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FancyLad, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
@FancyLad@lemmy.world avatar

Vaporware until proven otherwise. I’ve given up on caring

Fecundpossum,

Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.

I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.

subignition,
@subignition@fedia.io avatar

Elite:Dangerous is sad for its own reasons, too, and I have a similar count of hours logged. Glacial pace of development and a lack of strong game design / sense for balance. I'm still stunned by how much of a selling point the background simulation was, and how limited it actually is in practice (it did get some love over the years, but far too little too late IMO.)

Passerby6497,

I really wanted to like it, but it just never scratched the itch when I played it. I love stuff like freespace 2, but E:D just never did it for me. Which sucks, because the community search thing sounded really fun at the time.

gamermanh,

It annoyingly needs a more complex HOTAS to properly play than most cheap entry-level ones have, while also not having ENOUGH complex need to justify me pulling my godamn keyboard over for

Literally the main reason I don’t play it even though slapping my quest 2 on and space VR flying is fucking fun

Sonotsugipaa,

I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

X3 is a fun game, with a very developed universe (you’ll see factions conduct invasion in real-time as you do your own thing) with a wide variety of gameplay. The universe of X3 honestly makes Star Citizen seems like a theme park for children.

That being said it is extremely difficult to get into them both because there are so many gameplay options and the UI/UX is subpar (prepare to be constantly fiddling with menu and looking up how to execute a given course of action).

erin,
@erin@lemmy.sidh.bzh avatar

you can try X4: Foundations ^^

TachyonTele,

The controls in X4 are so horrible though.

peopleproblems,

Good lord if that ain’t the truth.

It has every opportunity to be good, but I can’t even navigate the goddamn menus, let alone step into my ship.

Forget about using something other than a mouse and keyboard too, it just won’t work.

Fecundpossum,

Yeah, I never even bought it after reading the reviews about how janky it is, I want to use a HOTAS and rudder pedals and it doesn’t sound possible in X4

arkthos,

I play it with hotas and it works fine. You’ll absolutely still want to keep a keyboard and mouse handy though because the RTS/management half of the game is really not that well controlled with a flight stick.

PushButton,

Like any of these games, you need to change the key bindings.

I have a set that I use in all space sim. What I am trying to say is that the control can be the same as any other space sim.

This type of game might not be your kind of stuff.

crapwittyname,

I couldn’t find a way to bind a double press in X4, so hold RB and tap X for example. These combinations are essential because there is no other way to use a controller to perform all of the necessary controls. It’s a shame because I would have invested a lot into the game if that was surmountable.

TachyonTele,

Steam might be able to bind that. But then you’re probably going to need a diagram next to you while you play so you remember all your controls.

crapwittyname,

I tried binding in Steam but the controller settings in Steam are kind of terrible too. Half the time I don’t know what a setting does, and I feel like I need to do a training course to understand it. So I gave up and went back to Elite.

TachyonTele,

I didn’t blame you. Over the years I’ve seen some really impressive controller setting though. You can do a lot things with the steam settings. But yeah, you need to want to really invest in learning how to do it, and then actually remembering what you’ve set.

TachyonTele,

No, X is absolutely my type of game. Don’t blame me for the horrible controls and menus, I didn’t create that hot mess. It’s also a well complained about part of the game.

haui_lemmy,

What part do you feel is horrible? I enjoyed playing it a lot.

TachyonTele,

The controls and menus.

erin,
@erin@lemmy.sidh.bzh avatar

I play with an HOTAS, so controls are the same as in Star Citizen for me

FancyLad,
@FancyLad@lemmy.world avatar

I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7

Fecundpossum,

My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.

morbidcactus,

I sold my pledges off 9 years ago, the reason I even made a reddit account in the first place. Was getting disillusioned with it back then and I was super excited when I initially backed it, had a decent amount of ships in the hangar at the time, but felt like I was only ever going to see them in the hangar

limitedduck,

Stat Citizen has its problems, but it’s literally not vaporware since there’s something available that you can download and play with.

Cagi,

It is the exact opposite of vapourware, even. They have over a thousand employees in multiple studios across the globe pushing out regular, massive updates.

echodot, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

Imagine actually working on this game. What the hell is wrong with these developers?

I’ve never seen a single game make less progress at a slower speed while also been on sale. Who out there is deluding themselves into believing this will ever be released as a finished product?

There are game studios that have come into existence, had many commercial hits, and shut down in the time it’s taken them to fail to make one game.

robdor, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

I hope they just don’t show up on weekends.

vaxhax, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

The Crobler strikes again!

conciselyverbose, (edited ) do games w Lords of the Fallen 2 is coming in 2026; new details revealed

I really liked the mechanics of the “first” game.

It felt like most non-fromsoft clones in terms of the map, though. No one else manages the feel of opening up the map like they do. Elden Ring is much more focused on the open world, so it approaches the use of space differently, but the way you can look back over some areas and see what you just spent hours battling through gives a similar feel of intentionality to the map design.

Lords of the Fallen not giving that feel is part of why I didn’t spend as much time with it as the combat quality would imply.

style99, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

with staff receiving company TOIL (time off in lieu)

I like their self-aware acronym there.

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

This is a very common term. I encountered it back home in Canada frequently, and just as much here in the UK.

intensely_human,

What does it mean? They get vacation days equal to the weekends they put in?

Sabata11792, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

The company that sells ships in an unfinished game with IRL money that cost more than a real car is being scum? surprisedPikachu.gif

shneancy, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

wow my dyslexia had a field day with that title. I was very curious what “Senior Citizens Develop Could Emporium” meant

maniacalmanicmania, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon
@maniacalmanicmania@aussie.zone avatar
ErrorCode,

Love me some Billy Bragg. Have seen him 3 times live.

caut_R, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

Are they just cruel for fun? Do they think that out of all the gaming communities out there this community expects deadlines to be kept? If you opted into SC then you surely don‘t mind waiting, no? Or maybe it‘s got nothing to do with customers and it‘s corporate speak and about fucking investors, Idk.

intensely_human,

It’s investors for sure. Customer-focused companies don’t have this level of delusion in their management.

Ioughttamow, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

I would kill myself with no weekend. It’s no way to live. Just work slaves

CrabAndBroom,

Especially for Star Citizen lol. Like what are they gonna show? Given their track record, at best it’ll be some half-baked new mechanic that doesn’t work properly and will eventually be tossed and replaced anyway.

The whole game right now is just a series of those duct-taped together, as far as I can tell.

PunchingWood, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.

I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.

Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)

It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.

Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.

Schal330, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

I’m guessing the top management didn’t learn that crunch is perceived negatively and doesn’t always yield quality results. I’m so glad I never backed this game all those years ago.

Badeendje, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon
@Badeendje@lemmy.world avatar

I’m sure this will do wonders for morale. Are they paying people overtime for these extra days or is it free labor demanded based on unrealistic deadlines? Nope… just time off.

harrys_balzac,

I’m sure that this will result in some highly innovative and top notch updates. Star Citizen will surely be the greatest game ever. One day. After the last star has blinked out of existence.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

They are not paying directly. As per the article you can get additional PTO days in the future, albeit only after Squadron 42 is released (whenever that’s going to happen) and if you are still with the company.

A pretty sketchy approach.

Badeendje,
@Badeendje@lemmy.world avatar

Should be time and a half or double… even if pto…

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Agreed, but this is Star Citizen, even from a neutral perspective; a pretty sketchy project run by a sketchy organization (CIG).

EDIT: Clarification

Voroxpete,

Star Citizen and Squadron 42 are the games. Cloud Imperium Games (CIG) is the organization. It also operates as Roberts Space Industries (RSI) but that’s primarily a marketing arm.

Badeendje,
@Badeendje@lemmy.world avatar

Yeah, agreed. When the game was in its initial round of getting money I spent some money on it, knowing it was a bet. Since then the drama has unfolded and I’m just very interested in how it will unfold.

Since then I have not stopped spending money on some select early access, but simply from the perspective that I’ll sponsor development and hope it goes somewhere. I’ll even sometimes try and give feedback, although nowadays a lot is in discord… and I refuse to yell into that void.

Back to the topic… It’s silly that a company like this still ends up in time crunch before an annual event they plan themselves… and the shadiness of giving pto only after launch and if you are with the company. Hell then they should give pto then and equity now… they are requiring their staff to invest in the company and offering 1:1 pto in compensation… that’s not compensation… that’s theft… as time in the future is less valuable than time now.

HeavyRaptor,

Ah, I see the early access model, except for employment. Put in extra work now and maybe you’ll get some days back in a few years. Unless the project fails… or you leave the company… or we don’t feel like giving you those days anyway.

intensely_human,

The time off should be well over the amount of extra weekend time, to account for the nonlinear negative effects of going 14 days on.

Like each weekend worked should yield a week of PTO.

And it should be an optional trade.

krimson, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon
@krimson@lemmy.world avatar

Sooo 4.0 not this year then? 😂

I lost interest in this game. Will check it out again if they come with a beta before I retire.

Maggoty,

I tried to check in last week. My computer made it one hour before shutting down due to heat. It runs everything else just fine. I can’t be interested if I can’t even play the game.

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