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Th3D3k0y, do games w Nightingale Developer Inflexion Games Is Laying Off Staff

I was real excited for this game but once it came out, it doesn’t seem to deliver on any of the things I was hyped about

PunchingWood, (edited ) do games w Nightingale Developer Inflexion Games Is Laying Off Staff

Would be interesting to know what positions they’re firing.

I bet it’s yet again none of the project and management level staff. Since they’re talking about “saying goodbye to a number of incredibly talented and dedicated team members”, after they said “we made the difficult decision to restructure our studio to ensure our long-term sustainability”.

So you have to fire people, but you fire the “incredibly talented and dedicated” employees. All this tells me is that projects they’re working on aren’t going to improve, if they ever get wrapped up even.

Blackmist, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

12 years of early access. Thousand dollar DLC spaceships. Remaining players “happy”.

This is as close to a cult as you will find in gaming.

TheEighthDoctor, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

Apparently the player base is happy with how things are and the only people complaining are doing from outside

nutsack, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

pay to win pay to shit your pants pay to get ripped off

Harvey656, (edited ) do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
@Harvey656@lemmy.world avatar

They aren’t listening to their community is what. I play almost daily, and all they fucking talk about is ‘wait for 4.0, it’s going to be so much better!’ But they refuse to fix major problems, performance sucks, and the recent 3.24.2 patch may or may not have borked the game in many ways.

They need to perfect the game that already exists, fix the issues and iron out the code before working on more fucking mechanics. I swear it’s so bad. The article calls Chris a perfectionist, but that couldn’t be furtfrom the truth, he is a dreamer, that says put this amazing thing in then forgets about it and moves on to the next thing overnight. The game will go nowhere until he’s gone.

Edit: fixed a spelling error and added some basic formatting.

Denjin,

Bug fixes don’t bring in new whales with investment money, new silly features does.

The point ceased to be about making the game years ago and became about attracting new money because that’s easy and making good games is hard.

dax,

The interesting part is, if they say the game is complete or at least in “1.0” shape, it will suddenly mean that people will judge it as a product and not just a vision. CIG won’t call it finished as long as they possibly can.

Maalus,

The game was supposed to be finished 6 years ago. 12 years in development for what we have now is a joke

ms_lane, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

It was a scam then and it’s still a scam now.

tacosanonymous, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
@tacosanonymous@lemm.ee avatar

Who tf is Erin Roberts?

Jrockwar, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

$700 million is the estimated development cost of the Falcon Heavy.

Not a game, not a space simulation, but the actual Falcon Heavy rocket. A rocket that can actually go into space.

I know they’re different things but I thought I’d leave this here to put things in perspective.

Cagi, (edited )

deleted_by_author

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  • athairmor,

    As of 2022, according to its financials, the company has spent $637 million on development, with 2020 – 2022 averaging over $106 million a year. Assuming that the company continues spending around $100+ million a year, it doesn’t take a mathematician to realize that the $790 million raised so far at the time of writing is on the verge of, or has likely, run out.

    No, the article is claiming $700M in development costs—based on $637M spent by 2022–and $790M raised. They’re speculating that the company is going to run out of money soon.

    Cagi, (edited )

    deleted_by_author

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  • athairmor,

    That’s not how you calculate profit. Their revenue might exceed their costs so far but they have to keep spending. The game isn’t done and it costs money to just keep the lights on.

    Look, I don’t know their financials. I’m just correcting what you claimed and pointing out what the article is claiming which is that their spending appears to be outpacing their revenue.

    Cagi, (edited )

    I actually do appreciate the clarification then, thank you. But I’ll still suggest to the readers of this convo, articles like these aren’t written for the edification of its readers, it’s written to bait engagement. The speculations of gaming journalists on Star Citizen is as reliable as Fox News’ speculation on the Mexico/USA border.

    And as someonewho has been following following the numbers, it’s growing in revenue and daily active players every year. They just opened a massive new office in Manchester so they can hire more people. The people they do hire get paid well and stick around for years. If they were worried about cash flow, they have a lot of fat they would be trimming right now, but their expenses and revenue keep growing in step with eachother. They have no investors to pay, no vaults to fill. They make money and spend it growing the business. Those expenses represent 12 years of good wages and benefits for workers.

    Star citizens success is a threat to capitalist, investor focused gaming. Gaming news is run by game industry capitalists and has zero oversight or accountability for bring truthful.

    Silentiea,
    @Silentiea@lemmy.blahaj.zone avatar

    Pretty much all articles these days are “written to bait engagement”. Even the ones that are also “written for the edification of [their] readers”.

    TheYang,
    @TheYang@lemmy.world avatar

    but only as in the modifications to Falcon 9 to make Falcon Heavy, right?

    Jrockwar,

    I don’t think so, SpaceX claimed (and NASA apparently verified) that the development costs for the Falcon 9 were $300 million. It’s in the Wikipedia article, also here: newspaceeconomy.ca/…/how-much-would-falcon-9-have…

    I was under the impression that the Falcon Heavy was a ground-up development. But in any case the Falcon 9 was cheaper, so go figure…

    TachyonTele, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

    Why finish the game when you can sell “ships” for hundreds of dollars each?

    Murvel,

    Try thousands. Most expensive ship runs you about 3000$

    TachyonTele,

    Jesus. That’s hilarious

    Maalus,

    No, it’s horrific. And the reason why is evident in what the previous commenter said.

    The most expensive “package” costs $48000. You just don’t see it till you already spend like $10k on the game. They have two additional hidden stores that unlock when you spend money on the game already. The commenter above probably didn’t see those two stores and only knows about the “reasonable” pricing.

    Mandy, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

    All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
    Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

    SupraMario,

    Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It’s got stuff to do, but not what I would expect from the money and time that’s been spent on it.

    LouNeko,

    At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.

    Mandy,

    Onebof the reasons it runs like shit with seemingly going random glitches
    They changed engines 4 times.

    Their code is held together like an ork gargant

    Mango, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

    I get the emails all the time and have no idea what’s going on.

    thisbenzingring,

    I try to follow the emails also but its a hot mess. I can never understand any interesting developments. Its like reading AI jibberish.

    misk, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
    @misk@sopuli.xyz avatar

    I imagine that the news headlines of the future will be:

    12 Dyson Spheres and 700 Million Years Later, What’s Going on With Star Citizen’s Development?

    jagermo, (edited ) do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

    I backed it with about 60$ on the Kickstarter and have tried a few alphas. It’s nice but unpolished. I don’t care about the drama and by this point, if they release a game, I’ll be happily surprised - and if not, meh.

    itsnotits,

    It’s* nice but unpolished.

    DarkThoughts,

    Tits* nice but unpolished.

    blargbluuk,
    @blargbluuk@sh.itjust.works avatar

    I prefer unpolished tits personally

    fulg,

    Same for me, though I did splurge a bit ($150 I think) to get the game on a USB key shaped like one of the starships in the game. I will never get that USB key…

    If they ever get done I will consider spending more time with it, I don’t really care for early access into an unfinished game.

    I should have asked for a refund when we had the chance…

    jagermo,

    Oh, wait, it was 30 usd. And i backed Shadowrun Online for 66, so Star Citizen might even be the better bet :)

    brsrklf, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

    Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.

    In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.

    Maalus,

    On the other hand, Starlancer is a perfectly contained game with great singleplayer gameplay, story, coop and a lot of attention to detail that shines and rewards good players for playing the game. So he can do stuff well, the correct environment needs to be there for it to happen though.

    brsrklf, (edited )

    You’re probably right. But getting free rein and an almost infinite source of funding is certainly not that environment.

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