously aware of news relating to them then you deserve all of it.
People will buy it. And then they will wonder why content quality declines and more and more micro transactions appear in a game they bought and pay subscription for.
The capitalism will always look for the easy route to even more money, and monkey brains with need for status symbols will follow.
Well it’s likely, the expeditions make everyone go to the same spots and this one is particular is supposed to be done without hyperdrive, so everyone is going to visit the same 5 systems and their planets.
I’ve been playing mostly expeditions for a while (on PS4, occasionally VR : on a non-pro PS4, this is rough). I am getting a PC VR headset soon so I am waiting for that to double dip and make a clean save again.
Good thing is there are ways to unlock past expedition rewards on PC. I’d have no way to transfer them otherwise. They need to stop this limited time FOMO bullshit. I understand why the old expeditions themselves can’t be maintained but there should be ways to get the unlockable stuff.
Physics based rendering. Basically good texture shaders that work like materials work in the real world. Since that has been developed artists working with computer graphics in movies and games more or less don’t have to worry about making something look realistic.
Every texture has values for color, reflectivity, subsurface scattering, fresnel, roughness and probably a ton more values I forgot. That gives you everything real light does when hitting a surface.
I think Wreck it Ralph was one of the first movies to use the techniques. I remember reading something to that effect alongside tutorials on how to get PBR into Blender. I think it took very little time for PBR to get into basically every graphics software. And nowadays when you buy textures they all come with different textures to set the correct values for PBR.
This was an absolute scourge on gaming in the 2000s. I remember when gears of war came out on PC and the most popular mod simply removed post processing effects from the game. It instantly went from poop brown to James Cameron Terminator 2 judgement day Blu-ray edition levels of teal.
I think the teal was better TBH.
Remember when uncharted came out on the PS3 and there was a feature in the menu called “Next-Gen mode” that just put a brown filter over everything?
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