Fun fact, The Suicide Squad (2021) was a box office flop, whereas Suicide Squad (2016), the only academy award winning DCEU film, was a box office smash hit!
Meh who needs this just go play Motor Town, stick a v12 in a tiny shit stick little car that absolutely can’t handle all the torque and do urgent taxi jobs. Yeah it is a realistic racing game with a good physics engine and well modeled tire drifting mechanics not an arcade game but when you are struggling to keep your taxi pointed straight because you are still burning out at 80mph in 5th gear while your taxi customers scream at you to slow down just try to tell me you are playing “Normal” Taxi.
Honestly, I prefer this, as long as the single player option is unaffected by the multiplayer component’s performance, and the resources allotted to the SP game don’t suffer because of the MP.
Historically, some of the best multiplayer components attached to single player games were done with very few resources in a matter of weeks, like Halo and Goldeneye.
True, but that was before mtx became the name of the game. Nowadays when a game has a multiplayer component with no bells and whistles and just works, it’s an outlier.
And now those games just get shut down with no recourse. Eventually, those companies will realize that they're better off making a multiplayer game that doesn't get 5 years worth of updates to chase after bazillions of dollars that never materialize.
Tack Call of Duty Zombies into that list too, but Moonguide has a point. CoD: BlOps 3 was the last really good zombies experience and that was just as they were starting to turn it into an MTx nightmare.
Sure, and game development in general takes longer than it did 20 years ago, but allocating a proportional amount of resources is all you need. If it's a hit, it's a hit. If you want to patch it up a bit to fix some glaring flaws, go ahead. Expecting it to maintain tens of thousands of simultaneous players is going to end up with the dev putting lots of resources into something unlikely to be the next big thing.
I liked how FEAR did it back in the day. The multiplayer was a separate game you could download for free and play. Then, if you liked the game, you could pay for the single player.
I definitely don’t mind the multiplayer being separate. I typically buy games years after their shelf life and their multiplayer is usually dead, so having that MP component be a separate download would save me space for something I can’t even play
there’s a couple of games that I love from the 90s (Ultima Underworld I & II) that I’ve considered doing this with, but I don’t know nearly enough about game development.
I've also always wanted to understand where one even BEGINS something like this. I assume this is "reverse engineering," essentially? Or does it only really work with games that have leaked/public-in-some-way source code?
This is incorrect. The first one is confirmed to be coming to Switch 2. The dude in the video said they look forward to working with Nintendo to bring the other ones in the trilogy to Switch 2. That neither confirms nor denies it will happen.
If anything, it gives them an out in case things don’t work out for whatever reason. They can’t be called liars because they didn’t make any promises.
This is the only game I’d pay 60$ on release date.
The source of this claim is very sketchy (a reddit post that gives the vibes of ‘yo guys i heard gaben at a conference say 3 look its his photo’), but I really hope it’s an actual thing.
insider-gaming.com
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