thankfully it lets me know what studios to avoid unless it becomes an internet sensation, but I think the AAA/AA studio thing is something the studios started with.
Gamers seem to be a pretty nasty bunch of people for whatever reason. Games have never been better and are absolutely amazing atm. But many people just like to focus on all the negatives and how certain games are bad. I honestly don’t get it - you have lots of choices so just don’t play the bad games, it’s pretty easy…
When you combine entitlement with being incredibly thin-skinned, you get gamers. I try my hardest to distance myself from the title as much as possible while still being someone that enjoys playing video games.
Yep. As an adult that plays video games you can still get lumped in a negative stereotype because of the antics of some. Not the first thing I lead with on dates.
Mark my words as the real JC Denton, GTA VI will cause the Video Game Market Crash, it will be a Ubisoft level of bad, with xp boosters, online only, ancient gameplay, and woke Disney story telling
That story was amazing for as far as I got, but the combat was too repetitive and underwhelming to stick it through. I need to see if there’s a movie cut on YouTube
This is the way it’s been since the beginning. Way more people are going to try making something good than people are going to succeed at it. Whether it’s greed, incompetence, laziness, they ran out of time, whatever.
You don’t have to give a bad product any attention at all just because it’s “big”. The box says “Suicide Squad” not “guaranteed to be good” 😅
The issue this is touching on isn’t that the big companies try to make something good, it’s that they try to make something profitable. It’s designed by the suits, not the designers. There’s no passion in them. However, they have the budget to market them and control what most casual gamers hear about. It’s rare that a team without the marketing budget the size of EA can break into the mainstream, even if they’re great.
Is it just me that think helldiver’s 2 was incredibly boring? It feels like cod zombies but only a tiny bit better. I decided to refund it at the 2 hour mark
That’s Vampire Survivors for me, I’ve already made utterly broken characters with golden eggs, but I still keep coming back because of the fun gameplay loop.
Not always. Remember starwars battlefront? What ruined it wasn’t because of it being starwars related, but because ea gave up on it. Even in a broken state, people were still having fun.
“Originality” is overvalued. Yes, it’s an important aspect, but even near-clones can be great. Just look at Stardew Valley vs Harvest Moon.
Imo, the real key to making a great game (along with skill) is heart/care. If a dev is only making a game to make bank, it’s going to come through. And when a game is made with care and attention, that comes through in spades. All of these games have creators that clearly care about the game itself and, while they are being rewarded for their efforts, that wasn’t and isn’t their primary drive in developing or maintaining the games.
Counterpoint, “originality” almost never really refers to something that has never been done before. Instead it refers to something that the intended consumer has no, or little, reference for. Prime example is stardew valley and Helldivers.
Harvest moon has existed for awhile but few potential consumers have reference for it when playing stardew. So it succeeds. Helldivers is an alt version of many games but earth defense force is one of the genres it’s in. They’re very similar games at the core. Yet most people have no reference for it so it can still be “original” to them.
While I agree these games have heart and care, the success is largely to do with having a genre that already works with some audiences and then polishing it up and adding that heart factor to reskin it and try a new audience.
This is what indie games are great for. Take core ideas from big studios that work. Then don’t skip the part where the heart is ripped out for profit. And bam it’s a good game.
Instead it refers to something that the intended consumer has no, or little, reference for.
I’d argue that’s novelty, not originality, though you may be right in that it’s what was meant. I’d still say that’s not the critical piece in a successful game. Passion and care matter much more, imo.
Yep, it’s usually passion that drives a game (or any art) to greatness. If you’re passionate about it then you’ll see the flaws. If you’re just doing a job then you only care about completing goals and getting it done.
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