Ranked is specifically for the competitive crowd. If you’re just playing for fun, stick to the casual/quickplay mode. 🤦♂️
If you’re getting this shit in casual mode, just point out to the dude whining about his team that they should go play ranked instead of expecting people to give a single fuck about winning in casual.
I’m still salty that Smash Bros Ultimate removed the for glory/fun distinction that they had in WiiU/3DS, and moved everything outside of lobbies to ranked.
That and the community is usually pretty solid. It is exceedingly rare for me to end up diving with someone who is a douchebag or not a team player. Everyone just wants to help everyone else and spread managed democracy. I tend to get on the mic and roleplay it up to help out for extra energy lol I’m the dude pulling Starship Trooper quotes out of his ass
I hate to say it but sometimes I get a lvl 150 on my team (I’m 120) or I join 150 person they take it so seriously like it’s their day job. They get killed by something once by you it’s “I better not die again or I will kick you”. You ran in front of my line of fire, what?! Other than that great times all around!
This is a fair argument, but what if some people extract fun from improving their mechanical skills, positioning, game sense, macro/micro play, etc. and not from simply playing the game? In that situation, it doesn’t quite fit the typical idea of ‘fun,’ but it’s still reason to be sweaty in the game for ‘fun.’
It literally is for fun tho. You know, considering it is a game?
Are you implying that the only people who play ranked, or should play ranked, are competetive e-sports types?
Are those competetive people not having fun?
Moreover, I’m also talking about the fact that ranked has infected everything else. Even if you play casual, people are playing like it is ranked. Adding a ranked mode to so many games has just harbored a fucking insane toxic atmosphere where even if you’re just trying to play the game casually you’re getting swept up in so much meta garbage. One example that comes to mind is Yu-Gi-Oh: Master Duel. There is a casual gaming mode and you will never be able to actually casually game. Why? Because ranked people use it for testing their own shit. This same phenomenon is across all games with ranked. The toxicity and pressure from ranked will always find its way into casual and ruin that for everyone too.
Pretty much every game with a ranked mode also has casual modes. They're separated for a reason. While you absolutely can have fun playing ranked, fun isn't the point. Competition is the point.
Not at all. It's for people who want to compete. It's for people who care about what the scoreboard says at the end of a match. It's for players who care whether they win or lose, more than they care about having a good time.
Sometimes yes, sometimes no. If you've ever watched esports players train, they're not logging into the game with the same mindset you or I might have. They're logging in with the same mindset we have when we start our shifts at work. They don't stop playing just because they stopped having fun, they're working towards a goal they've set for themselves. For the hyper-competitive player, the game is a passion more than a hobby.
To your point about Yu-Gi-Oh, that sucks and I feel you on that. But sometimes a game just has a higher skill curve due to the player base being experienced in the game. YGO is decades old at this point (new cards, sure, but the base game is largely the same), and a lot of players have been grinding at it the whole time. In fact, I'd imagine that a majority of people currently interested in YGO are probably longtime followers, who have steeped in the meta for years now.
It may not necessarily be that you're running into sweats or toxic players in the casual modes, as much as it is that the community at large is a bit ahead of you. TCGs are going to be like that a lot, just because they're inherently competitive.
These are all reasons I don't play competitive modes, for what it's worth.
Not at all. It’s for people who want to compete. It’s for people who care about what the scoreboard says at the end of a match. It’s for players who care whether they win or lose, more than they care about having a good time.
I don’t understand why this isn’t the normal understanding. Think of high-tier high school athletes; they aren’t competing just for the fun of the sport. They may love <sport> and find it fun to be a part of <sport>, but when they are competing at a regional or national level, fun is not really the point to many of them. Their goals are the point - to win, to impress college recruiters, to improve their game - and they might have fun aiming for those goals, but the fun becomes secondary to performance.
Ranked gamemodes simply aren’t the place for fun to be the top priority, despite the game existing for fun. There is a reason why ranked and casual modes exist, and if the casual mode cannot be played casually, then it’s a problem in the implementation of the modes and not a justification for playing casually in ranked.
Yeah. The most I’ll do with playing with other people is co-op. PvP is just exhausting now a days. Helldivers is good for filling that gap for me at least.
But Halo 2 was peak Halo multiplayer. Persistent game lobbies and in-game proximity chat were amazing. Back when the number one priority for game devs was making a fun game. Now it’s catering to sweaty streamers or maximizing mtx fomo.
The point was that the weak point in multiplayer is the other people. Loved that particular game, but damn was that eye opening on how shitty humans can truly be.
I think that really depends on how the multiplay is setup. Ranked games breed the tryhards. I was just hyping up Halo 2 multiplayer, but the older model of just having an Open Server Browser was better for chill games. You could find a server with a group community that you vibed with and just chill there. You could get a reputation and people are less likely to fly off the handle at you.
My favorite from those times was Splinter Cell: Chaos Theory. I’ll never forget the 2 v 2 Spies vs. Mercs. First time I experienced Proximity Chat. The spies could sneak up behind you and once they were near, they could whisper in your ear, so you’d get a lot of, “Hey, baby…” and other funny stuff before your neck was snapped. It was so much fun and I still wish for a replacement.
If your mass storage is full, any excess is wasted, so you should always try to make sure that it is being spent on something useful. SC1/FA incentivizes a constant balancing of your economy.
You can reclaim mass from dead units (even civilians), buildings, rocks, trees etc. Trees also give a bunch of energy which can be useful very early on. A failed attack will quite often turn out to be a mass donation that gets recycled into an army for realiation. All of this might be balanced differently between the different versions of the game, so I can’t be sure that it applies all that well to base SC1 vs. FA or even FAF.
Don’t build all your energy reactors in a big cluster if you can help it. One well placed attack will blow the whole thing up in a chain reaction. On the other hand, sabotaging your opponents power grid is often a solid strategy.
If anyone is interested in FAF and wants to take a look at some different levels of gameplay, check out GyleCast on YouTube.
Sorry, no idea. I think I’ve only ever watched other people play multiplayer supcom and the few tutorials I watched were for Forged Alliance Forever. This is the kind of stuff I was watching a decade ago. Check it out if you’re into old gameplay videos with a crusty mic track. :D
I’m not competitive at all, it’s just tiring to me. The journey with the mod to defeat every enemy with 3 hits in Witcher 3 was pretty chill, still an amazing game. Jot that down, you guys with the “intended experience”.
lemmy.world
Aktywne