Tbf, not a lot of game companies priorities optimization. That’s why you’ll have 50 GB + games look good on devices with better specs.
Edit: I want to specify this isn’t really defending Nintendo, but more defending the idea of lighter games, with more artistic direction, better optimization and not just a focus on “realism”
It is quite impressive how many games can run at all in the Switch let alone be optimized for it.
I imagine either Nintendo did a good job supporting third parties for the hardware, or the money was so damn profitable that third parties were willing to shell out the money to find outsourcing that could make it run.
The switch is the only console we currently have, but it does some games very well! Balatro seems the same on desktop as on switch, but that is a card game. Dave the Diver also does well on the switch!
I’m an expert in game design and economy design (+10 yr experience professionally).
You do this so that health doesn’t feel rare. The same thing with ammo. If you don’t drop ammo for weapons, even when the player is full, the player may believe ammo is rare, hoard it, and not shoot. So if you want to incent players taking risks, you drop health and ammo, even at full, so the player feels they can experiment.
This was noted in the GDC talk for Ghost of Tsushima: they do step on the drop rates when you’re low to give more than usual, but they don’t do the reverse (e.g. give you none at full) because they found, in play testing, players hoarding ghost tools (and therefore didn’t use them) unless the player believed a bunch was available.
Seriously, I go in to a boss fight and spend minutes hacking and dodging with basic attacks and combos, then watch GDQ and they use a couple items and then cream the boss in two combos…
That game is not hard at all, just insanely punishing for little mistakes. Mistakes like… not using consumable buffs…
I despise games made to be frustrating for all except the intended play style. Dark Souls games are at the top of the list for games that aren’t simply misbalanced, but designed by cruel idiots.
Also you can somehow carry 15 different weapons and 10,000 rounds of ammunition plus grenades, a knife, a flashlight, and even a BAZOOKA…but not extra health packs.
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