I remember printing these out, too. They were usually hundreds of pages. And we still had a printer that used paper with the holes on the side. Shit took forever. Just grrrntchchgrrrntchchgrrrntchchgrrrntchch (printer sounds) all day.
Eh, there’s a huge number of shovelware for every console generation, plus less than stellar titles. The thing is that, due to all the years piling up, the amount of good stuff just increases.
True, but back then games were made to stand on their own instead of being a poorly thought out monetization machine.
I mean Big Rigs: Over The Road Racing was shit, but at least they only expected you to pay for it once… and you can still play it, you don’t have to wait for a lobby to fill up before it lets you into the game, a lobby that will never fill up because no one’s playing Big Rigs: Over The Fucking Road Racing
The developers who made Big Rigs probably wouldn’t have the budget to make an AAA game nowadays. A better comparison would be indie games, and there’s more of them (or it feels like it) due to easier development & distribution. (Which does involve shovelware). Even excluding Indies, AA games without subscription models are plentiful too.
Edit: (AAA games are a better example of being worse, I haven’t played them but comparing Assasin’s Creed or Metal Gear back in the day to now is better to show the bad practices. Thankfully, like I said, there’s just a ton more games and you don’t need to play the crappy ones)
The people who published Big Rigs are still out there publishing terrible mainstream license games such as the new Kong game and the new Avatar: TLA game (yes, really). They’re called “Game Mill”, and they are exactly what their name is, and their games are some of the worst on shelves. They don’t keep any employees very long and they have them work on games before they even get an order so they can slap the license into the game last-minute.
Still one of the best SNES games to be made. I finally broke down and used a game genie on it for max rep that never went down. Was like playing on god mode.
I remember I used to print these guides out on Epson inkjet printers in the early 2000s and wondered why I never had any ink left to print my homework out
Version Last - Everything complete…all endings revealed, lists and bestiary are up. Also a format change that’s easier to read. (11/23/00)
Minor Update - Luca’s mother bit was finally revised…after all these years of neglect from it. Numerous readers added this…sorry I couldn’t get to it sooner. (10/06/01)
A small vps should cost no more than $10/mo, and should be enough to run a text-based site (with compression) reasonably well. Obviously the gotcha will be bandwidth, but you could subsidize that with donations.
So many things are hard to find on Google now, like I’d type all of the relevant keywords but nothing actually relevant would come up except for some ancient GameFAQs document complete with the ASCII titles 😂
Can confirm that emulation is great with a powerful PC because the native resolutions on the console often didn’t do the games justice, and they’re absolute eyecandy upscaled 5x. Being able to modify a game that would otherwise run at 30 FPS so that it runs at a smooth 60 is also wonderful
I recently went back and played the PC CD-ROM DOS game Star Trek - The Next Generation: A Final Unity. The GameFAQs guide for it was originally written in 1995 and had a CompuServ email address. 😱 The ancient texts certainly got me out of a tough spot with a floating platform puzzle.
Without hyperbole it’s probably one of the best Star Trek games. Definitely in the Top 3. Full TNG voice cast, point-and-click adventure games are a good format for away missions and diplomacy, and it runs well in DOSBox!
I was always impressed by how creative the artwork made out of text were. Yeah, most were made by a program that converted pics to text, but that was automating something that was already being done and they had to pick and choose art that would convert clearly.
I remember in the eighth grade (1990) taking a keyboarding class (old typewriters) and we would be given assignments to do holiday-themed (turkeys, Santa Claus, Easter bunny, etc) ascii art as projects around the holidays. We were given paper instructions that would guide us on how to type out each line and with what characters. It was actually pretty fun.
lemmy.world
Aktywne