lemmy.world

Anticorp, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

New expectations? Lol. These were always the expectations!

Invertedouroboros,

That’s what I don’t get. These are expectations that I’ve had for years. The indie space has kinda proven that creativity will take a game a hell of a lot farther than cash ever will. With few exceptions I simply don’t buy AAA games anymore because honestly I just don’t expect the same level of effort will be put into making them.

GreenMario, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Wizards of the coast paid $0 to fund this game, that’s why it says Larian in the publisher field on Steam and not WoTC or Hasbro.

Fylkir,

Although they probably got some good sweet Nvidia dollars.

Atomic, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Why are they getting so much attention for it?

Nintendo does the same with BoTW and ToTK. Long dev cycles that releases a functional game without micro-transactions.

FromSoft does the same with most of their games. Where people actually beg them to release DLCs.

But no… it’s Larion they seem to go after.

Nintendo is huge. FromSoft has their own cult. But Larion? What’s can they blame there? Nothing. Most big studios that bitch about this is larger than Larion. Maybe because they are more scared that if Larion can do it. There’s no excuse anymore.

CaptPretentious,

I think it’s due to the little guy making a huge wave that other people don’t feel they’re “allowed” to make. These other devs work on “AAA” companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn’t need microtransactions, doesn’t need to sell millions of copies to be considered a success, and isn’t just a copy paste of the previous game with a handful of modifications made to slap a new “FOR SALE” label on it…

Goronmon,

But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison.

Larian is similar in size, if not significantly larger, than Bethesda when they made Skyrim.

Gogogadget,

Less established though. I'd say that Larian wasn't on most gamers' radar until Divinity Orginal Sin 2.

Misconduct,

Even then I feel like they were too underrated for their obvious potential. I’m glad the studio is fully in the spotlight now. With so many shitty companies out there it feels like they earned and deserve it. Now we just have to hope they don’t fall to temptation and turn to crap like so many others

Syo,
@Syo@kbin.social avatar

"AAA" in price tag only.

(Content may vary. Please purchase premium battle pass to see more details.)

Atomic,

You’re not referring to Larion as a small indie studio right? They are not a small indie studio.

AdmiralShat,

I personally think this is because gaming journalism isn’t real journalism. They don’t actually care, they just want clicks and perceived relevancy when people repost their tweets to reddit

Asafum,

“They don’t actually care, they just want clicks and perceived relevancy when people repost their tweets to reddit”

Kinda sounds like real media to me then lol they all suck if they’re major corporate media.

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

A lot of journalists do care, but they also have a job to do and a boss that tells them which articles to write.

Like I don’t care about whatever business my company is competing in, but I’ll keep working for them because they pay me.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

but I’ll keep working for them because they pay me.

That’s just it, you can move to a different company that has a better working situation in environment. You just have to be a brave enough to fight the inertia that keeps you where you’re at.

And in fact, if you want your salary to steadily increase over your career, you’re supposed to move from company to company every couple of years.

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

Yeah I’m thankful to have got that advice pretty early in my career. Generally get itchy feet around 3 years now.

FeelsGouda, (edited )

I think the “problem” for those people is that the game broke out of its bubble. nintendo, from soft and also larion up until now all had their own bubble of fans. Larion broke that mold and even people who have nothing to do with the genre celebrate it.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Critical mass has been achieved.

assassin_aragorn,

There was plenty of distaste for Elden Ring when it came out – devs at Ubisoft I believe ridiculed how the UI wasn’t informative and such.

I think AAA studios are terrified because they’re seeing just how much consumers value quality over quantity and MTX bullshit. Games that should be in self contained bubbles are now hitting mainstream and becoming absurdly popular.

CheezyWeezle,

Lmao Ubisoft of all folks should shut the fuck up about UI, they are literally the source of the meme about cluttered and overly complicated UI. If Ubisoft is complaining about a UI I have to automatically assume it is a good UI.

Also, if AAA developers have been paying attention for the last decade, they would know that consumers have valued quality and shown disdain for MTX since MTX started becoming pervasive. MTX overall can generate a lot of revenue, but it isnt sustainable, hence why there is always some sort of FOMO characteristic included with the MTX system, making things limited time and constantly shovelling low effort “new content” to fill out the MTX system.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

They’ve been working for almost a generation now on changing the mindset of gamers as to what they should expect from a game, and here comes a really good game from a little known studio doing exactly what games used to expect before the mind changing was attempted.

Blackmist,

Most of the Sony exclusives are the same. God of War, Spiderman, Ghost of Tsushima.

Just solid AAA single player games, no nickel and dime bullshit.

Every F2P model is predatory as fuck, and relies on taking advantage of whales over a prolonged period.

Not_Alec_Baldwin,

…but I paid full price for D4 and still got a half baked game with an invasive in-game shop.

GenericUsername28,

I’m as frustrated with D4 as the next guy, but I’d hardly call their in-game shop invasive. Their MTX has been minor and cosmetic thus far. There are far better examples including one within the Diablo universe.

Not_Alec_Baldwin,

The shop had an un-clearable red alert notification any time they released a new skin for your character chat.

The only way to clear it was to open the shop and scroll to find the new item and click on it, opening the store page. Then when you backed out it would go away.

You had to do this for every single item that was released.

Maybe I’m neurotic or autistic or OCD or all three but those stupid red alerts trigger me and I need to clear them all to keep playing the game.

I don’t even want the fucking store in my game. Give me an option to turn it off for fuck’s sake.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

While not exactly their in-game shop…

gamingideology.com/…/diablo-iv-unleashes-player-r…

Blackmist,

Not to victim blame, but if you looked at everything Blizzard have done over the last 10 years, and thought “maybe this one will be different” then perhaps the problem is you.

Not_Alec_Baldwin,

Not to X, but…

[Proceeds to X]

CosmicCleric,
@CosmicCleric@lemmy.world avatar

[Proceeds to X]

Sometimes, if the subject is important enough, you just have to X.

hglman,

Sure but don’t lead by saying you are not going to do x.

ruckblack,

I don’t think this comment really deserved this discourse, it seems pretty clearly tongue in cheek to me.

Not everything needs to be so dire.

Wilibus,

Don’t forget the battle passes.

Not_Alec_Baldwin,

Ironically I’m less concerned with battle passes as long as they don’t sell power. The actual mtx itself doesn’t bother me, I’ve easily spent hundreds in path of exile. But I prefer to enjoy the game first, and then at some point decide that I want to support the devs, and then maybe I buy something.

Wilibus,

Yeah it blows my mind how much I’ve spent on league supporter kits as well. Not sure if it is because I enjoy the game or I respect the business model.

I’m not against battle passes, but there are plenty of examples of how they fall under the predatory monetization category. Not selling power is hardly a justification that they aren’t unethical.

Hudell,

I realized I had overdone it when two weeks in they were going to send me a free hoodie shipped from a different continent.

At least I ran out of things to buy there.

msage,

Dota 2 did it really well, it was and still is an amazing game, and you couldn’t pay to get any gameplay advantage.

I sank a lot of money into it just to support such system.

bonfire921,

I agree with you, thing is: Nintendo produces Nintendo exclusives, so it doesn’t affect the gaming space as much as other games might

CoolBeance, (edited )

The lesson here is you can trust most big Japanese publishers/developers and it’s the opposite for American/European ones. Christ, Death Stranding was almost ruined by all the “subtle” product placements they put

chickenwing,

Kojima got away with his product placement in mgs3 because nobody in the west knew calorie mate was a real product lol.

dudewitbow, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

If devs actually think all 800k active players + the ones who pirated it all play DND, then they have another guess coming. Most of them probably have never touched a Handbook

Four_lights77, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Maybe we need to update the nomenclature. Software with loot boxes, pay to win mechanics, predatory gameplay loops, and storefront-first design should now be called “casinos”. They should have disclaimers about gambling and addiction in their load screen, have age restrictions, and should be forced to institute limits on what can be spent in a certain time frame. Feature-complete software with zero storefronts of any kind would be allowed to brand themselves as “games”.

RegularGoose,

Better idea: just make that shit illegal.

MindSkipperBro12,

That’ll happen when pigs fly.

Hell, when customers actually learn to have some self respect for themselves.

Xanvial,

I guess pigs fly in Belgium and Netherlands

MindSkipperBro12,

Fair but let me make a vain attempt to save face: Did that actually make an impact in the industry, given they’re small countries with not much customers.

Xanvial,

Not really for now, most games usually just skip releasing in banned countries. But let’s hope EU will adopt this in near future

RegularGoose,

It’s not always about making a big impact. Sometimes you just need to set an example.

LegionEris,

Oohh. I like this. I’ve been bothered by the rise of gambling in different packaging in the world over the last decade. We really should be acknowledging that gambling is different from gaming, separating them meaningfully. Are toy department shelves still full of child gambling reandom toy bullshit too? I haven’t had reason or opportunity to pay attention to that for a few years.

Four_lights77,

I’m not sure about toys, but watching my son grow up with app stores has made me very aware of how so called “games” have been monetizing our children makes me want some real legislation and restrictions on what is legal to market to children. The “idle” category of games is just egregious. They’re a flimsy and thin veneer of game painted over a bank machine. AAA is not much better - they just have more complicated routes take your money.

HellAwaits, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Honestly, this kind of pleading from the other AAA developers is just making them look pathetic. Yes, it’s reasonable not to expect BG3 for every AAA games, but it’s not because of time and money, but simply because developers are just not always going to make lightning strike twice. But these devs have plenty of time and money and they look terrible in comparison to a dev that took it’s time to make sure it was well polished before release.

pachrist,

Exactly. Every new game doesn’t have to be an instant classic that breaks new ground. But they should be functional, playable, and have enough polish to be considered finished. That doesn’t necessarily mean bug free, but we all know what a finished game looks like, and what one doesn’t.

The worst one I’ve ever personally played was the Lego Hobbit game. My wife and I used to line up kamikaze shots and play Lego games, figuring a child and a drunk adult were about the same level. The game stops when Smaug flies out of the mountain. Roll credits. I guess the last movie did so poorly that they never bothered making the rest of the game.

Karyoplasma,

For ages, AAA games were classed as such by brand recognition, not by quality. Inevitably, they devolved into being just a platform to sell microtransactions. The shareholders want their dividents and the CEO needs a new yacht with coke and hookers.

It’s too easy to exploit the dopamine rush playing the new, official installment of a well-known series. Even if it’s terrible, the customers get their joy by ranting about how trash the game is and how they hope the next one will be better. BG3 being an actual game does not change anything and will not reset expectations.

Gork,

That’s sad because TT’s games were quite good, I think they hit their apex at Lego Marvel Superheroes 1. Awesome open world, a ton of characters, and lots of exploration in addition to the normal level quests.

Call_Me_Maple, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@Call_Me_Maple@lemmy.world avatar

Those developers trying to shit on Larian need to cry and seethe more. Terribly incompetent people who can’t create good games themselves, why not trying taking notes instead?

Keep up the great work Larian.

RegularGoose,

This is the bad take management wants you to have.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Who in management exactly? As far as I know Larian is not responsible for the tweets aside from just making a good game.

RegularGoose,

I’m not talking about Larian, I’m talking about the studios who want to keep cranking out suppisedly AAA games that are little more than creatively bankrupt, dressed up vending machines.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Yeah, in that case I totally agree. It’s just ineptitude shouting at excellence.

Goronmon, (edited )

Those developers trying to shit on Larian need to cry and seethe more.

I can't find developers doing this. Seems like a mostly made up concern by overly sensitive people looking to be angry about something.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

The picture in the OP is PR for a publishing company. There are many other accounts of people who work in the industry who are angry/jealous of Larian. You’re probably just not looking in the right places.

Ilandar,

I can’t find developers doing this.

This entire story was started by game developers on social media (Twitter) complaining about consumer expectations in the wake of Baldur’s Gate 3.

Cornelius_Wangenheim,

Try actually reading what the developers are saying. Most are saying that they can’t make good games because the suits won’t let them. They keep fucking over and chasing off the most experienced and visionary people, force teams to chase trends instead of concentrating on one type of game and never give them enough time.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

From all that I’ve seen it’s more like they are trying to dismiss the success that Larian has found by saying that they are a special case which is nothing but smoke and mirrors. Larian did hard work and are being rewarded for it.

defluo, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

I find it sad that if you make a decent game now you are praised. It’s not that good. That’s just how low the bar is now.

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

sadreality,

Sir... Socialism is already ruining this nation.and you are daring to propose communism?!

chuckleslord,

Sorry, I’m neurodivergent. Can’t tell if this is sarcasm.

JowlesMcGee,
@JowlesMcGee@kbin.social avatar

Not the person who said it, but yes, it's sarcasm

Noblesavage,

I’m not the person you’re responding to, but the post looks sarcastic to me. Have a good day!

2nsfw2furious,

I’m neurodivergent

Godsdamned illithids

MimicJar,

I want shorter games, with worse graphics, made by people who get paid more to do less.

Honestly that’s an excellent summary.

Don’t get me wrong BG3 is probably one of the best games I’ve ever played and I eventually want BG4 or whatever expansion/spin-off/sequel they want to make. However I waited 23 years between BG2 and BG3, I don’t want to wait that long again, but I can wait.

But to your point I want good games. I don’t need 100+ hour adventures. In general I don’t want 100+ hour adventures. Those should be rare. I want games that I can finish (at a casual pace) in a weekend or two.

Portal 1? Braid? Both are short puzzle games that are absolutely fantastic.

Stanley Parable? Gone Home? Excellent story games. You can beat them in about as much time as it takes to watch a movie.

assassin_aragorn,

It’s disappointing that AAA studios don’t recognize this. I don’t want a bloated game that takes 300 hours to experience most of it. I don’t want a giant map. I want a good game. I want a small map filled with life, not a large one with soulless procedurally generated dungeons.

snippyfulcrum,
@snippyfulcrum@lemmy.world avatar

I’m just putting it out there that I have finished almost 3 different playthroughs and I would 300% purchase DLC.

If the initial game is a full game and satisfactorily so, I would gladly fork over more money for additional content.

DLC is not inherently bad. It’s just the way most companies have done it is.

TipRing,

I don’t think demanding quality games is inherently at odds with wanting studios to not abuse their workers. What we really should support is broad labor protections and labor unions for developers. Because clearly the AAA studios don’t need the excuse of high demand for features from gamers in order to abuse their people since they have been doing that for years while churning out trash titles.

chuckleslord,

Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.

Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

and do not care about workplace abuse

I think the recent ActiBlizz situation proves that one incorrect.

Not saying that 100% of Gamers care, just saying it’s not 0% of Gamers who care.

Ashtear,

What’s particularly notable about this well above average gaming year is that the clearly top two games so far aren’t using state-of-the-art graphics.

Given how messy PC gaming has been lately, with a recent history of GPU shortages followed by an underwhelming new generation and some very poor game optimization, I wouldn’t mind seeing a trend of game development slowing down on graphics tech for a bit.

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

We have to go back!

But also legitimately. Like remember how good games would get near the end of a console’s lifecycle? Then a new console generation would drop and the games would look sharp, but also a bit wonky, until enough years has past, and thennn… another new console generation would drop, and the constraints would disappear again. Always too soon, I thought - just as the games were getting truly good again!

Ashtear,

Heh, yes, I still have fond memories of the late 16-bit generation and early fifth-gen games that didn’t get on board the 3D bandwagon. Sprite-based games started to look mighty sexy until everyone decided that untextured polygons were the way to go for a while. 😑

Klear,

Always preferred Duke 3D to Quake. The later is way more sophisticated from the technical standpoint (though Build does allow some neat tricks) but Duke is just so vibrant and fun. Destructible environment, original weapons, large enemy variety and proper bosses… Meanwhile Quake is just… brown.

Isthisreddit,

Educate a pleeb here, I’ve been out of the gaming loop. What’s the notable exceptions of great games this year and what two that are not state-of-the-art graphics do you mean?

Ashtear,

This thread’s on Baldur’s Gate 3, that’s one of them. I should have specified the other of the two most highly-rated games this year; it’s The Legend of Zelda: Tears of the Kingdom. Both games are more or less running last-gen graphics tech and are ahead of the pack on review scores. Zelda looks good for a Switch game, though.

You could probably ask a dozen gaming enthusiasts and get a dozen different answers on why this year has been exceptional. I’d say it’s because we have a lot of big releases from venerable franchises arriving all in the same year (Baldur’s Gate is one, plus Diablo, Final Fantasy, Harry Potter, Resident Evil, Star Wars, Street Fighter). There are hits from new IPs like Cassette Beasts, Dave the Diver, Hi-Fi Rush, and maybe Starfield in a few weeks if it’s not a disaster.

It’s a nice mix of old and new worlds and plenty of surprises. On top of all that, it’s only August. I think there’s a sense that the industry is starting to leave the pandemic behind, too.

Akasazh, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@Akasazh@feddit.nl avatar

He should’ve stayed on VACATION, imho

JoYo, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@JoYo@lemmy.ml avatar

you mean they got the D&D license for free?

kn0wmad1c, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@kn0wmad1c@programming.dev avatar

The one thing that Shawn forgot to say is “Larian’s boardrooms aren’t filled with people who don’t play video games!!”

Gogogadget,

It's mostly owned by Sven, who is obviously very passionate about video games, storytelling, and tactical rpgs.

Koen967, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Well Shawn. How about this is the new standard for AAA games and if you can’t reach it than you are a AA studio at most.

TheSealStartedIt,

We should make sure to label games exactly like this. Beta at release? Depending on microtransactions? -> It’s an AA game at most, no matter the production costs.

Syo,
@Syo@kbin.social avatar

Even more ironic. Larian started BG3 6 years ago, or when they were still arguably AA studio.

brihuang95, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@brihuang95@sopuli.xyz avatar

Imagine whining about how people prefer to play good games that work on launch.

FadoraNinja,

From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

Aviandelight,
@Aviandelight@mander.xyz avatar

That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.

hglman,

They want money and everything else is ammo to use in that pursuit.

SpiderShoeCult,

So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.

Whatever happened to companies learning from other’s successes instead of trying to keep others down?

MysticKetchup,

The above post isn’t saying that Larian or other devs shouldn’t make games like BG3. It’s saying that we shouldn’t expect the massive amount of content and options in BG3 for every game

SpiderShoeCult,

My bad, I have interpreted it as apologetic for the people yelling at Larian for ‘ruining it’ for everyone.

I agree that we should not expect this sort of quality from everything, after all Gauss’ curve applies universally and this is quite far from the mean as I see it. We would just maybe like… less shite.

But it’s not like Larian are the first to raise the bar. I remember the days when Blizzard was an awesome company. Then I remember Bethesda being awesome. Now it’s Larian on the spotlight. I may not have followed the news back when the others were good, but I don’t remember such attitudes around as mentioned in the original post, to basically discredit instead of leaving it alone.

MysticKetchup,

I mean, we didn’t have nearly as much social media back then and a 24/7 news cycle that causes random tweets to be blown up into IGN articles. I think the initial tweet was just a random thought that got spun way out of proportion

CosmicCleric,
@CosmicCleric@lemmy.world avatar

It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

Unions.

Syo,
@Syo@kbin.social avatar

Yeah, to the OP in the posted tweet... I did put a lot of thought into it. If a game that's just $60 can do this, then all new games are measured against it. Go compete. If your business model is outdated, convince your investors to change or be downgraded to B tier game dev.

Don't come me, the consumer, complaining about your poor ability to hedge business markets. You saw BG3 in early access for 3 years, you knew it was coming.

Blackmist,

Also releasing on PC first is practically unheard of. It’s usually the afterthought platform if it gets a release at all.

Hazdaz, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

I have a large backlog of games to play before I even think about buying anything new, but is this even a good game? Serious question because I know there has been a huge amount of press on it, but haven’t watched any reviews yet (on purpose because I hate spoilers and don’t want to be tempted with a new purchase yet).

Muddobbers,

If it doesn’t immediately spark the interest to buy it, go ahead and wait for it to go on sale. It sounds like you may have buyers’ remorse if it ends up not being your thing and you pay full price.

Hazdaz,

I NEVER pay full price! But if I hear of a game that sounds interesting I’ll throw it on my wishlist and maybe buy it when it goes on sale.

Muddobbers,

That’s the spirit!

Zehzin,
@Zehzin@lemmy.world avatar

Do you like old school CRPGs?

Do you like tabletop/pen and paper RPGs?

Do you have one to 3 friends to play with?

If the answer is yes to 2 of those, then I highly recommend it.

ours,

I’m not too fond of CRPGs and I’m hooked on this game. It oozes excellent workmanship and appreciation for the genre/source material which makes it hard to resist.

emptyother,
@emptyother@programming.dev avatar

Yes. Yes it is. Excellent story so far. Gameplay is the best of DnD mixed with the best part of Divinity Original Sin 2. Difficulty is maybe a bit harsh the first few levels when an encounter with a bad initiative can take you out before its your turn. It looks graphically good and runs fine on older graphic cards. The companions have interesting backstories and related quests.

I havent tested it in co-op yet.

I have encountered a few bugs: Actors missing in cutscenes. Money-stacks getting corrupted. The ugly pre-order clothes just disappearing after a patch. But nothing serious.

Zoomboingding, (edited )
@Zoomboingding@lemmy.world avatar

Co-op is excellent. Drop in/drop out works flawlessly, no lag. It even has LAN options in the year of our lord 2023. One issue is that a player can start an encounter without the others and people can miss out on story. All in all highly recommended.

MrBusiness,

Co-op is legit, only had a stuttering issue that we all experienced in a certain area. But we reloaded the save and it worked fine again

RegularGoose,

It looks graphically good and runs fine on older graphic cards.

Yes, but not older processors, apparently, as I found out. I sure as hell never expected a CRPG to be the first game that screams at me to get a better one.

brawleryukon,
@brawleryukon@lemmy.world avatar

It’s alright.

Have you played Divinity: Original Sin 2? Because it’s literally just that game with a D&D skin on it. If you liked D:OS2, or you’re really into D&D/Forgotten Realms, then it’s fine. If you were frustrated by certain things in D:OS2, they’re probably not fixed here.

Hazdaz,

I have not played that game. In fact I haven’t heard of it before.

jjjalljs,

It uses DND 5e as the underlying rules set. I hate DND 5e. It’s a garbage system full of old bad ideas, and it has such tremendous brand awareness it sucks all the air out of the hobby space.

Baldur’s Gate 3 is still an extremely good game in spite of all that.

Carighan,
@Carighan@lemmy.world avatar

That sounds promising, because like you I really really really do not like the DnD system. But to hear that the game is decent in spite of that makes me curious about trying it soon, TYVM. :)

FunctionFn,

Controlling 4 digital 5e characters in rapid succession feels very different from controlling 1 character in a tabletop setting. Idk if it’s better or worse this way, but (to me) they’re pretty distinct experiences so it’s worth at least trying

MonkRome,

Haven’t played it, but been reading/watching a lot of reviews. Seems like they got a lot right and a few things wrong, still some early bugs but not nearly the amount that most releases have, some people complain about length (very long playthroughs might drag out for some, especially the slow combat). But I suspect many people will love or hate this game based on whether they like turn based combat.

Siethron,

I bought the game early access a couple years ago. The reason they got so few things wrong is they actually listened to community feedback from the early access. They made a lot of minor changes on things (from what I saw most of that was to make the game feel more like DND)

landsharkkidd,
@landsharkkidd@aussie.zone avatar

Honestly I’d recommend watching someone play it to get an idea of if you like it. Steam also has the option to let you “borrow” someone’s account so I’m sure if you have friends playing this you could ask. That’s what I did and enjoyed it so much I ended up buying it.

Gogogadget,

I'm about halfway(?) and if the quality keeps up, this is going to be my favorite game of all time, beating out Elden Ring and Outer Wilds.

Hazdaz,

That’s high praise!

Hudell,

If you approach it with a standard videogame attitude (get the strongest weapons and most powerful skills, steal everything that is worth good money and so on), then it is a solid game.

If you approach it as a simulated tabletop rpg game, it is fantastic. You can experiment with all sorts of things. For example: in one fight I was outnumbered and cornered in a small room, with enemies coming from outside. I pulled some furniture in front of the door to block the passage, threw some oil on the ground in the other side and lit it with a torch, then hid my characters behind the walls out of any projectile’s path until I could fully heal them.

Unlike other games those weren’t things that the devs put there specifically for this fight. There was no button prompt suggesting the furniture could be moved or anything like that. They just put a bunch of stuff in the world that can be interacted with in many ways depending on what sort of skill you have and leave it up to you to find a way to use them, or not. You can still min-max your stats and ignore all that. You won’t even know you’re missing anything.

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