They aren’t listening to their community is what. I play almost daily, and all they fucking talk about is ‘wait for 4.0, it’s going to be so much better!’ But they refuse to fix major problems, performance sucks, and the recent 3.24.2 patch may or may not have borked the game in many ways.
They need to perfect the game that already exists, fix the issues and iron out the code before working on more fucking mechanics. I swear it’s so bad. The article calls Chris a perfectionist, but that couldn’t be furtfrom the truth, he is a dreamer, that says put this amazing thing in then forgets about it and moves on to the next thing overnight. The game will go nowhere until he’s gone.
Edit: fixed a spelling error and added some basic formatting.
The interesting part is, if they say the game is complete or at least in “1.0” shape, it will suddenly mean that people will judge it as a product and not just a vision. CIG won’t call it finished as long as they possibly can.
Didn’t help that the game got next to no promotion. I don’t even remember how I found out about the game, I think it might’ve been a random game one of my Twitch follows was streaming at the time, wasn’t even a promoted stream for all I know.
The game’s alright, just not the type for me anymore.
To be honest with you, my reply was supposed to be to the comment saying that humble has gotten worse overall since IGN bought them. Didn’t realize my mistake until now.
Imo microsoft is trying to pump gamepass sub numbers and supposedly its not enough (despite the size). I think they will consider merging the World of Warcraft sub to gamepass to boost sub count for the investors.
That’s not much of a brag. Just because the monsters in this game won’t mysteriously fly off into space only to reappear right behind you seconds later, doesn’t mean we should celebrate.
It’s not a brag, period. Not having a buttload of bugs should be the bare minimum every game should strive for. It’s like saying “we sell the least rotten food in town”.
Its pretty sad that we’ve gone from “most epic adventure” and “largest open world you’ve seen” to “least buggiest game”
Nonetheless, I’ve enjoyed most Bethesda games and I have gamepass on pc and will definitely try the game.
I mean even Skyrim ran pretty nice, till you started playing it long enough to start finding the bugs and jank. Of course, it helped that it had all the familiar jank from the previous games.
I dont expect this to last very long, considering how easy and fast it is to apply the patch. Completely delisting the games feels a little bit excessive.
Also, some of these games aren’t even effected by this, such as Avowed being an Unreal 5 game and Grounded being an Unreal 4 game. The only two games effected by this are Pillars of Eternity (depending on which version of Unity they used to create the current build, seeing as build 1.0 most certainly used an uneffected Unity version from 2015), PoE II, and Pentiment.
From what I heard, they delisted only the premium editions of Avowed because some part of those use Unity. It looks like the same is true for the other games. Even for Pillars they only delisted the definitive edition.
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