Almost like crying about Steam “exclusives”, creating an actual exclusivity PC war, and handing out free games to prop up a shitty marketplace and launcher wasn’t such a good financial decision…
Well, competition for Valve might not be the worst thing.
On the other Hand I’m not sure if we would have gotten vive or steam deck if valve didn’t have a money printing machine with steam.
I’m rather certain that most companies would be worse for consumers, with the level of monopoly (/market dominance) that steam enjoys
@TheYang@Fazoo
Really like your perspective on it. Watching Disney and EA scoop up multiple IPs than misuse them like they are really puts Valve into perspective lol. At least Valve has the Steam Sales which is the most consumer friendly i've ever seen in recent history lol. Next to Sega promoting us to scream at our teachers and parents lmao.
It went to Songtradr, who are mostly a music licencing company. So I’m guessing that at least initially things are going to stay the same but that musicians are going to get nagged into letting Songtradr put their stuff up on their big licencing store. And then enshittification, because that’s how absolutely everything is going.
Superstonk mods have been compromised for a long time, silencing discussion of various topics and derailing discourse. Not to mention thousands of bot accounts manipulating what gets seen. The original members have partially moved to other forums and lemmy
Wanna know which game I last broke my “no pre-orders” rule for?
No Man’s Sky. The game that was a tech demo for the first year or so after release. It’s become a hell of a game since then, but it taught me a valuable lesson and I haven’t bought a game since then.
It’s kinda the natural progression of late stage hypercapitalism though. Used to be that you spent all your money up front, then your sales recouped your investment and hopefully generated you a profit. Once game companies figured out OTA patches they realized that they can push a lot of QA back until after release and use pre-orders and day 1 sales to fund it. Then with DLC they realized that they can sell the untested skeleton of a game up front and use presales and early sales to fund development. The natural progression seems to be the Star Citizen model, where you get huge chunks of your sales up front and use that to determine what you’ll develop and when (if ever) you’ll release it
I say big budget games are too large in scope. Too much going on, too ambitious, too much emphasis on certain aspects that I feel developers value more than consumers. Not every game needs to be the biggest baddest game of the year blah blah blah.
For real, I think it’s rather telling that there are people who exclusively play some triple a games for the mini games.
It’s also interesting seeing indie take larger and larger chunks from the triple a market. Remember when harvest moon and simcity were big corporate endeavors, now it’s indie titles like city skylines and stardew Valley.
I would like to see some smaller projects from triple a studios targeting genres other than open world action-rpg.
studios targeting genres other than open world action-rpg.
With the corporate culture that’s developed in the industry I don’t think anyone should want that. Indie has the small project space covered & they make far better games than EA or Activision ever could in those genres. Corporate sellouts cannot beat passion, but they can make games so large in scope that small studios just cannot compete with that.
Yeah. Every time someone comes up with “games are too cheap” I always point to the fact that the vast majority of AAA games have insane amount of bloat. If AAA devs were struggling to make a profit then a clear way to cut costs would be to streamline the product. If leveling is not vital, cut it. If randomized loot is not necessary, cut it. If horse balls shrinking/expanding with the weather is not necessary, cut it.
There are always ways to cut corners in a AAA games and if the cost was an issue they’d do it. But the fact that they don’t shows how little the actually struggle. So far Bethesda is the only company that is clearly cutting the corners of their AAA products.
So far Bethesda is the only company that is clearly cutting the corners of their AAA products.
Starfield is the sloppiest Bethasda game ever, cutting corners to save cost is not how I would describe its development at all.
I agree with what you are saying though. Spending 40% of the budget on voice acting and cinematographic dialog is extremely wasteful. As long as the gameplay is good and graphics are pretty gamers will like the product.
I’d say its about on par with their past games. It’s clearly their game engine, modified to do space stuff.
If you come at it with the mindset that not every game has to get bigger and more expansive and have more and more realism/mechanics that don’t serve the core gameplay, it achieves it’s goal.
Not saying its game of the year material or anything, but if I was doing an employee review, I’d give it a meets expectations grade.
Starfield is by far their cleanest release. It’s honestly the first game I have played from them that hasn’t crashed in 100+ hours.
There are aspects I wish had received a bit more attention, sure. But to date, Skyrim and Fallout 4 both have stability mods that are basically requirements to reduce crashing.
And I’m saying this as somebody with near 2k hours in Skyrim. So I definitely enjoy that game.
I played Morrowind, Oblivion & Skyrim at release. Compared to Starfield they were far more polished to me. Yes crashes & the odd broken quest happened, but overall they were playable, people without an internet connection could buy the games in a shop & then finish them. Also Oblivion had the best graphics for an open world rpg when it came out, while also running pretty well on the shit tier GPUs of the time. In my mind, Starfield is not pretty on ultra, runs like shit on decent hardware even at relatively low settings and the list of broken things is endless.
I’m honestly not experiencing the same. I’m running on ultra with an RTX 3080 and rarely even see a stutter and the only consistent bug I see is just comical. When I sprint for a bit and enter a door, my companion will be sprinting into a wall for a bit.
I actually do find Starfield to be a pretty game, as well. They have learned better lighting strategies from previous games and the trees look much much better. I wish the facial and running animations were better, but that’s not so bad as to be too skewer the game.
As far as Oblivion having the best graphics of it’s time, sure. But 2006 basically every game that was going for good graphics achieved the best at release. That was a pivotal period for graphics in games.
Honestly, I’d rather have stellar voice acting and okay graphics (not good, just not bad enough to turn it off after it makes me dizzy) than the other way around. Graphics lose their appeal after a short while in-game.
Imagine if people could buy a background music only -subtitle dialog- edition of Baldur’s Gate 3 for €40. How would the sale distribution go? I think this is a rather interesting thought experiment, I would personally opt to buy the cheaper version for sure, even though I do know the voice acting in BG3 is a landmark in gaming.
I would definitely buy that. I usually keep my game volumes on low and click through the dialogue because I already read the subtitle, why wait around to finish having the line delivered verbally? (Interestingly enough I’ve never ever thought “hurry up, speak faster” in an in real life conversation, this impatience only exists in video games.) Because of the value of voice acting, but for me personally voice acting is just not a priority.
I dunno, company that sells digital content for young people buys company that sells other digital content for young people. I can see the synergy there. Epic Games Store and Bandcamp aren’t that far apart.
And there’s like 300 of them. With Steam, I had to buy my way into a Buridan’s donkey position where I don’t play anything because I have too much. My man Sweeney made me jaded for free.
A good reason would have been potential “synergies” with Harmonix, which they also own, but I don’t recall ever seeing anything about that. Collaboration between the company that sells music and the company that makes music games seems like a no-brainer to me.
They wanted to use it to sell music licences for games and media production and the like. But it never really worked out, so they’ve sold it to a company that already actually knows how to do that.
The Bandcamp sale is hopefully good news. Songtradr looks like they’re just in the music business and don’t (from their Wikipedia page) have any obviously dodgy investors.
They also bought 7digital.com this year, which is a site I sometimes buy MP3s from since they have a better selection of mainstream record-label stuff than Bandcamp (no Amazon MP3s here in Canada).
Interestingly enough, if the games industry had kept the $60 price point that they fixed back ~2005 up with inflation, games would be costing around $95 today.
Unfortunately people's wages haven't kept up with inflation either, so that would just be a double whammy of making people who already struggling to pay for essentials pay more for entertainment as well, and at that point I'd think some people would just decide they can keep playing their old games.
I just double checked and I think I will continue my trend of but buying Capcom games. The few IPs I may have been interested in I can definitely live without.
It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?
Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.
This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call “traditional gaming”. Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don’t require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.
I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.
Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.
Things got very dire in the '10s, but there’s been a bit of a course correction in recent years, at least with EA. It Takes Two and the Star Wars Jedi games were microtransaction free and wonderful experiences. Only It Takes Two could really be considered weird and quirky, but it was phenomenal. First party games are also typically exceptions to the modern AAA paradigm.
I wonder how long EA will put out more interesting stuff for given Wild Hearts and Immortals if Avenum both flopped. Star Wars will always be a guaranteed seller though.
My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.
Ideally, this will tell the suits that this pivot was a mistake and they’ll go back to “If it ain’t broke, don’t fix it”. But they’re much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.
It seems most artforms reach the point where the tools are available for the indie efforts to be as good as the corporate stuff.
Games seem to be rapidly reaching the tipping point, and then all the big players have to offer is throwing more money at projects with no guarantee they’ll be as enjoyable.
I still play Dishonored every year. Those are not realistic graphics in the slightest, but it still holds up pretty well. Why? Style. I would 100% take a “lower” graphics game with style than a 100GB game with exquisitely modeled sandwiches.
Stylistic games also age better than realistic games in my opinion. Look at other 2012 games like Mass Effect, Far Cry 3, and Borderlands. Mass Effect and Far Cry went more realistic, and I think they suffered a bit for it in the long run.
Not saying Dishonored didn’t age tho. It does have that 2012 feel, lol.
Borderlands is another good example of this. Cartoony but fun gunplay and fun dialogue made the games (mostly) good.
I think games in that sort of style that don’t aim for realism typically have the best long term play. Jet Set Radio is another series with that sort of non-realism style and has aged fantastically.
Borderlands even looks great on potato settings, , graphics are nice and all but being able to tell what I’m looking at is more important and sometimes that said gets lost in the highest graphics range.
No offense but 100gb really isn’t that big in the year 2023… I keep seeing people complain about this and I just don’t get it. 5-7 years ago? Sure. That was unusual. Now? Nah.
I mean 4k HDR Remux files are often upwards of 80gb, and that’s just a 2-3 hour movie. Games can have hundreds of hours of content and also have high quality textures/HDR/HQ Audio/etc. Is it really that surprising that a bunch of games are 100+ gigs?
Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.
It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.
Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.
I might be jaded, but I’d wager that whoever buys it, is going to be worse than having Epic as a rich daddy who is focused on and making money through his core business and doesn’t really know what to do with Bandcamp. Entities that buy it are almost certainly going to squeeze harder at the expense of user experience.
kotaku.com
Aktywne