Good point! They could have even had a period accurate trailer, with that guy with the really deep voice like in movie trailers back then “A game, 20 years in the making…”
I swear when I had dial up I could tell how fast my connection would be by the sound of the static. If it didn’t sound clean I’d get a crap connection and just hanging up and dialing a different connection number would do the trick.
Oh, trust me I know the 56k dance, too bad I never learned how to actually dance…
However! I have since purchased the game, and it is just as spicy as the reviews say :) level design is interesting, it throws in some puzzle mechanics between the gore fest
Same, and it’s great! I can’t wait to dive back in. But I need to read the stuff more because I get lost and I feel like they’ll tell me what I’m supposed to be doing.
Don’t worry Geoff, when it comes to AAA games, my expectations are already at rock-bottom. I expect almost every single AAA game to have some kind of catch be it microtransactions, or live service, or some shitty launcher requirement, etc.
Sure it “looks old”, but it’s sooooo smooth. Kinda reminds me of the Quake remaster in this regard, and that one holds up pretty well in this day and age.
Steam Summer sale’s lookin’ pretty good this year on my end.
Triple AAA games are usually very polished. But polish doesn’t make games fun. Polish is important with accessibility, and it’s easy to see why accessibility is important for a big studio casting a wide net.
But fun? That comes from creativity and innovation. Big studios are averse to risk taking, and struggle to attract creative individuals, because the corporate culture seeks to stamp out individuality in the name of process and procedure.
So yeah, more evidence of this. My money is going to Indy devs who prioritize fun over polish. (But polish is good to have too).
Agreed. I think it’s why TV exploded so much and led to things like Netflix making 1 billion shows a year. Breaking Bad showed people you can get away with deep stories with engaging character development on the home screens imo. Or that’s when I saw the change or awakened to the tide.
Edit. I think we are also seeing it become exactly what it left the movie industry for though. Wonder what our next medium will be they exploit to death with mundane entertainment.
When PUBG was just coming out, it was absolute jank city and I LOVED IT. I was driving a motorcycle and my partner was in the sidecar, and we were suddenly jettisoned into space, apropos of nothing… flat ground.
We laughed but it was also a bit sad, as only about eight other people were left.
We fall down from space and land… and we don’t explode. We don’t even bounce. The motorcycle is on fire. We have taken no damage. We get off the motorcycle and walk away, laughing our butts off.
I believe both are pretty important, at least to me. I highly value accessibility as someone with various disabilities and particularities and limited concentration, a game that is accessible to me is easy to start playing and for any amount of time so I can stop and afk as needed. It also means difficulty and quality of life options and features so I can choose how I want to play and play efficiently at my own pace. However if the gameplay/fun factor isn’t there I’m not going to enjoy it regardless. So both are very important in my experience.
Yeah, I think also worth remembering that people love games that serious gamers consider beneath them. I love indy games but I also understand why AAA games are fun, simple handholding game play is great sometimes.
Tommy:
Let’s think about this for a sec, Ted, why do they put a guarantee on a box? Hmm, very interesting.
Ted:
I’m listening.
Tommy:
Here’s how I see it. A guy puts a guarantee on the box 'cause he wants you to fell all warm and toasty inside.
Ted:
Yeah, makes a man feel good.
Tommy:
'Course it does. Ya think if you leave that box under your pillow at night, the Guarantee Fairy might come by and leave a quarter.
Ted:
What’s your point?
Tommy:
The point is, how do you know the Guarantee Fairy isn’t a crazy glue sniffer? “Building model airplanes” says the little fairy, but we’re not buying it. Next thing you know, there’s money missing off the dresser and your daughter’s knocked up, I seen it a hundred times.
Ted:
But why do they put a guarantee on the box then?
Tommy:
Because they know all they solda ya was a guaranteed piece of sh*t. That’s all it is. Hey, if you want me to take a dump in a box and mark it guaranteed, I will. I got spare time. But for right now, for your sake, for your daughter’s sake, ya might wanna think about buying a quality item from me.
I remember being so psyched about the original Serious Sam that I pirated a copy to play right away, and then bought a boxed copy as soon as I saw it in Best Buy.
Love me Serious Sam. Really wish Croteam wouldn’t try to be a AAA studio. SS4 only real issue was it was an optimized mess. Great game mechanics, great levels, great music, great writing and VA work, but uglier and more stuttery then their previous games. They switched to using Unreal Engine for Talos 2, so I’m guessing they prioritized on just making the game rather then trying to make their own game engine, which had previously been a point of pride for them. Really looking for to their future games. Expecting a Talos 2 expansion before a new Sam game, but looking forward regardless.
I already changed my mind and decided to abort the mission. I foresaw that if not for the GPU then I would have a bunch of other issues that I really don’t have the time to waste on fixing just to play a game.
It looks like a great game tho, I’ve wishlisted it until I get a gaming PC.
Irrelevant. This game is purportedly built using the original doom engine, while almost all other FPS games since Doom are designed with similar mechanics.
In the sense that Doom more or less invented the genre (unless you count the original Wolfenstein, I guess).
Still kind of an awful headline. While GZDoom technically IS based on “Doom tech” because it’s derived from the OG Doom source code that was released to the public, it’s still vastly more powerful than the original engine, with GPU support, beefed up lighting effects, and many of the limitations of the original engine either vastly increased or removed entirely.
Right. It’s still fundamentally the same old engine, just massively beefed up. There are still many limitations that more modern engines (like the one used in the 2014 remake) don’t have.
Which BTW is another reason the title is stupid, because the remake is also just called DOOM and it was the first thing I thought of when reading it. Yes, that engine might be 10 years old by now but it’s still fairly state-of-the-art and continues to be used in other AAA games (like Wolfenstein Youngblood).
Wolfenstein 3-D definitely gets the credit, but Doom took it SO much further and was the first game that really brought out our gaming-kid excitement through fear and suspense even despite, in retrospect, it really just being a puzzle game with exploding demons (and when you get into the history and documentaries, it’s wild what they actually wanted to do in the engine, but the consumer level performance limits at the time cut into a much more in depth experience).
The game has settings for tweaking aim assist and such. It is exceptionally well done. As OP said they ask you if you’re playing on a Deck when you boot up, and it even has a Deck specific options menu for tweaking aim assist and what not. I played the first level on my Deck last night on regular difficulty and had a blast. Then I switched over to my PC and upped the difficulty and also had a helluva time there. It’s a phenomenal shooter.
kotaku.com
Aktywne