“Horse armor is not bad. I think horse armor is fine. The price point, at the time, was the issue. We felt, it’s probably worth this,” he said. “I won’t say who at Microsoft said, ‘Well, that’s less than we sell a theme for; a wallpaper is more than that. You should charge this; you can always lower it.’ We were like, ‘Okay!’”
Also it’s weird to me that Bethesda gets crap for their DLC’s. Oblivion’s horse armor was bad, but it wasn’t the worst or the first. Heck, Morrowind had expansions. MapleStory is pretty widely cited as the earliest form of micros transactions. And most of Bethesda’s DLC’s have been great- all 3 of Skyrim’s were ton of content relatively cheap.
Skyrim has plenty more than 3 DLC. Or do you mean to tell me anniversary edition and special edition are the same? Is Creation Club something you never heard of? I’m jealous
Well… Yes pretty much. I don’t count Creation Club items because they weren’t made by Bethesda.
I don’t turn them on. As far as I know you can find free alternatives for most of what is in the creation club- you’re just paying for to support the independent creators, the convenience, and I suppose the service of Bethesda filtering out some of the worst chaff of the mod scene.
Similarly, I don’t count the other big fixes and upgrades in the Special Edition or Anniversary edition as DLC. Bethesda was rolling out patches for the original game before then, and visual upgrades are more in line with what I would call mods/remaster/remake than DLC.
I think Dawnguard, Dragonborn, and Hearthfire are all very good deals and I wouldn’t mind if games went back to that business model. I didn’t really like Serana’s personality and that’s really the only reason I didn’t like Dawnguard as much as Dragonborn and Hearthfire.
Expansions are really not the same as "micro transactions" (now very much macro transactions). Expansions were typically content filled and had a fair price point, regardless if they shipped boxed on a CD or were packed into a digital download. Now we pay the price for a full sized expansion for a single cosmetic in some games.
I remember laughing at people buying horse armor when Oblivion came out, and now I'm glued to the screen watching streamers drop $300 on gacha game pulls
Microsoft was massive back then too and interacted with a lot of various studios. They notoriously forced Valve to charge money for their free Left 4 Dead dlc because they thought it would set a bad precedent.
So I wouldn’t be surprised if some Microsoft employee inspired the horse armor dlc.
ZeniMax was doing dumb shit long before Microsoft. Bethesda has had a clueless culture for more than a decade. 2019’s disastrous performance across almost all verticals not only showed how clueless both BGS and ZeniMax were, it also paved the way for the Microsoft acquisition so Altman could get his bag. Todd Howard and Pete Hines let their original successes go to their heads and forgot the market changes.
True, but it’s not just clueless. It’s malicious too.
I’ll never forget how they originally introduced paid modding through Steam, then apologized when people got mad, only to bring it back with the Creation Club years later when the anger died down.
They literally only apologized so they could calm people down and do it again later - it was a flat out lie. They tried to justify it with Pete Hynes arguing with people on Twitter, swearing up and down that CC content were “mini-dlcs”, not mods, so they actually upheld their promise. It was a bs excuse.
But at least they had an excuse. Recently they straight up allowed paid mods on their store, without excuses, dropping the mask entirely. Proving once and for all that their apology meant nothing and that they’d monetize the modding scene no matter what.
And let’s not forget Fallout 76 and all the shady shit surrounding that…
Picard, my friend. I don’t know history well enough to know if MSFT was involved or not based on our colleagues comments below but I most certainly agree that the horse armor was a reckoning, and dawn of a depressingly fraught new era.
Also… and I never see anyone else mention this… DOOM does not take place on Mars.
DOOM episode 1: Knee-Deep in the Dead takes place on Phobos. Episode 2: The Shores of Hell takes place on Deimos. Episode 3: Inferno takes place in Hell.
Doom 2: Hell on Earth takes place, as you might think, on Earth.
The whole plot of the first game is that humans are experimenting with teleporters between Phobos and Deimos, when Deimos mysteriously vanishes. To investigate, the player character is sent to Phobos, with the mission to make it through the teleporter to Deimos to see where it is. But upon arriving on Phobos, something is horribly wrong…
Right, forgot about the moons. I managed to confuse new and original doom in my mind. IIRC the humans didn’t even invent the teleporters. They were already there.
I don’t know if the '93 version of Doom will do it, but it probably will. I installed Dark Forces on a machine several years ago, and was happily playing for about 20-30 minutes when I suddenly got motion sickness. Those older games run at a lower fps, and apparently my eyes really don’t like that.
The original DOS version of Doom runs at 35fps, exactly half of the 70Hz refresh rate of 320x200 VGA mode. I thought it felt really smooth back in the day, but it does feel weird and stuttery on modern systems when played through Dosbox. I get used to it after a bit, but still.
Fortunately as Doom is open source, there are many enhanced Doom ports that lift this 35fps limit and allow it to run on modern machines without emulation. I usually play in GZDoom which can run at the max refresh rate of my monitor (144Hz), so it feels silky smooth.
Haven’t played Doom myself but I have a couple of questions. Did doom 1993 happen in 2016s universe and was doom guy canonically the first human on Mars is ether universe.
Definite “No” to the second. Doom (2016) definitely takes place in a universe where the Doom Marine has been around the block a few times, but I’m not sure how clear it is that they’re in the exact same universe.
First of all, there really isn’t all that much story to the original Doom. There are a couple of paragraphs in a readme.txt file tucked away in the installation folder, and an ending screen after each episode… but that’s basically it.
As I understood it, Doom 2016 is a re-imagining of Doom, so the universes are not canonically linked. Kinda like how The Thing From Another World (1956), which takes place in Alaska, isn’t canonically linked with The Thing (1982) which takes place on Antarctica.
2016 and Eternal are still in my backlog, but I remember discussions about Eternal showing the hallucination of a bunny, and it was a hint that it was in fact the same doomguy: OG ends with the reveal that doomguy’s pet bunny on Earth was murdered and beheaded during the invasion by the demons (that ending screen with a bunny’s head on a spike). It’s the whole reason doomguy is mad at the demons, and he’s still pissed in 2016 and Eternal.
It might be mostly player deduction and there’s no official lore about it, but the bunny is definitely a hint or at least an easter egg. The wiki says the pet bunny was called Daisy.
If you’re talking about Doom, it’s the original Doom game
Sorry but you’re not the arbiter of worldwide speech, so you don’t get to decide that. The name of the 2016 game is just Doom. If there’s a chance of confusion you can add (2016) for clarity, as I did, but it really has the same title as the original Doom game and there’s nothing wrong with just calling it Doom. Which it is.
For the vast, vast majority of Doom (2016) players who have never played Doom (1993), they would probably completely disagree.
I think it makes more sense to refer to the more relevant, popular, and well-known game as Doom and just refer to the other as “the original Doom” or Doom (1993). Especially since that’s what the store page does, as the other person made clear on the 2016 end, and this store page should make clear on the 1993 end.
lemmy.world
Aktywne