It’s not exactly written in the codex Astartes, but one does expect the near demigod tier supersoldiers to be fully self-sufficient and able to hunt if needed.
An army runs on its stomach, and supply lines on an interplanetary scale can be quite fragile.
Iirc the lore gets a bit weird about this, but essentially their nutrient requirements are so high that unless they’re eating an entire butchered hog for every meal, they’re basically starving to death. Slowly, yes, but it takes a lot to maintain the astartes’ physiology. Normal humans just die if they eat astartes food (of… food overdose? I guess? Too much nutrition? its unclear.), but inconsistency is rife on this subject. Basically tho, bigger picture, if things are so bad even the astartes supply line is cut off you’ve got bigger problems than food to worry about so the point is a bit moot.
Oh yeah. They’ve got tons of weird organs thanks to the Emperor’s engineering. Most of them are normal super soldier stuff, improved blood clotting, that sort of thing. But they can also produce extremely acidic spit, which helps them break down materials for food in a pinch, or to be used as a weapon. They can also gain your knowledge by eating you. Genetic memory is a thing in 40k and Space Marines aren’t the only ones capable of getting at it - see: Kroot.
They can also survive space longer than humans, as one might expect from space-faring super soldiers. Uhhh, what else…
Why would they fire the team instead of just moving everyone to other projects? Aren’t the tales you hear about projects being canned and the whole team made redundant specifically due to not having the money to do the project or because some new bigwig is trying to cut costs?
Often times they’re the same thing. The money comes from the owner of the IP, who contracted out the project; owner of the IP decides they don’t want to do it anymore; no more money coming in to fund the people working on it.
I guess it depends on how big the company is, if they have a long-standing team and work on multiple projects or if they’re mainly contractors brought in for one big project. I’d hope a company like Supermassive have enough other projects going on that nobody’s losing their job over this.
All the Solitaire devs seem to care about these days is money and enshittification. Spending time on architecture ports is the last thing I’d expect from them
I know there are some changes you can do in settings. I mostly did snowboarding and since I snowboard irl I found the controls were close to how you’d control your feet on an actual board. So that probably helped ^^
But rider’s republic mixed it all up so I get what you mean
My issue with games like LoL is that they start making changes and adding so many new heroes to it, that eventually, unless you’re playing it several times a week, you fall way behind on gameplay. I never like taking a couple months off to play some other things and then feeling completely swamped on new content or having to recognize 150 different heroes.
All the article is trying to say is Cyberpunk took development expenses to another level.
He may have been jesting with the interviewer, but it’s not far from being the truth. It was revealed that year that Cyberpunk 2077 was a drastically expensive game to both develop and fix. It cost CD Projekt a whopping $125 million to fix the game and pump it with new content after it was released – the firm spent $21 million alone in marketing for the Phantom Liberty expansion. That’s more than some developers spend on an entire game.
By the time CD Projekt was ready to move away from Cyberpunk 2077, almost half a billion dollars had been invested in the game. If budget alone is enough to make a game ‘AAAAA’, CDP came close to that designation with Cyberpunk 2077.
Water is wet. You could've easily written the headline saying CD projekt sees future in multiplayer micro transactions. He specifically was hedging that fact with the interview question answer that did not specify between the two. Then this article pops up to carry their water.
The sad part is, they didn't even likely pay him for this.
I don’t mind older games getting love on new platforms. But… This is already a late PS4 game with a PS5 enhancement.
Maybe it’s something as simple as just a physical PS5-only version? I have not seen any “Greatest Hits” reprints of PS5 games yet. Usually they start doing that ~2 years after a console release, so it’s past due for the PS5. So my speculation would be that they are going to announce that at the game awards, and it’s going to include some PS5 reprints of other PS4 games with PS5 enhancement. Maybe Horizon Zero Dawn, God of War (2018), etc.
If this inolvrs putting in serious dev work to remake a 3 year old game, I’d have to question whether those resources would have been better spent elsewhere. Heck, even another, older, Naughty Dog game. The Crash N Sane and Spyro Reignited trilogies were pretty successful endeavors from Activision, and Sony has Bluepoiny just for doing that kind of stuff. Where are the Jak and Daxter remakes? Ratchet and Clank 1 was kind-of remade-ish to go along with the movie release back in 2016, but where are the rest of the R&C re-makes? They did Shadow of the Colossus: where is ICO?
@iturnedintoanewt@paultimate14 the first one was a ps3 game the second one was a ps4 game and it wasn't so long ago, is this a relaunch? It better not be a full price game not even a remaster would make much difference, this generation's graphics haven't changed much it's just light
Wait, it’s already out? I heard a bunch of rumors about it just the other day and I went on Steam to look it up, and I could swear it was still targeting a release in 2026.
They must have been working overtime on this to beat Skyblivion to the finish line.
They dropped the trailer and the game at the same time. Its a pretty well done remaster/remake so far. Minor visual bugs but thats kinda to be expected at this point. Nothing totally gamebreaking though. Runs well enough on Xbox and considerably better on a PC. Xbox performance mode gives it a high framerate, though I am unsure if it is 60 or 120 fps, I would assume probably just 60.
According to some YouTube videos I watched, a bunch of screenshots were recently leaked, confirming the existence of this whole project, which apparently has been kept under wraps the whole time.
But yeah, I can’t help but think they wanted to get it out there before Skyblivion drops (which is likely going to be free), so they can get some of that sweet cashflow before it’s too late.
I would be extremely surprised if they don’t find a way to get more money out of it. Cosmetics for sure. Perhaps quests at some point. I feel like full expansions are kinda dead though and certainly out of scope, as isn’t just the normal game in an Unreal 5 wrapping?
I play ESO, and love it, but I have been shaken down too aggressively to trust.
If anything Firaxis’s take on XCOM has made turn based tactics somewhat mainstream again, and Ubisoft has already tried to surf on this trend once with Mario+Rabbids.
I don’t think there’s been a turn based game that has sold as well as BG3 in a long time. They’re just chasing trends. Something like XCOM is a better comparison in terms of gameplay and style, but doesn’t have the sales that BG3 has.
anything ai generated just feels deeply wrong if its supposed to be anything other than wanting to see how some idea might look like. I dont listen to much music so ai generated music can sound pretty good to me, but even then I still notice that there is no unifying idea in the details, just bunch of random threads that go nowhere. There is no reason for anything to be there in ai generated content because there can’t be any reason since ai can’t do anything by itself. Its so stupid they even call it ai because there is no intelligence involved.
It’s a complicated issue. In an extremely financialised economy like in western societies, a non insignificant portion of labour was detoured from productive useful work into entertainment and services. This labour is becoming more and more replaceable by NNs which threatens the jobs of bloggers, influencers, artists and the like. Personally, I think the negative sentiment is a mix of these people having privileged access to spread their message and the incompetence of governments legislating so that all these economic sectors don’t eschew workers resulting in massive unemployment and a further degradation of standards of living for a big slice of society.
Taking all that into consideration, I can’t help but feel a slight schadenfreude due to these sectors of society having hijacked the blue collar class struggle and shifting the left towards movements that are predominantly defending bourgeois causes and leaving the working class behind. I happily see more and more artists talking of unionisation and labour movements. Perhaps we can go back to mainstreaming relevant left wing talking points like minimum wages, labour unions, workers rights, et al. Group issues, rather than bourgeois issues that focus mostly on individuals.
The fact that this is possible is amazing to me. The fact that the whole trailer consists of nothing from the game but dreamt up fabrications of a random number generator with lots of training is not.
Games are an intentional art where a lot of creativity and work is put into a unique interactive medium. The AI trailer is far from that.
Intent is critical for my enjoyment of art. What makes art wonderful is that it lets you connect with another human being, get a glimpse into their mind, see their perspective, feel their feelings.
Gen AI as it exists today has no intent, so I have no interest in it.
Generative AI “art” is incredibly useful for small creators to prototype works. Whether that is storyboarding/previs or making a presentation to show investors. It allows those small creators to make something “understandable” while keeping budgets down during the early days/years of a project.
Once that work is ready to be shown to the public? All work must have an actual creator. Whether that is an asset pack you purchased because it is “close enough” or an artist that you contracted/hired.
But also? Studio Wildcard (the company behind Ark) is very established and have been making games for over a decade at this point. They should have artists on staff who are already familiar with the style and design bibles of the Ark universe.
I like the idea of mixed media with AI and hand drawn/painted, or acrylic pour painting. I also like the idea of using AI for lyrical inspiration, like the cut ups process. Where words are written on paper, and they are cut up and mixed together like David Bowie, Eno, Brion Gysin, and Burroughs.
It's because you didn't spend a significant portion of your life learning how to create things from, for lack of a better term, your soul, and then had a machine rip it all away from you. There are good things and bad things about gen-AI.
AI music is ass, so I can see what you mean about soullessness. This reminds me off Mass Effect 3, when they used AI for the faces and they were uncanny. They had to use a human touch to improve the facial gestures.
What’s rad about a character holding a gun with three hands? It’s insulting to professional artists and the player base alike.
GenAI videos can be fun to use as inspiration, but you don’t collect a reel of shitty animations and call it a trailer. I don’t even play ARK and I feel bad for the players. They got served a shit sandwich.
Good AI art should be completely invisible, like when romcom movies with no visible CGI are actually changing the entire sky in certain scenes. People were able to spot the flaws here instantly.
Or if you’re a 1 man studio living in their parent’s basement, go nuts with it. This is a gigantic company that could afford to hire humans.
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