Dawncaster on mobile. An expansion comes out tomorrow and it’s the first mobile dlc I’m legitimately excited to throw money at. Excellent developers with an excellent game. Think Slay the Spire, but designed for mobile.
Caves of Qud on Steam Deck. It’s been a few years since I last played and it’s very different from what I remember. Combo that with using a controller for the first time and it’s been an enjoyable but challenging experience.
Hell Let Loose on PC. This may be my favorite multiplayer shooter of all time. I was a competitive counterstrike player back in 1.6 (Cal-M), so unseating those memories is an incredible achievement. It’s just so good.
The learning curve is steep and there’s plenty of room for frustration, but once you’re over that hump it’s legitimately a terrific experience.
I recently set up a Xbox 360 emulator using Xenia to play all Gears of War games in my PC, and had a lot of fun setting things up (Xenia is way harder to set up than any other emulator I’ve used): patching, tweaking and testing stuff, modding some files, and obviusly playing.
Lots of fun playing, and the games have aged pretty well, IMO.
I recently got FF7 (original) for Switch and have been playing through that hard. KotR was nearing mastery and I figured I’d double check to make sure I hadn’t missed anything. I missed Ramuh. There’s no way to go back and get it and my only earlier save is just after Temple of the Ancients. I won’t be able to make my own Master Summon Materia. I was just settling into the final grind/side quests. Guess I’ll have to slot another full playthrough sooner than I had anticipated. On the plus side, there’s so much more information readily available than when I had played decades ago and I’ve learned a few new tricks. And being able to speed up most stuff to x3 speed has been great.
It was BG3 still with Palworld, but enough of my friends started playing and we made a dedicated private server. It’s now consuming me. I’m sure the obsession with subside in a bit, but right now it’s just dumb fun. Currently riding around on a panda mount duel weilding rocket launches and just laying everything to waste.
I knew a co-worker who was really into a lot of early and more modern text adventure games. He said the babelfish puzzle was one of the hardest puzzles put in any text adventure game, past or present.
So true. I’ve had to leave games/communities I absolutely love because of the male gamers that can’t act with a modicum of adult, and the majority of others won’t call them out on that behaviour.
Props to the communities that do welcome and treat us gals as fellow gamers.
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This was an exceptionally difficult game from the very first scene. You were particularly hard pressed to even make it off earth if you hadn’t read the book.
After that, it didn’t necessarily coincide with the book, so you had to put yourself into a Douglas Adams mindset for the duration, and that was no easy task.
I think I may have gotten through roughly a third of it before moving on to other games.
Zork was the other game I never did particularly well with. I think I got a little further in it than hitchhikers though.
There were at least five Zork games I can think of that were purely text (graphical ones came later): Zork, Zork II, Zork III, Beyond Zork and Zork Zero.
the only harder text based adventure game of that era was Steven Kings’ The Mist. That game was fucked! I cannot tell you how many times my friend and I tried to survive the god dam grocery store!
lemmy.world
Aktywne