lemmy.world

UnrepententProcrastinator, do games w Earth will be destroyed in 12 minutes...

To answer the title question, how many sips left in my glass?

Kolanaki, do gaming w Only $1000? Pfft
!deleted6508 avatar

To be fair, GTA 5 is in a fictional version of LA, in a fictional California. California has state funded free medical insurance. Which is great for when you get shot in a drive-by or at school; just like the game!

GluWu, do gaming w Only $1000? Pfft

Just don’t have insurance. They come after you but after they get enough(~$1k) they’ll leave you alone. My current dentist charges a max of $1k to people who are out of pocket. I got all 4 of my wisdom teeth out with conscience sedation for $1k flat. I worked in IT/DB at a dentist for a few years and people were paying $2-3k for the same with insurance.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

I paid probably a ¼ of that in Germany. If even.

The sedation was probably more expensive than the removal (for me)

SplashJackson, do games w Earth will be destroyed in 12 minutes...

There’s an app for android for playing these games that makes it look like you’re texting back and forth

FlyingSquid,
@FlyingSquid@lemmy.world avatar

That’s neat!

MostlyxHarmless,

Can you share the app? Thanks!

SplashJackson,

Yep, it’s called Text Fiction and I set it up a couple years back before the pandemic specifically for this game. I just took a screenshot: https://lemmy.ca/pictrs/image/631082de-9e2d-4071-8058-d2c35e77817b.jpeg

XTornado,

Sad it says it’s not compatible on my Phone.

lyam23,

Same for my Pixel.

Retrograde,
@Retrograde@lemmy.world avatar

Yeah sadly looks like it’s not updated for newer versions of Android :/

Tenthrow, do gaming w This is me
@Tenthrow@lemmy.world avatar

Really hate that feeling the next day too after 2 hours of sleep.

Thekingoflorda, do gaming w This is me
@Thekingoflorda@lemmy.world avatar

gotta clean up this community, ignore this comment

xX_fnord_Xx, do games w Earth will be destroyed in 12 minutes...

The BBC released this in html5 for an anniversary, you may need to faff around with sky player if you don’t have a BBC license, though.

wired.co.uk/…/the-hitchhikers-guide-to-the-galaxy…

MonkderZweite, do games w Earth will be destroyed in 12 minutes...

Next galaxy is farther than needed.

roertel, do games w Earth will be destroyed in 12 minutes...

I couldn’t find this one, but if you’re interested in playing vintage games, Archive.org has a pretty good list. They also had a way to play some of these in-browser, but I can’t find it now.

Fizz, do games w Earth will be destroyed in 12 minutes...
@Fizz@lemmy.nz avatar

How did these text based games work? Could you really type any action and it would give a relevant response?

barsoap, (edited )

Try for yourself. Long story short: The devs would anticipate a lot of stuff you might try, and given that this is Douglas Adams the game can be quite snarky, but if not then you’ll see “I don’t know the word ‘foo’” or similar.

That particular game is notoriously hard and confusing and meant to be attempted several times before you’re able to get through it without triggering some dead-end in the beginning that will only become apparent in the end. It’s from another era. You might want to try Starship Titanic, also Douglas Adams, pretty much the pinnacle of text adventures (though it’s not a pure text adventure). All in all I’m just a tad too young to really have gotten into the genre, regarding point+click adventures I can recommend anything Terry Pratchett (multiple Discworld adventures) and pretty much anything Lucasarts, though the very early stuff (Maniac Mansion, Zak McKracken) is quite rough around the edges. All the LucasArts and Discworld stuff is supported by ScummVM, you only have to get your hands on the game files.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

I wouldn’t call Starship Titanic a text adventure. It’s point-and-click overall with some text elements in terms of things like certain descriptions. Sort of like a more advanced version of a Sierra On-Line game.

barsoap, (edited )

Fair enough but it’s definitely giving you the “throw random stuff at the parser and have the game be snarky” experience. It’s from the point-and-click era, the tail end even, but does a throwback to introduce those elements again.

Definitely another experience than Fallout 4 reducing dialogue to “yeah, nah, question, bail”.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Not any action, but they had a pretty large vocabulary. There were some basic commands they all shared like LOOK and EAST and INVENTORY. They would tell you if they didn’t understand.

GrammatonCleric, do gaming w This is what 11 years of usage to to a mouse. RIP my baby, hello baby's brother (I bought it somewhere 2014 after I fell in love with the first one)
@GrammatonCleric@lemmy.world avatar

Is no one gonna ask? Just me? Alright.

Why are there two scroll wheels on one mouse? My mind can’t handle being this confounded

Potatisen,

Yo, dawg. I heard you liked scrolling so we put a wheel behind your wheel so you can scroll while you scroll.

UprisingVoltage,

Scroll wheel 2

tiredofsametab,

I had a mouse where one was vertical and the other horizontal, but I seem to think the horizontal scroll was oriented horizontally. Having googled the mouse in the picture, it says one is programmable and suggests it starts with volume.

rubicon,

Why wouldn’t there just be a small trackball on the nose, wouldn’t that be more practical?

Francois,

Because you’d be constantly changing your volume up and down slightly while scrolling.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

For navigating a great big thing that benefits from two axis scrolling? Yes. For literally anything else a scroll wheel might be used for, like swapping weapons in games? No. The clickyness of the average scroll wheel is actually pretty useful and can’t really be applied to a trackball.

pineapplelover,

Bhopping in csgo

Tippon,

I’ve got one of these for Photoshop. I’ve got the front wheel set up as normal, but the second wheel is set to change the brush size. It makes working much smoother, as I don’t have to use the keyboard.

Obi,
@Obi@sopuli.xyz avatar

deleted_by_author

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  • Texas_Hangover,

    Well lah-di-dah for you.

    WilliamsStark,

    This mouse model was made decades ago for the time when would come the chosen one. The scroll master. He’s here to equilibrate the world with his scroll powers. Zoom in, zoom out. Volume up, volume down. Everything is possible, with, THE. DOUBLE. SCROLL. WHEEL.

    Bishma, do games w Earth will be destroyed in 12 minutes...
    @Bishma@discuss.tchncs.de avatar

    One of my all-time favorite games from my teen years. I think of it often.

    mkwt, do games w Earth will be destroyed in 12 minutes...

    Unlike many video game adaptations, Douglas Adams was substantially involved in the game design and writing the text. I believe he shares the authorship credit with an Infocom programmer.

    FlyingSquid,
    @FlyingSquid@lemmy.world avatar

    Adams wrote most of the text of the game. He also created another INFOCOM game, Bureaucracy, which was basically impossible. And if you don’t believe me, check out a walkthrough sometime. There are multiple points where you’ll say, “well how would anyone ever think of that?” Especially when it gets to the airplane.

    mkwt,

    Oh yeah, I’m not sure I ever got past the first room or two with that one.

    RizzRustbolt, do games w Earth will be destroyed in 12 minutes...

    INFOCOM: We make games that nobody ever finished!

    Whelks_chance,

    In the era of arcade games, finishing it wasn’t intended

    Shig23, do games w Earth will be destroyed in 12 minutes...

    I actually shelled out for the invisible-ink “strategy guide” (i.e. cheating instructions) just to finish the damn thing. I suspect the guide was written by Adams as well, because it was almost as entertaining as game itself. Halfway through the section on how to get the Babel fish—the single toughest puzzle I’ve ever encountered in a game—it tells you that “it is at this point that grown men begin weeping uncontrollably.”

    FlyingSquid,
    @FlyingSquid@lemmy.world avatar

    Hmm… I definitely had at least one of those for an Infocom game… Maybe I had that one? But I don’t remember getting to the end of the game. It was so long ago, I don’t remember. I just remember it was basically a FAQ where you had to use a special marker to reveal the answer.

    Rhaedas,
    @Rhaedas@kbin.social avatar

    There were a number of books back then like that (mysteries and such), with the idea that you only revealed the answers to things you couldn't figure out.

    As for the game itself, the one part that I have a continued memory about is where you could press the button labeled "Do Not Press". Only doing it a few times gave you the same "nothing happens" message, but being persistent got a different one. Infocom games were so great and full of humor, even the non-Douglas Adams ones.

    FlyingSquid,
    @FlyingSquid@lemmy.world avatar

    Yes! I remember that too! And yes, I was a huge Infocom fan. I think the only one I got all the way through without help was Wishbringer, but I can’t remember one I didn’t enjoy playing.

    Grabthar,

    I remember working that one out with my brothers. Every step you take just leads to further problems getting the fish. It was easy to figure out to put the towel over the perfectly towel-sized grate and hang your robe on the hook. Blocking the cleaning robot access panel with Ford’s satchel also seemed to make sense as well. But when we put the stack of junk mail on the satchel and it actually worked? Well holy shit, were we ecstatic. It opens up some of the best parts of the game, though I would argue not as much as figuring out how to get the spare improbability drive to work. I think one of my brothers bought that same guide book long after we retired the C64, so though he knew how to finish it, I don’t think any of us ever did. I remember getting to Magrathea and not ever being able to figure out the proper tool bit. Tried taking the proper tool, and storing another tool in the thing your aunt gave you, but never seemed to work.

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