It happens all the time on Steam and physical retail. Especially when the game is critically panned or is old enough that it’s not selling at the original price anymore.
Pretty funny to see the big budget “AAAA” games going from $70 to $5 in just a few months, while seeing an independent game like RimWorld never go on sale and have multiple DLCs that aren’t much cheaper than the base game because the former loses interest hella fast, while the latter seems to keep gaining popularity.
I think part of this has to be related to the idea that you cant do good, creative, interesting things on e the number of cooks in the kitchen gets above a certain size, which might actually be quite small. I mean look at terraria and stardew valley. Microscopic dev teams with impact the size of asteroids in terms of total effect and the long term impact on gaming.
I think “good” in media is an extension of having a singular vision for what you are trying to do. Focus too much on crowd pleasing and you lose the plot.
I completely agree with that. Even the games that made the big companies big back in the day started off being like 3-5 people, tops. Now they have hundreds of people, tons of ideas, along with limited time and tons of bureaucracy. Even if there’s just one person making the decisions, it can’t be easy frequently hearing good suggestions from other people working on the thing under you and not wanting to try and incorporate them.
Just fyi, Ludeon Studios changed their stance on sales some time ago, in fact it’s on sale right now! Never more than a 20% discount though. Factorio however has still never been on sale. But your point still stands
On the contrary, IME they significantly slowed down the early game, but they removed the early-mid-game dip right after you unlock fluids and oil processing
I just bought Biotech and Anamoly for regular price like 2 weeks ago. I hate not being able to predict the future. This way of perceiving time sucks ass.
There are people willing to pay $80 for your game, $60, $40, $20, $10, and $5. You might be able get someone willing to pay $10 to pay $15 with good marketing, but you will never get them to pay $60. So when you’ve gone through most people willing to pay $60 and $40, you might as well go through the rest of the market. It doesn’t cost you that much more than you’re already spending on servers, so why not make that extra money.
Just a picture of Tim follin on the bottom right would have been enough, his music is sole weird voodoo only a Tim filling could pull of.
Bro went fire on everything, like pictionary; inv.nadeko.net/watch?v=SJwh3erQlyE
Donkey Kong Country had like. One of the best video game soundtracks of all time. Game was really hard towards the end too. One of my fav games of all time.
Doom could apply here too. ID was very much a small studio of dorks with a limited budget.
You gotta change that book to encyclopedia size. The amount of shenanigans you can’t explain without going into the other tomfoolery Amy Hennig and the rest of those wacky geniuses came up with…
I am not sure about the budget portion for GameFreak during the release of Pokemon Colosseum as Nintendo was reworking the pay structure and their work with GameFreak around that time.
Colesseum though, I just played it for the first time ever and my god it is hardest and most tedious of the entire series and the music is killer. The underlying narrative and lore is interesting when you start adding XD Gale or Darkness into the mix as well.
I still remember playing the Colin McRae rally demo on PS1 for the first time in 1998 or 1999 and seeing the Impreza WRX get mud splatters on it’s sides in real time while drifting through the Scottish highlands. There have been few if any as awe inspiring gaming moments since, maybe the original Gran Turismo replay graphics.
lemmy.world
Aktywne