It introduces a modular magic system, where you learn spell components and make your own spells. Eventually your magic gets powerful enough that you don’t need most tools. It also adds rituals, familiars, enchantments, and some automation.
I really like that instead of introducing a lot of extra fluff, it utilizes underused Minecraft ores, mainly gold and those purple crystals.
Still strolling through my snails pace playthrough of RDR2, haven’t left chapter 2 yet and mostly been doing side stuff, hunting fishing and completing challenges. Looking for a damn badger and beaver but can’t find either anywhere.
I also wish RDR2 had the same fishing minigame as FFXV. Not that it’s terrible, but I wish it had the same depth. That game had the best fishing minigame I’ve played, almost worth the price of admission for that alone.
Nice. I saw people saying to do as much open world as you want and savor chapter 2 so I did just that. I’ve now got the White Arabian horse and the Legend of the East Satchel (amazingly useful), I’ve settled on my favorite guns and modded them up. I still have yet to complete all legendary hunts and fishes, but I was ready for a break in the grind so I’ve finally moved into Ch. 3
Sounds like what I’ve been doing, too. Finally found a badger yesterday for the satchel but still on the hunt for some other assorted animals. Sadly I think I’m locked out of some stuff because I killed the legendary bear as part of the story quest so the pelt despawned before I unlocked the trapper. Currently trying to plow through some gambler challenges for the gear, it might actually kill my enthusiasm though. And I’d like to combine them with some Bandit pieces but I’ve been hesitant because I am playing high honor.
The White Arabian seems great, im personally going back and forth between the Warped Brindle Arabian and the Tigerstriped Bay Mustang (was hell to acquire) for horses.
Not having an N64 or a copy of that game stops me.
This and the other WWE games on N64 is why I went through so many controllers… A lot of them had you spinning the stick to get out of stuff and it would wear down the springs until the stick was worthlessly flaccid. 😩
I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you’re near a hostile mob.
The games where the music is just a combination of things based on what’s going on, however, are fucking dope as hell. It’s not something I see (er… Hear) all that often though which is disappointing.
It’s awesome when you notice that you can affect the music that’s playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just “the music is this now because you’re fighting.”
Alternating between playingRDR2 for the first time and fine-tuning the mods I’ve got installed. Really enjoying my time so far, but Jesus this game is just impossibly large. I’ve got something like 40 hours in the game and still haven’t unlocked fishing. I get that they don’t want to overwhelm you with mechanics but gimme my damn rod already!
I’m super impressed with the visuals, too. I guess it’s no coincidence it still is used for benchmarks. I finally have a PC capable of maxing it and it puts many more recent releases to shame despite being over 5(!) years old now.
I also wish I hadn’t gotten the ending spoiled for me way back. It’s still a great experience, but I’m sad I’ll never get to experience the impact it would have had if I was not spoiled.
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