There’s probably already games where AI generated “every pixel”, just not the code that displays those pixels… This headline only implies art, even though it’s pretty clear they meant the whole game, code and all, and without seeing the whole article, we can’t really effectively comment.
Yep my first thought of this is as a technicality. One day every pixel displayed on your monitor has passed through some sort of upscaling or frame generation.
Guys rule number 1 of the disinformation age… dont meaningfully engage with a post thats only a title and jpeg, especially if its playing on polarizing opinions or grand claims.
Dont let this crap prime you to come to conclusions you wouldnt have otherwise.
AI will eventually be given the task of creating a game based on prompts and it will be able to do that with minimal curation with considerations of other similar games and the consensus about them. It will be able to accomplish the entire dev in a fraction of the time of a conventional dev team of humans. This is probably 10-15 years away and will be the death of innovative risk taking games that come to be held in high regard.
What is emerging is AI upscaling that will eventually allow a game made 10 years ago to look new. Soon there will be extrapolative AI that can remaster something like Super Mario Bros or Goldeneye and make it into a modern gen graphics game regardless of what “modern” means.
AI can be a fantastic tool to ease the burdens of the game development process to decrease costs and time so smaller studios can focus on the core of what makes a game good. Unfortunately studios will integrate AI into the development process as they remove humans to decrease costs to an overall detrimental degree and the market will be flooded with mediocre derivative games that offer nothing of value in terms of experience.
This makes me feel like there will be a large group of retro gamers who will prefer the artisan, human-made games of the past, but ultimately a younger gen audience that won’t know the difference or care.
The reason I don’t really like these games with randoms is because even if you’re really good at the game itself, the other players won’t necessarily play the game and just fuck around a vast majority of the time, making it unfun. And if they actually are playing the game to win, it’s too easy to be on the crew and impossible to win as the imposter because the majority of games like Among Us I’ve played favor the “good guys,” which is also unfun. 😮💨
Playing with randoms is often the best example of our dysfunctional society, haha
But I agree, more often than not, it’s a bad time. And after awhile, when the whole team is experienced, your last point is accurate as well. I haven’t played it since the pandemic, but with friends, playing as the imposter had an even harder time after awhile. I think we eventually just made up our own social game with a similar goal back then and had more fun deducing the imposter/murderer.
SS13’s insanity of discombobulation and randomness is fun because that’s the point of the game, though. There is no actual objective over than “the station is definitely going to die; let’s just have fun while it burns”.
I guess it’s very similar in a lot of ways but SS13 feels better to play to me because it feels like it puts a lot less focus on “winning”. Everybody is gonna die, either by syndicate sabotage or by engineering fucking up singularity containment. You’re just along for the ride.
You’re right that SS13 basically doesn’t have an actual… game, that everyone is playing, so the goofing off an being morons doesn’t ruin the game… becauase there isn’t one.
Various individuals will sometimes get specific objectives… but they don’t even have to do them.
Its basically a chaos simulator.
You can define ‘winning’ as surviving…
…or you can define it as ‘I transmuted a monkey into a clone of the janitor, killed the janitor and gave the monkeyman the janitor’s id, and even though monkeyman collapsed my cranium, no one realized the janitor was an actual monkey’.
When people plays like that, just fucking around, I like to say that they are in “streamer mode”. It’s like tiktokers breaking stuff or throwing food to get views
These games need to have player ratings where after each game you give the other players a thumbs 👍 or a 👎 and eventually you only get paired with people in your same rank so the good players get paired with good players and shit players get paired with other shitty trolls.
I played Skyrim and found an exploit to increase speech to 100. I just had to cancel the conversation at a certain place and restart it.
I did that for hours instead of just typing a console command. “Can’t have cheating!” 😅 Don’t bother with the fact that the end result is exactly the same, and it’s still a form of cheating.
Glitches and exploiting them is one of the fun of gaming. Especially when it’s a glitch that’s been around for 13 years because the gsme studio is incompetent. At that point it’s just a game mechanic.
On the + side, this keep HDD sales up, which would otherwise have dropped low enough for most consumer facing markets to shut down long before the rise of home made NAS devices
to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.
with such a design choice you have an unfair advantage over photorealism and large variety.
we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?
It’s also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.
Just like Arkham Knight is still one of the best looking games I’ve ever seen even though it’s almost 9 years old, Valheim will still probably look just as good the same amount of time later.
I agree. We’re not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.
There’s a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.
Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.
Just because one game takes up a quarter of your hard drive doesn’t make it more impressive than a sub 1 GB game.
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