lemmy.world

Semi_Hemi_Demigod, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"
@Semi_Hemi_Demigod@lemmy.world avatar

Take Two interactive is really lucky this happened right after they sacked the KSP2 team, otherwise people would be talking about that instead.

mlc894,

I’m not sure ksp is popular/broad-based enough to generate much of an uproar. I’m unhappy about it, but most people just see another headline.

SuperSaiyanSwag,

And Roll7

Hadriscus,

what ?

LunchEnjoyer, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@LunchEnjoyer@lemmy.world avatar

At least this whole situation shines light on how greedy Sony is, even tho those lesser aware.

MrBusiness,

I don’t think anyone thought otherwise.

helios, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@helios@social.ggbox.fr avatar

Cool to see. I might buy this game :)

snekerpimp, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

Personally, I think the best way to protest this is to continue to play and use the servers to the point of overload, but no one buy anymore super credits. Make Sony continue to pour money into the servers but get no return as no one buys war bonds anymore. Would take ENORMOUS coordination, but Sony not getting paid by this cash cow yet having to still put money into their servers would hit them where it hurts, line go down.

Pipe dream, but if everyone just didn’t buy in game content for a little bit, I think they would see the effect. As of right now though, they don’t care, because “consumers will pay for anything”

rtxn,

Do you know what Sony and its stakeholders would see? High player counts and growing active PSN userbase.

The best way to protest is to stop playing, request a refund, and rate the game negatively everywhere. Arrowhead is now talking to Sony about dropping the mandatory linked account, showing them that they’ve fucked the golden goose will get their attention better than trying to strain the infrastructure.

SchmidtGenetics, (edited )

Arrowhead also knowingly sold a game in markets where it wouldn’t be possible to play the game, even at launch with the restrictions in place you could buy the game in these markets. Steam also allowed these games to be sold in markets where they knew the restrictions wouldn’t allow them to play the game.

They fucked up and are now trying to deflect blame from themselves, yeah Sony is shitty, but arrowhead and steam both saw dollar bills and tried taking them.

Edit, if anything, Sony can turn this around that Arrowhead and Steam strong armed their way out of the contract requirements. Steam and arrowhead should take the fall and costs in this one if that’s the case.

rtxn,

I’d love some sauce with those claims.

SchmidtGenetics,

That arrowhead and steam sold a game in markets that the game was restricted? Just go to the steam page I guess.

Steam also just today restricted the sales to the correct markets, they always had the capability it seems.

EldritchFeminity,

Or, Arrowhead didn’t know that only certain regions of the world can make PSN accounts and Steam isn’t directly involved in the creation of any individual store page unless they have reason to be - like limiting the regions Helldivers 2 is sold in after the fact.

You and I both have no way of knowing whether or not Arrowhead knew that they were selling their game in regions where people wouldn’t be able to play it, but I could totally see it being the case where Sony didn’t tell them and it just never occurred to them that that was a possibility because it’s not an issue where the company is located. The PSN account requirement was in the game and listed on the store page from day one; it was only temporarily made optional due to how overloaded the servers were at launch. Arrowhead themselves said they expected an active userbase of around 10k people.

And if Steam is anything like Etsy, then the most involvement they have with setting up any individual store page is their automated systems like the profanity filter. I run a business on Etsy and they have no direct involvement with any of my store besides providing the hosting platform and systems to create the storefront and listings (as well as backend systems like tracking pageviews and such). The only time that they’d get involved personally would be if something like this happened.

Regardless of where the blame lies, I think Arrowhead are the only ones who will suffer unless Sony relents on the PSN account requirement. The money for refunds isn’t gonna come out of Valve’s pockets, and I can’t imagine Sony forking over the cash now that they’ve taken their cut.

SchmidtGenetics,

Arrowhead didn’t know that only certain regions of the world can make PSN accounts

Ignorance? Really?

It would go without saying that they would be informed of returns, so after the first return of the game in one of those markets that defense would no longer be valid.

Arrowhead has no excuse for not educating themselves before agreeing to a contract, and for continuing to sell it after obviously knowing about the issue for months.

EldritchFeminity,

Except that people didn’t realize that the account was mandatory until this announcement because they didn’t read the store page nor the message you get the first time you launch the game, and Steam probably doesn’t tell devs why a game was refunded.

The PSN account was mandatory when you first logged in on day one, but was made optional later that day due to server load while Sony rolled out extra infrastructure. Why would they knowingly sell a game in 20 countries that would just refund it 10 minutes after first launching it?

SchmidtGenetics,

Why would they knowingly sell a game in 20 countries that would just refund it 10 minutes after first launching it?

Because the refunds stopped after the first day as you said, why would they stop a cash flow coming in knowing it would now no longer be refunded anymore?

And yes of course steam passes that information along, why would you claim they don’t?

EldritchFeminity,

Since posting, I’ve learned some extra context that may or may not be true but would be very relevant here. Supposedly, Sony are the ones in charge of the actual store page. Which would mean that it was their decision to have it listed in countries where you can’t make PSN accounts.

Meaning that there are two mistakes here: Sony knowingly listing it, and Arrowhead not making it clear that the optional account linking was temporary. The second of which the CEO of Arrowhead has already taken the blame for on Twitter.

reddit_sux,

Why would they knowingly sell a game in 20 countries that would just refund it 10 minutes after first launching it?

Simple answer greed. Sony is the most greedy and bullshit company ever. Proprietary ports, storage media, software. Never following open standards. They know of all the people they have screwed over won’t ask for refund. Even if a big chunk do ask majority of thise demands will be rejected. All companies are willing to take that small a risk.

SchmidtGenetics,

Why are you blaming Sony for Arrowheads greed here? Sony sucks, but it’s arrowhead and steam in this case.

EldritchFeminity,

I don’t disagree there, I was talking about Arrowhead specifically. I’ve now seen people saying that Sony is the one in charge of the Steam store page, and it wouldn’t surprise me one bit if Sony had done it knowingly.

reddit_sux,

Sony responsible for selling the game where there is no PSN and arrowhead’s responsible for making it optional when they knew it was a requirement for 6 months before the launch. They made it optional so that people would play it making refunds difficult. It also seems they were aware that if it would have been compulsory from beginning people wouldn’t have played it or bought.

snekerpimp,

I don’t see Sony caring about reviews and refunds, they are the publisher, they will let the developer be the fall guy, walk away smelling like roses and go on to the next method of fleecing gamers. Bottom line is all that matters. They made their money off on Helldivers, they could hit the kill switch right now and be up. I just don’t see this ending well for arrowhead, and I see this blowing over for Sony, not even a footnote. I hope I’m wrong, I really do.

rtxn,

Apparently, they cared.

just_change_it,

Make Sony continue to pour money into the servers

I work in IT. I can pretty much guarantee that server load for a game like this is nonexistent from a cost perspective. They’re not going to be using cloud services, they’re going to privately host because it’s way cheaper. Early days playercount woes were before they added more nodes to their solution. Whatever cost they had for servers is already paid. Electricity and facilities costs are whatever because they are paying it anyway. They can’t just fire the people maintaining their solution either but that’s also baby bucks compared to the money spent building this thing or marketing it.

Gaming protests of popular games never work unless the objective doesn’t alter the bottom line.

snekerpimp,

I completely understand where you are coming from. Not being knowledgeable about IT infrastructure and how to host game servers, I was making assumptions based on how publishers are shutting down games that have low play count. Assuming it was a nominal amount of money to house and maintain servers for a game that generates no revenue, multiple servers for 100s of thousands of players that generates zero revenue would be noticeable. But if it’s just pennies, then it really would just be a drop in the bucket.

Sony should hurt in the bottom line for this, and I don’t see them caring about reviews and refunds, they will just move on to the next fleecing method.

kibiz0r,

I’ma press X to doubt here.

They’re not going to be using cloud services

Job listing for back-end engineer at Arrowhead says:

  • Cloud Engineering: Utilize Azure services to build and optimize cloud-based backend components and make use of monitoring tools to track live performance.

Our tech stack

  • NET/C#, Docker, Kubernetes/AKS, Azure, SQL Server, CosmosDB, Redis, Grafana, Terraform

Early days playercount woes were before they added more nodes to their solution.

CEO said during the early day playercount woes:

It’s not a matter of money or buying more servers. It’s a matter of labour. We need to optimise the backend code. We are hitting some real limits.

They can’t just fire the people maintaining their solution either but that’s also baby bucks

A good back-end engineer is at least 100k. And a just-keep-the-lights-on crew is probably 3-4 of them.

FWIW: I also work in IT, on an IoT system that you might also assume has a “nonexistent” server cost. (I assure you, the cost exists.) I also used to work in game dev.

That said: Yeah, protesting by playing the game is a severely misguided notion.

hal_5700X, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

Still not going to buy it.

OsaErisXero, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

Never thought I would see the day.

slaacaa, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

Glorious Victory ⭐️⭐️⭐️⭐️⭐️

Zimroxo,
@Zimroxo@kbin.social avatar

Major Order Completed! +50 Medals

Even_Adder, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

It’s not fair the developers take the heat for this. We should learn to find the right people to complain to.

Chozo,
@Chozo@fedia.io avatar

That's why Spitz said to be angry in the Steam reviews instead of their Discord. People mistakenly took it as a dismissive whine, but that was actually a very important comment that I feel many people overlooked. Sony ain't gonna do anything differently unless there is actual, tangible damage to their brand. That damage doesn't come from chat rooms, that comes from storefront reviews.

Keep the bad reviews coming if you want any hope of Sony relenting.

henfredemars,

I really hope Steam doesn’t consider this “review bombing” and take down such reviews. The response is entirely justified.

SchmidtGenetics,

Every single one of those reviews missed multiple warnings about the required account linking.

They are false reviews by definition, the store had the requirements listed, and there was a splash screen you had to accept when loading the game.

Every single one of those reviews is someone who made an uneducated purchase, they shouldn’t be defended for their willful ignorance.

kautau,

Steam shouldn’t sell products in a country where you cannot use them

SchmidtGenetics, (edited )

You’re absolutely correct, how many of those reviews are pointing the blame correctly? I haven’t seen a single one yelling at Steam or arrowhead for selling the game in these markets that wouldn’t be able to play the game.

tehevilone,

There’s no way Steam is 100% in charge of what regions a game is available in. The publisher absolutely has a say in where, and if it was available in all regions at the start that was on purpose.

SchmidtGenetics,

Steam just limited the purchase to right markets today, so yes they are.

fluckx,

The company that published the game likely updated the region it can be sold in. Steam just offers a platform.

Steam/valve is literally not to blame at all for any of this. Do you work for epic games or something?

I’m all for putting the blame where it needs to be, but you’re just shooting at all parties involved indiscriminately. Like blaming a rental company for a death in a traffic accident because they own the car.

tehevilone,

It is also wholly possible that Steam changed the availability themselves, so you can’t take all the blame away from them, but like I said originally, this is Sony’s fault first and foremost as the publisher would have first say on regional availability.

pivot_root,

Steam/valve is literally not to blame at all for any of this. Do you work for epic games or something?

That’s a good one. Mind if I steal it for future usage?

fluckx,

Go ahead lol. It was the only thing that came to mind as to why you’d want to try and put blame on valve over this whole fiasco.

misanthropy,

I’m guy buy it just to get a refund just for you

EULA roofie-ing shouldn’t be defended

Kedly,

Multiple being TWO at most, one nestled in the effectively credits section of the Steam page which almost never contains information pertainant to the purchase of the game, and another nestled in the “Skip over this usually optional content” settings after you have already installed the game. I didnt even know this game was linked to PlayStation in ANY WAY until this whole fiasco. Its only uneducated because it was HIDDEN.

8ender,

Good guy Valve appears to be quietly figuring out refunds for folks, even though almost all are above the hours played limit

SchmidtGenetics,

I wonder if it’s more damage control, why are they allowing games to be sold in markets where the mandatory linking wasn’t possible?

Steam should know this limitations, the devs knew about the requirements from Sony, it was listed on the store page since it was listed.

fluckx,

Apparently they recently updated the store to no longer sell in unavailable psn regions.

Kedly,

Its probably BOTH damage control AND Valve being staffed by PC nerds who ALSO dont want toxic console BS infecting the PC Sphere

EldritchFeminity,

Reminder that the hours played rule is only a limit for the automated refund system. You can request a refund for a game at any time for any reason. It just has to be manually reviewed and deemed justified by a person.

kautau,
brbposting,

lmao rekt

Aphelion,

deleted_by_author

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  • Kedly,

    And now because of that the PSN requirement is a poison pill. If that was a requirement from the get go, I likely would have reluctantly agreed to it. It now being retroactively enforced means if Sony doesnt relent, I and likely a lot of others will abandon the game and do what we can to get a refund, which will end up costing them a lot of money

    undeffeined,

    It was a requirement from the beginning but it was not enforced due to the initial server issues. It was always there…

    Not saying it’s a good thing but a lot of the discourse I see online seems to overlook that crucial detail and imply this was pulled out of the blue with no warning.

    owenfromcanada,
    @owenfromcanada@lemmy.world avatar

    If the high-ups at Arrowhead knew and made that decision anyway, it’s squarely on them, full stop.

    ArbiterXero,

    Sure, but if I put myself in their shoes, what better options did they have?

    SchmidtGenetics,

    Communicate better? Not sell the game in markets where it wouldn’t work. The limitation was something from the get go.

    Maddier1993,

    Easy: Don’t be a greedy asshole and don’t sell in regions with no PSN support.

    fluckx,

    I can fully understand the agreement between the two parties was “also requires a psn account” while AH being completely unaware that getting a PSN account is so restrictive.

    Sony likely didnt explicitly add that the game cannot be sold in regions where they can’t create an account.

    Edit: or the didn’t explicitly state which regions a psn account CAN be created in.

    BruceTwarzen,

    Push their scummy politics at launch so people know what they get into or not.

    Paradachshund,

    Generally publishers handle storefront and distribution

    Kaldo,
    @Kaldo@kbin.social avatar

    It was a bit frightening for me to see how quickly the mob turned on AH during this fiasco and just how much vitriol and propaganda has been generated on the subreddit like this is any other ingame operation with the associated shitposting... except this time it could very well shape the futures of real people and fate of the company for years to come.

    Unfortunately this is the only way to accomplish anything. If there wasn't an outcry like this both AH and sony would just ignore any criticism and move on until it gets buried and forgotten. It's a world of extremes and the scales could have easily tipped into the other side, with people rightfully complaining about these shitty practices but getting ridiculed for complaining about just another account or sth.

    EldritchFeminity,

    And that second option already happened with this exact game when people expressed concern over the DRM, which is designed like a rootkit, giving it essentially full control/access to your system while it’s running.

    BruceTwarzen,

    Yeah as if they had no idea what's going on. They just thought they get away because they played the "cool" developers as long as they could

    slimerancher, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"
    @slimerancher@lemmy.world avatar

    Can’t you make a free PSN account from any country? I know people in countries with no PSN using US PSN account, without any VPN or anything. You just set your country to US, or UK.

    scrubbles,
    !deleted6348 avatar

    There are probably workarounds sure, but they shouldn’t be the default. Keep up the pressure on these suits so they know what their stupid decisions cause

    dustyData,

    Workarounds get banned. So PSN gets to keep your money but also denies you the product that you bought.

    wanderingmagus,

    If buying isn’t owning, the high seas isn’t stealing. Drink up me hearties yo fucking ho.

    dustyData,

    I agree, but that doesn’t apply to multiplayer with server side verification and matchmaking. It’s notoriously difficult, near impossible to pirate exclusively multiplayer games.

    Kage,

    Yes you could. Then you Break TOS and Ban you, so still you cant play. Thats the issue (and ofc dataleaks every year)

    EncryptKeeper,

    Well, 3 data leaks in the last 10 years, at least one of which wasn’t their fault at all. This change is bad for several reasons but “data leaks” isn’t really one of them.

    FatTony, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"
    @FatTony@lemmy.world avatar

    I don’t know whether this is sad or really funny.

    mnemonicmonkeys,

    Comedy is just tragedy + time

    warm, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

    Sony being scumbags? Who saw that coming? They definitely don't have that reputation...

    brbposting,

    Saving this comment on my Memory Stick Pro Duo

    Coreidan, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

    Ya ArrowHead knew what they were doing and what was going on. They signed up for it. There’s no way this wasn’t on their risk matrix ahead of time with the resolution already scoped out.

    BruceTwarzen,

    It's extra funny that not even a week ago they took shots at tarkov.

    xkforce, do gaming w How times change

    3 pixels on the screen that you have to squint at and use your imagination.

    The_Picard_Maneuver,
    @The_Picard_Maneuver@lemmy.world avatar

    Hey, my imagination was pretty good in 1990!

    SpaceNoodle, do gaming w How times change

    NTSC is 30 fps.

    Album,
    @Album@lemmy.ca avatar

    The console ran at 60 on NTSC, and 50 for PAL. Divide by two to get the standard.

    PumpkinEscobar,

    Cuz interlacing

    RightHandOfIkaros,

    The Super Nintendo’s interlaced video mode was basically never ever used. It could output 60Hz and more than often did.

    Only some games had limited framerate for various reasons, such as Another World being limited by cartridge ram or Star Fox being limited by the power of the SuperFX. Yoshis Island also used the SuperFX and wasn’t limited like Star Fox was. Occasionally there was slowdown if a developer put too much on screen at once, but these were momentary and similar to today when a game hitches while trying to load a new area during gameplay.

    9point6,

    Kinda but also kinda 60

    SpaceNoodle,

    Interlacing is trash

    partial_accumen,

    Interlacing is native on CRT displays, which is what SNES was made for.

    SpaceNoodle,

    Yes, hence my comments.

    Blue_Morpho,

    Interlacing is native to US broadcast TV. Crt’s don’t have to be interlaced. Computer CRT’s were rarely interlaced.

    partial_accumen,

    Okay fine, be particular and ignore the context. Interlacing is native on CRT displays WHEN DISPLAYING NTSC OR PAL, which is what SNES was made for.

    Blue_Morpho,

    I’m just being nitpicky because you are using CRT interchangeably with Television. CRT’s are used in TV’s but aren’t interlaced unless the circuitry around them sends interlaced. So no, interlacing is not native on CRT’s when receiving an interlaced signal. If I plugged a Nintendo into my old ViewSonic CRT, I wouldn’t get a signal because it didn’t support NTSC interlaced input.

    It’s like saying interlacing is native on LCDs. LCD TVs are interlaced, not LCDs.

    partial_accumen,

    I’m just being nitpicky because you are using CRT interchangeably with Television.

    That was intentional on my part because of the audience and good communication. You’re technically correct, but without a paragraph of tangential and irrelevant explanation your audience isn’t going to understand you. Modern parlance usage of “television” isn’t the CRT appliance, its any appliance that shows the moving pictures and sound content of television programming. If you walk into any store today and buy a TV, you’re going to get an LCD, AMOLED, or quantum dot display. None of those are CRTs, yet everyone born after about 2002 will associate a TV or Television with a flat panel non-CRT display.

    So no, interlacing is not native on CRT’s when receiving an interlaced signal.

    And in nobody’s mind was the vision of plugging a SNES into a computer monitor CRT. You introduced that idea only to show how its wrong. You win at pedantry, but lose at communication.

    If someone says to you “I’m watching TV”, do you poke your head around the back of the unit to make sure it has a tuner in it and if it doesn’t you quip back to correct them “You’re not actually watching a TV, you’re watching a monitor. A TV requires a tuner, which this unit does not have, making it a monitor, not a TV”?

    Blue_Morpho,

    If you were trying for good communication you would have said, "Interlacing is native on TV’s which is what the SNES was made for. "

    Everyone knows what a TV is.

    HEXN3T,
    @HEXN3T@lemmy.blahaj.zone avatar

    NTSC is 59.94hz ???

    SpaceNoodle,

    Interlaced

    refurbishedrefurbisher,

    It is 59.94 fields per second, translating into 29.97 FPS. Interlaced video is fun. Reason why it’s not a round 60 or 30 FPS is due to maintaining compatibility with black and white sets.

    240p uses each field as a frame, though, while still maintaining compatibility with NTSC. This is what most consoles pre-6th generation uses (same with PAL, but 288p at 50 FPS)

    refurbishedrefurbisher,

    At 480i. SNES used 240p, which is technically not standard NTSC, but compatible. Nintendo called this “double strike”, since each field would display in the same location.

    SpaceNoodle,

    Interesting.

    ShortFuse,

    Even interlaced it’s still 60 frames per second.

    Sure they were technically 30 “fields” per second, but most games updated 60 times a second, even SMB on NES. You only saw one half of what the internal console rendered which is an output issue, not a rendering one.

    Add on 480p and you get both 60 frames and 60 fields per second

    Lath, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

    To be fair to them, I don't know either.

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