DMCA in the USA. Bad laws, bad results. I don’t know why Nintendo has a problem with me playing ToTK on my desktop at higher resolution than the Switch can put out, I own the game cart and a Switch.
If you ask the question “is this hype or not”, l’d consider who is pushing the narrative and how much they have to gain from it and you’ll probably find your answer.
Just as AI will replace developers, and then we have Devin. Also don’t forget the artists that will be replaced, that’ll happen just when it learns that humans have 5 fingers per hand.
It’s all marketing for AI, by the afaik currently biggest supplier of AI hardware.
The whole hype will implode when AI itself implodes, not as the AGI singularity, but when the resource costs spiral out of control, and its keeps getting its own generated glop spoonfed
He’s probably referencing the tech we already saw a few years back where the game would render incredibly simple untextured geometry, then the gen AI reskins it to look like a realistic video.
Or maybe someone’s convinced him we’ll make whole games out of Gaussian Splats
There’s probably already games where AI generated “every pixel”, just not the code that displays those pixels… This headline only implies art, even though it’s pretty clear they meant the whole game, code and all, and without seeing the whole article, we can’t really effectively comment.
Yep my first thought of this is as a technicality. One day every pixel displayed on your monitor has passed through some sort of upscaling or frame generation.
Guys rule number 1 of the disinformation age… dont meaningfully engage with a post thats only a title and jpeg, especially if its playing on polarizing opinions or grand claims.
Dont let this crap prime you to come to conclusions you wouldnt have otherwise.
AI will eventually be given the task of creating a game based on prompts and it will be able to do that with minimal curation with considerations of other similar games and the consensus about them. It will be able to accomplish the entire dev in a fraction of the time of a conventional dev team of humans. This is probably 10-15 years away and will be the death of innovative risk taking games that come to be held in high regard.
What is emerging is AI upscaling that will eventually allow a game made 10 years ago to look new. Soon there will be extrapolative AI that can remaster something like Super Mario Bros or Goldeneye and make it into a modern gen graphics game regardless of what “modern” means.
AI can be a fantastic tool to ease the burdens of the game development process to decrease costs and time so smaller studios can focus on the core of what makes a game good. Unfortunately studios will integrate AI into the development process as they remove humans to decrease costs to an overall detrimental degree and the market will be flooded with mediocre derivative games that offer nothing of value in terms of experience.
This makes me feel like there will be a large group of retro gamers who will prefer the artisan, human-made games of the past, but ultimately a younger gen audience that won’t know the difference or care.
The reason I don’t really like these games with randoms is because even if you’re really good at the game itself, the other players won’t necessarily play the game and just fuck around a vast majority of the time, making it unfun. And if they actually are playing the game to win, it’s too easy to be on the crew and impossible to win as the imposter because the majority of games like Among Us I’ve played favor the “good guys,” which is also unfun. 😮💨
Playing with randoms is often the best example of our dysfunctional society, haha
But I agree, more often than not, it’s a bad time. And after awhile, when the whole team is experienced, your last point is accurate as well. I haven’t played it since the pandemic, but with friends, playing as the imposter had an even harder time after awhile. I think we eventually just made up our own social game with a similar goal back then and had more fun deducing the imposter/murderer.
SS13’s insanity of discombobulation and randomness is fun because that’s the point of the game, though. There is no actual objective over than “the station is definitely going to die; let’s just have fun while it burns”.
I guess it’s very similar in a lot of ways but SS13 feels better to play to me because it feels like it puts a lot less focus on “winning”. Everybody is gonna die, either by syndicate sabotage or by engineering fucking up singularity containment. You’re just along for the ride.
You’re right that SS13 basically doesn’t have an actual… game, that everyone is playing, so the goofing off an being morons doesn’t ruin the game… becauase there isn’t one.
Various individuals will sometimes get specific objectives… but they don’t even have to do them.
Its basically a chaos simulator.
You can define ‘winning’ as surviving…
…or you can define it as ‘I transmuted a monkey into a clone of the janitor, killed the janitor and gave the monkeyman the janitor’s id, and even though monkeyman collapsed my cranium, no one realized the janitor was an actual monkey’.
When people plays like that, just fucking around, I like to say that they are in “streamer mode”. It’s like tiktokers breaking stuff or throwing food to get views
These games need to have player ratings where after each game you give the other players a thumbs 👍 or a 👎 and eventually you only get paired with people in your same rank so the good players get paired with good players and shit players get paired with other shitty trolls.
lemmy.world
Aktywne