lemmy.world

Kolanaki, do gaming w The people who made these back in the day are heroes
!deleted6508 avatar

I remember printing these out, too. They were usually hundreds of pages. And we still had a printer that used paper with the holes on the side. Shit took forever. Just grrrntchchgrrrntchchgrrrntchchgrrrntchch (printer sounds) all day.

woodenskewer,
@woodenskewer@lemmy.world avatar

We didn’t have a printer so I would print them out at school or the library and bring them home lol

CptEnder,

Me too!!! OMG brings back so many memories

Melonpoly, do gaming w They're often much older if I'm emulating

Because most of the time, older games were made with player enjoyment in mind, not shareholders.

ICastFist,
@ICastFist@programming.dev avatar

Eh, there’s a huge number of shovelware for every console generation, plus less than stellar titles. The thing is that, due to all the years piling up, the amount of good stuff just increases.

HawlSera,

True, but back then games were made to stand on their own instead of being a poorly thought out monetization machine.

I mean Big Rigs: Over The Road Racing was shit, but at least they only expected you to pay for it once… and you can still play it, you don’t have to wait for a lobby to fill up before it lets you into the game, a lobby that will never fill up because no one’s playing Big Rigs: Over The Fucking Road Racing

Dutczar, (edited )
@Dutczar@sopuli.xyz avatar

The developers who made Big Rigs probably wouldn’t have the budget to make an AAA game nowadays. A better comparison would be indie games, and there’s more of them (or it feels like it) due to easier development & distribution. (Which does involve shovelware). Even excluding Indies, AA games without subscription models are plentiful too.

Edit: (AAA games are a better example of being worse, I haven’t played them but comparing Assasin’s Creed or Metal Gear back in the day to now is better to show the bad practices. Thankfully, like I said, there’s just a ton more games and you don’t need to play the crappy ones)

HawlSera,

Naw

orphiebaby,

The people who published Big Rigs are still out there publishing terrible mainstream license games such as the new Kong game and the new Avatar: TLA game (yes, really). They’re called “Game Mill”, and they are exactly what their name is, and their games are some of the worst on shelves. They don’t keep any employees very long and they have them work on games before they even get an order so they can slap the license into the game last-minute.

FunderPants, do gaming w The people who made these back in the day are heroes

How else would we finish ogre battle with all the cool units?

Ragnarok314159,

Still one of the best SNES games to be made. I finally broke down and used a game genie on it for max rep that never went down. Was like playing on god mode.

BenVimes,
deweydecibel, do gaming w The people who made these back in the day are heroes

These often were solo written guides, too. Not wikis.

Somewhere, a company employs one of these people, and they have the best documentation you’ve ever seen.

fsxylo,

There actually were usually citations of usernames that you never heard of that provided corrections and niche secrets.

It was pretty neat.

Patches,

Somewhere, a company employs one of these people, and they have the best documentation you’ve ever seen.

Not my company 😂😭

BambiDiego,

Whoever was the guy that wrote the Breath of Fire 2 walkthrough I read when I was 12 was a godsend for me.

I was still learning English and his FAQ was so thorough and clear that I actually improved my vocabulary and grammar from using it.

chiliedogg,

I keep spectacular documentation on personal projects because there’s no deadlines.

If I get hit by a bus, my office will collapse because I ain’t got time to document shit.

_sideffect, do gaming w The people who made these back in the day are heroes

Much more detailed information that any “gaming site” produces now, that’s for sure

LeroyJenkins, do gaming w The people who made these back in the day are heroes

I remember I used to print these guides out on Epson inkjet printers in the early 2000s and wondered why I never had any ink left to print my homework out

Gork, do gaming w The people who made these back in the day are heroes

Is there an archive for those old GameFAQs?

Isoprenoid,

Yeah, it’s called GameFAQs.

Here is the Chrono Trigger one from the image.

Daft_ish,

Dingojellybean at hellokitty dot com

The true hero of the day

Edit:

Version Last - Everything complete…all endings revealed, lists and bestiary are up. Also a format change that’s easier to read. (11/23/00)

Minor Update - Luca’s mother bit was finally revised…after all these years of neglect from it. Numerous readers added this…sorry I couldn’t get to it sooner. (10/06/01)

Man jellybean don’t be so hard on yourself

InvisibleShoe, do gaming w The people who made these back in the day are heroes
@InvisibleShoe@lemmy.world avatar

I used to have a giant one of these walkthrough guides printed out for Might and Magic 7 when I was a kid. Those guides were great. I miss Acromage :(

alvvayson, do gaming w The people who made these back in the day are heroes

I often do miss the internet of the old days.

Hosting a modern day gamefaqs would cost $500 per year or so.

I guess a wiki would be easier to offer version control, links and images for the author.

Maybe that would be $1000 a year.

dohpaz42,
@dohpaz42@lemmy.world avatar

A small vps should cost no more than $10/mo, and should be enough to run a text-based site (with compression) reasonably well. Obviously the gotcha will be bandwidth, but you could subsidize that with donations.

alvvayson,

I’m accounting for a domain name and sufficient bandwidth.

I figure 10 TB per month should be enough.

The $500 is a conservative estimate.

onion,

You could try hosting it at home on an old laptop and see how it goes

That’s 100% more bandwidth than not doing it at all

brygphilomena,

I have free hosting and free bandwidth essentially. Have any recommendations for a CMS dedicated to this?

DaCrazyJamez,

Notepad++

Corno, do gaming w The people who made these back in the day are heroes

So many things are hard to find on Google now, like I’d type all of the relevant keywords but nothing actually relevant would come up except for some ancient GameFAQs document complete with the ASCII titles 😂

DaCrazyJamez,

Ive had the best luck finding links in peoples old reddit posts, which ddg/ google do a decent job of finding

CheeryLBottom, do gaming w The people who made these back in the day are heroes

I loved Dan Simpson’s walkthrough for all the BioWare/Black Isle Studios games like Baldur’s Gate, Icewind Dale, Planescape Torment, etc.

Corno, do gaming w They're often much older if I'm emulating

Can confirm that emulation is great with a powerful PC because the native resolutions on the console often didn’t do the games justice, and they’re absolute eyecandy upscaled 5x. Being able to modify a game that would otherwise run at 30 FPS so that it runs at a smooth 60 is also wonderful

FlatFootFox, do gaming w The people who made these back in the day are heroes
@FlatFootFox@lemmy.world avatar

I recently went back and played the PC CD-ROM DOS game Star Trek - The Next Generation: A Final Unity. The GameFAQs guide for it was originally written in 1995 and had a CompuServ email address. 😱 The ancient texts certainly got me out of a tough spot with a floating platform puzzle.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

How was that game?

FlatFootFox,
@FlatFootFox@lemmy.world avatar

Without hyperbole it’s probably one of the best Star Trek games. Definitely in the Top 3. Full TNG voice cast, point-and-click adventure games are a good format for away missions and diplomacy, and it runs well in DOSBox!

Nouveau_Burnswick, do gaming w The people who made these back in the day are heroes

When you dust off an old game and go look for guides.

Then see one you wrote.

PhobosAnomaly,

I was just thinking “nah no way was it twenty years ago that I wrote mine”, but no - fifteen years ago.

Time has flown. My faq has been lifted wholesale and improved upon in the main third party wikis for the game though. Happy days.

dohpaz42,
@dohpaz42@lemmy.world avatar

Thank you for your service. 🫡

snooggums, do gaming w The people who made these back in the day are heroes
@snooggums@midwest.social avatar

I was always impressed by how creative the artwork made out of text were. Yeah, most were made by a program that converted pics to text, but that was automating something that was already being done and they had to pick and choose art that would convert clearly.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

Yeah, people were surprisingly good at ASCII art back in the day.

dohpaz42,
@dohpaz42@lemmy.world avatar

I remember in the eighth grade (1990) taking a keyboarding class (old typewriters) and we would be given assignments to do holiday-themed (turkeys, Santa Claus, Easter bunny, etc) ascii art as projects around the holidays. We were given paper instructions that would guide us on how to type out each line and with what characters. It was actually pretty fun.

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