To be fair, GTA 5 is in a fictional version of LA, in a fictional California. California has state funded free medical insurance. Which is great for when you get shot in a drive-by or at school; just like the game!
Just don’t have insurance. They come after you but after they get enough(~$1k) they’ll leave you alone. My current dentist charges a max of $1k to people who are out of pocket. I got all 4 of my wisdom teeth out with conscience sedation for $1k flat. I worked in IT/DB at a dentist for a few years and people were paying $2-3k for the same with insurance.
I couldn’t find this one, but if you’re interested in playing vintage games, Archive.org has a pretty good list. They also had a way to play some of these in-browser, but I can’t find it now.
Try for yourself. Long story short: The devs would anticipate a lot of stuff you might try, and given that this is Douglas Adams the game can be quite snarky, but if not then you’ll see “I don’t know the word ‘foo’” or similar.
That particular game is notoriously hard and confusing and meant to be attempted several times before you’re able to get through it without triggering some dead-end in the beginning that will only become apparent in the end. It’s from another era. You might want to try Starship Titanic, also Douglas Adams, pretty much the pinnacle of text adventures (though it’s not a pure text adventure). All in all I’m just a tad too young to really have gotten into the genre, regarding point+click adventures I can recommend anything Terry Pratchett (multiple Discworld adventures) and pretty much anything Lucasarts, though the very early stuff (Maniac Mansion, Zak McKracken) is quite rough around the edges. All the LucasArts and Discworld stuff is supported by ScummVM, you only have to get your hands on the game files.
I wouldn’t call Starship Titanic a text adventure. It’s point-and-click overall with some text elements in terms of things like certain descriptions. Sort of like a more advanced version of a Sierra On-Line game.
Fair enough but it’s definitely giving you the “throw random stuff at the parser and have the game be snarky” experience. It’s from the point-and-click era, the tail end even, but does a throwback to introduce those elements again.
Definitely another experience than Fallout 4 reducing dialogue to “yeah, nah, question, bail”.
Not any action, but they had a pretty large vocabulary. There were some basic commands they all shared like LOOK and EAST and INVENTORY. They would tell you if they didn’t understand.
I had a mouse where one was vertical and the other horizontal, but I seem to think the horizontal scroll was oriented horizontally. Having googled the mouse in the picture, it says one is programmable and suggests it starts with volume.
For navigating a great big thing that benefits from two axis scrolling? Yes. For literally anything else a scroll wheel might be used for, like swapping weapons in games? No. The clickyness of the average scroll wheel is actually pretty useful and can’t really be applied to a trackball.
I’ve got one of these for Photoshop. I’ve got the front wheel set up as normal, but the second wheel is set to change the brush size. It makes working much smoother, as I don’t have to use the keyboard.
This mouse model was made decades ago for the time when would come the chosen one. The scroll master. He’s here to equilibrate the world with his scroll powers. Zoom in, zoom out. Volume up, volume down. Everything is possible, with, THE. DOUBLE. SCROLL. WHEEL.
Unlike many video game adaptations, Douglas Adams was substantially involved in the game design and writing the text. I believe he shares the authorship credit with an Infocom programmer.
Adams wrote most of the text of the game. He also created another INFOCOM game, Bureaucracy, which was basically impossible. And if you don’t believe me, check out a walkthrough sometime. There are multiple points where you’ll say, “well how would anyone ever think of that?” Especially when it gets to the airplane.
lemmy.world
Aktywne