I recently went back and played the PC CD-ROM DOS game Star Trek - The Next Generation: A Final Unity. The GameFAQs guide for it was originally written in 1995 and had a CompuServ email address. 😱 The ancient texts certainly got me out of a tough spot with a floating platform puzzle.
Without hyperbole it’s probably one of the best Star Trek games. Definitely in the Top 3. Full TNG voice cast, point-and-click adventure games are a good format for away missions and diplomacy, and it runs well in DOSBox!
I was always impressed by how creative the artwork made out of text were. Yeah, most were made by a program that converted pics to text, but that was automating something that was already being done and they had to pick and choose art that would convert clearly.
I remember in the eighth grade (1990) taking a keyboarding class (old typewriters) and we would be given assignments to do holiday-themed (turkeys, Santa Claus, Easter bunny, etc) ascii art as projects around the holidays. We were given paper instructions that would guide us on how to type out each line and with what characters. It was actually pretty fun.
I used so much printer paper and ink printing a bunch of those out. They were indeed saviors. Also another great example, along with open source, of people helping each other out for free, and beyond their local tribe, too.
When i was browsing the Gemini web one time, I ran across someone who had uploaded the whole archive to Gopher! I love the idea of real cyber punks keeping these precious old text files alive in the backwater sub-webs.
I beat all the Danganronpas and the mini games during the trials are so annoying. I get they wanted to change things up. But at no point did I go, “Aw hell yeah peak gaming”.
I find a lot of the conspiracy shit reeeeealy hasn’t aged well.
Have you played disco Elysium? Its pretty Fucking poignant. On like every level. I imagine it might fall flat on a kid, but if youre old enough for the original deus ex, you’re old enough for some of the harder shit to hit home.
They discovered Neptune by math. They studied the orbit of Uranus and noticed anomalies in the mavity, so they postulated there must be another planet. Using math, calculated it’s path, aimed their telescopes, and voila, Neptune.
There are certain aspects of it that look more complicated than they are because you are seeing it as a representation on a flat map. It makes a lot more sense when you see it on a globe with all the pieces moving in 3d space.
It is complicated because there are tilts to the earths rotation and a tilt to the moon’s orbit, but people thousands of years ago figured it out, so it’s solvable.
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Aktywne