Realistically, celebrities get about 8 movies to perform in their career before my brain is unable to see them as some sort of new character. Kevin Harts comedy stopped carrying his horrible acting about 5 movies ago.
It depends on the actor. When you have an actor, like Gary Oldman for example, that really transform into its role, they can play in an infinite number of movies and they won’t get boring.
But actors, like The Rock or Kevin Hart, that just play themselves over and over again get tiring fast.
In this entire article, not even a single attempt to quantity the number of complaints.
This sounds to me like an extremely small minority. It appears as though Fallout 4 has sold over 25 million copies, and there’s… Maybe a couple dozen people on the Internet complaining?
I was fine with what they originally showed. Yes, it wasn’t the prettiest game out there, but if it was modernized enough then I really didn’t care about the graphics that much.
Honestly to God, while I get wanting to play an updated version of games you love, I played through the original trilogy off of gog a few months ago, and they have stood up remarkably well. I can’t help but see all of this as a bit silly.
isles excited to write a comment about Kotaku being excited to write a story about Ubisoft being excited to let you know Prince of Persia Remake is Still Years Away.
Lmao I had the same initial reaction and read the article and was like oh. Okay. 😆. For any other perusers they mean your character resets every season aka Diablo or Path of Exile seasons/leagues.
I have nothing against supporting paid mods, if the modder wants it to be monetized. It should be the decision of the modder. Not everything must be free of charge. As long as the modder can decide it.
If Bethesda created a paid mod market where creators could charge for access and Bethesda only took a super nominal amount of those payments to cover transaction fees (say, 2-3%) I would so be in favour of that. I love the idea of passionate creators being rewarded for their work, and frankly it could (and should) create a new employee pipeline for them.
Sadly though, then Bethesda might make 0.01875% less profit this quarter than they did last quarter, which these days is the death knell of the capitalistic venture.
Exactly. I was extremely disappointed in the community reaction when Steam was going to implement the option for modders to get paid. Instead of focusing on the legitimate issues with the proposal (pay ratios were off, mod dependencies and ripoffs need to be addressed) it boiled down to “rah, I don’t want to pay for things I didn’t used to, rah. Real modders give me stuff for free.”
I think we’re missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.
I think we’re missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.
Yes. Those who don’t want to monetize their work (which is actually respectable) would standout even more. In example there could be two versions, one free version and one paid version with a few little extras to support the developers. This is a way to handle paid software even in Open Source, in example on Android where such a payment system is integrated.
There is no need to have an account on a different platform, so I can support the developer, and another account for another platform that wants my bank accounts. I speak about patreon and and the likes. It’s all here, with my Steam account and money from Steam.
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