This is a fair argument, but what if some people extract fun from improving their mechanical skills, positioning, game sense, macro/micro play, etc. and not from simply playing the game? In that situation, it doesn’t quite fit the typical idea of ‘fun,’ but it’s still reason to be sweaty in the game for ‘fun.’
It literally is for fun tho. You know, considering it is a game?
Are you implying that the only people who play ranked, or should play ranked, are competetive e-sports types?
Are those competetive people not having fun?
Moreover, I’m also talking about the fact that ranked has infected everything else. Even if you play casual, people are playing like it is ranked. Adding a ranked mode to so many games has just harbored a fucking insane toxic atmosphere where even if you’re just trying to play the game casually you’re getting swept up in so much meta garbage. One example that comes to mind is Yu-Gi-Oh: Master Duel. There is a casual gaming mode and you will never be able to actually casually game. Why? Because ranked people use it for testing their own shit. This same phenomenon is across all games with ranked. The toxicity and pressure from ranked will always find its way into casual and ruin that for everyone too.
Pretty much every game with a ranked mode also has casual modes. They're separated for a reason. While you absolutely can have fun playing ranked, fun isn't the point. Competition is the point.
Not at all. It's for people who want to compete. It's for people who care about what the scoreboard says at the end of a match. It's for players who care whether they win or lose, more than they care about having a good time.
Sometimes yes, sometimes no. If you've ever watched esports players train, they're not logging into the game with the same mindset you or I might have. They're logging in with the same mindset we have when we start our shifts at work. They don't stop playing just because they stopped having fun, they're working towards a goal they've set for themselves. For the hyper-competitive player, the game is a passion more than a hobby.
To your point about Yu-Gi-Oh, that sucks and I feel you on that. But sometimes a game just has a higher skill curve due to the player base being experienced in the game. YGO is decades old at this point (new cards, sure, but the base game is largely the same), and a lot of players have been grinding at it the whole time. In fact, I'd imagine that a majority of people currently interested in YGO are probably longtime followers, who have steeped in the meta for years now.
It may not necessarily be that you're running into sweats or toxic players in the casual modes, as much as it is that the community at large is a bit ahead of you. TCGs are going to be like that a lot, just because they're inherently competitive.
These are all reasons I don't play competitive modes, for what it's worth.
Not at all. It’s for people who want to compete. It’s for people who care about what the scoreboard says at the end of a match. It’s for players who care whether they win or lose, more than they care about having a good time.
I don’t understand why this isn’t the normal understanding. Think of high-tier high school athletes; they aren’t competing just for the fun of the sport. They may love <sport> and find it fun to be a part of <sport>, but when they are competing at a regional or national level, fun is not really the point to many of them. Their goals are the point - to win, to impress college recruiters, to improve their game - and they might have fun aiming for those goals, but the fun becomes secondary to performance.
Ranked gamemodes simply aren’t the place for fun to be the top priority, despite the game existing for fun. There is a reason why ranked and casual modes exist, and if the casual mode cannot be played casually, then it’s a problem in the implementation of the modes and not a justification for playing casually in ranked.
Yeah. The most I’ll do with playing with other people is co-op. PvP is just exhausting now a days. Helldivers is good for filling that gap for me at least.
But Halo 2 was peak Halo multiplayer. Persistent game lobbies and in-game proximity chat were amazing. Back when the number one priority for game devs was making a fun game. Now it’s catering to sweaty streamers or maximizing mtx fomo.
The point was that the weak point in multiplayer is the other people. Loved that particular game, but damn was that eye opening on how shitty humans can truly be.
I think that really depends on how the multiplay is setup. Ranked games breed the tryhards. I was just hyping up Halo 2 multiplayer, but the older model of just having an Open Server Browser was better for chill games. You could find a server with a group community that you vibed with and just chill there. You could get a reputation and people are less likely to fly off the handle at you.
My favorite from those times was Splinter Cell: Chaos Theory. I’ll never forget the 2 v 2 Spies vs. Mercs. First time I experienced Proximity Chat. The spies could sneak up behind you and once they were near, they could whisper in your ear, so you’d get a lot of, “Hey, baby…” and other funny stuff before your neck was snapped. It was so much fun and I still wish for a replacement.
If your mass storage is full, any excess is wasted, so you should always try to make sure that it is being spent on something useful. SC1/FA incentivizes a constant balancing of your economy.
You can reclaim mass from dead units (even civilians), buildings, rocks, trees etc. Trees also give a bunch of energy which can be useful very early on. A failed attack will quite often turn out to be a mass donation that gets recycled into an army for realiation. All of this might be balanced differently between the different versions of the game, so I can’t be sure that it applies all that well to base SC1 vs. FA or even FAF.
Don’t build all your energy reactors in a big cluster if you can help it. One well placed attack will blow the whole thing up in a chain reaction. On the other hand, sabotaging your opponents power grid is often a solid strategy.
If anyone is interested in FAF and wants to take a look at some different levels of gameplay, check out GyleCast on YouTube.
Sorry, no idea. I think I’ve only ever watched other people play multiplayer supcom and the few tutorials I watched were for Forged Alliance Forever. This is the kind of stuff I was watching a decade ago. Check it out if you’re into old gameplay videos with a crusty mic track. :D
I’m not competitive at all, it’s just tiring to me. The journey with the mod to defeat every enemy with 3 hits in Witcher 3 was pretty chill, still an amazing game. Jot that down, you guys with the “intended experience”.
I got to play FaF with a top ranked player Vs 8 of us low-mid tiers (and one total novice)
We were still pottering about setting up defences and he had filled his half of the map with factories and quickly killed 2 or 3 of us. We won but only because one of us had a gunship squadron going around the map edge and found his commander.
It’s quite astonishing what he did in such a short time.
It did kind of kill my enthusiasm for it though, an excession event where you realise you are just a pathetic minnow. Humbling
If you have Supreme Commander: Forged Alliance, the standalone expansion to the original game, make sure to download the community-run Forged Alliance Forever (FAF) client.
A lot of quality of life changes, optimizations, better network code, mod support, custom maps released almost daily by the community, and it’s still actively played online even after twelve years.
All it needs is a copy of the game to verify, and it goes regularly on sale on Steam.
I like to play against the cheating AIx with one of my friends, and it never seems to get old.
I remember reading a thread about this on the FaF forums and I think one of the FaF clients does run on Linux. I think this is the current method of choice, but there are multiple ways to get it working and I probably used something else years ago, so its definitely doable.
I go into ranked modes to chill with games I enjoy. Why? I am (in games with a good ranking system) placed into games with others who play at about my skill level, which makes the game more fun - and I can usually play a full game in ranked, whereas people are more likely to quit early or just not try at all in quick play modes. Do people complain if I’m not meta? Sometimes, sure - but I just think about how they’re still the same rank as me anyways and I don’t sweat it too much. Its fun.
I met some good friends during my days of online multiplayer. I’m still glad those days are behind me. I’m pretty much exclusively a single player gamer now. When I do need to scratch the multiplayer itch I play boardgames with friends.
Not saying this approach is for everyone! But some single player games and some in person gaming may be nice to mix in. Anyway, whatever you choose to do, I hope you have some good experiences in the near future!
My friend group refers to Left 4 Dead 2 versus mode as “the grand finals” for this reason; the players in it treat it like it’s the most important event that’s ever happened in their life, and a single mistake is completely unacceptable
Don’t play COD 2v2 Gunfight then. This is where the demons go when bored.
They aren’t sweaty lobbies, despite what people think. They are usually ice cold assassins testing their tactics and skill against other ice cold assassins. Occasionally some new players wander in, and it’s a bad time for them. The tough ones take their 6-0 loss like champs. The cheaters cry. Not your thing? Play Valheim on an easy setting cooperatively and enjoy. Something for everyone.
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