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Staple_Diet, do games w Activision Blizzard Shares Xbox Game Pass Plans, Leaves Door Open for Diablo IV on Game Pass in 2024

Microsoft upped the Gamepass price on the basis that it would allow for bigger titles. Honestly I think they are delivering on that with Starfield and Forza Motorsport amongst others. EA Play inclusion also adds value as does having the 2 out of the 3 most recent AC chapters. Ubisoft + can go suck a dick though, I want Valhalla and eventually Mirage on Gamepass.

theodewere, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer
@theodewere@kbin.social avatar

reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership

nice work environment

PM_ME_FEET_PICS,

Damn so like Chucklefish and the KSP devs.

lenninscjay,

Wait, is that why KSP2 sucked?

WarmSoda,

I’m under the impression that the original KSP team left a long time ago.

PM_ME_FEET_PICS,

And the first one before they brought in unpaid devs.

_haha_oh_wow_, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer
@_haha_oh_wow_@sh.itjust.works avatar

It’s almost as if treating your employees poorly and mismanaging everything has negative consequences. That’s just crazy talk though, right?

dingleberry, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

All this abuse to ship public haired Gollum.

loobkoob, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

The idea that only having a €15M budget is what caused this game's issues is ridiculous. It's not a game that had good ideas and just failed to execute them properly; it's fundamentally bad on a conceptual level.

The setting and story concept are bad. When the game was first announced, I don't think I heard or saw a single discussion where someone was excited to experience playing through the story of Gollum in that time period in the story. Or even playing as Gollum at all - he's a great secondary character in the books and films, but he's hardly a character you want to play as in a video game. There's no room for character development either.

The game design is bad. It's just bad. No amount of time, money or polish is going to fix the terrible basic design principles the game is built on. And even if they had 10x the budget and hired a world-class lead game designer from the start, it still would have the issues with the story and character.

The whole project is one that shouldn't have left the brainstorming session it was conceived in.

pulaskiwasright,

This is revisionist. There were a lot of people excited to play as gollum and people being concerned.

nonailsleft,

people excited to play as gollum

Source?

pulaskiwasright,

I have no better source than the person I replied to. I was on Reddit when the game was announced and it was clear that the game was about being gollum. Plenty of people were excited.

caseofthematts,

You can go back on reddit and look. Calling it revisionist is a bit of a stretch. The temperature on this game was very much mid to uninterested. Sure there were people who were excited, but it wasn’t a majority at all.

Rainman,

I was excited when it was first announced. I was hoping for a stealth game with gameplay like souls games or the shadow of mordor games. Sadly the game wasn’t even close to that so I didn’t buy it.

Ser_Salty,

Those were your go-tos for gameplay expectations for sneaking around as a pretty weak little goblin man? I would’ve gone for Styx instead, a game about sneaking around as a little goblin man. (Which I think actually belongs to the same publisher)

Rainman,

Obviously combat would have to be balanced for Gollums powers. 1v1 an orc could have been fine but anything else would overpower him. I didn’t play Styx so I can’t compare it. I played the Splinter Cell Series and Dishonored, but both offered technology and weapons with range to help with sneaking. So I opted for games with a high fantasy setting. A game with controls like Souls, balanced for sneaking and ambushes as a focus, using the environment as your asset? Feels to me like it could work. Well, nothing like Souls, Shadow or Styx happened and we got whatever the Gollum game was.

Ser_Salty,

I only played one for maybe like 2 hours, but they seem like pretty good games, you could probably pick one up for cheap on sale.

Also when I think of Soulslike Gollum, all I see in my mind is this gormless little creature wielding a 6 foot axe or something and that just makes me laugh.

Anyway, yeah, Nacon/Daedelic had several studios that had more experience making stealth-action games. I mean, besides the guys that made Styx, they also have the Shadow Tactics guys. Isometric tactical stealth could’ve been another option.

It’s honestly like they just made the absolute wrong decision for all things during development.

LotrOrc,

I was for sure And I know quite a few people who thought the concept was good

victron,
@victron@programming.dev avatar

The first time I heard about the game, not long before it was released, I thought it was a joke.

scrubbles,
!deleted6348 avatar

I’m not convinced whoever pitched it wasn’t joking either, and then studio execs picked it up and ran with it

delitomatoes,

I could have seen it as a Stardew valley-esque Hobbit farming Sim, you start with simple farming, interacting with lore accurate villagers, fishing, cave gathering as Smeagol.

Then after a certain point of the game in a quest you find the Ring and your memories start getting hazy and your farming skill starts deteriorating and your cave gathering skills improve and the Ring blanks out part of your days and suddenly you find Deagols body and get flashbacks to what happened.

In the epilogue you start your usual day in the cave ‘bed’ instead of your Hobbit hole bed and you go gathering and meet Bilbo. Then cut to black

Gamoc, (edited )

What was released was a disaster that hadn’t had anywhere near enough thought and consideration put into it. However, frankly if you don’t think a gollum game couldn’t be good I’d have to blame it on a lack of imagination.

Son_of_dad, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

Why even attempt AAA game with such a small budget/team size ratio?

It would have been a good game if they had cut the amount of developers and the scope of the game to fit the budget. I’ve recently tried smaller games like Dysmantle and they’re great, why not even pixel/FF style Lord of the rings game? That would be awesome and cost less

ours,

Maybe having licensed such a big IP they aimed for the stars.

witheyeandclaw, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

“ reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership.”

Saved you a click!

Infynis,
@Infynis@midwest.social avatar

Explains why the game was so bad

Draegur,

not only is it tragic that these devs were so mistreated, but it sucks even more that they went through all that bullshit to produce such a WET TURD

dustyData,

Nacon demanded AAA performance from a $16M budget game. This was a massive leadership failure. It’s a miracle it launched at all.

Draegur,

A most cursed miracle.

Perhaps it would have been a better miracle to have never launched at all…

huginn,

I think it’s a wet turd at least in part because they went through so much bullshit.

Sanctus, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN
@Sanctus@lemmy.world avatar

I mean nobody wanted this game in the first place, couple that with this sewage outlet and there ya go. They really had a follow-up game planned for this? Like it was gonna be a hit?

nonailsleft,

They spread The Hobbit out into three movies and banked $2.5B

Sanctus, (edited )
@Sanctus@lemmy.world avatar

And thats a movie based on a legendary book. Hell yeah it made that much. Now turn around and say, “hey, bud. You know the split-personality leper following the protagonist? Ever wanted to be him?” Fuck, no. And it was never advertised as anything more than that. You have to relate a little to who you are controlling in a game, otherwise it doesn’t sell. Who relates to smeagol? People who wish they sold knives that don’t whisper to you?

all-knight-party,
@all-knight-party@kbin.run avatar

Well, Smeagol is an interesting character because he is tragically relatable underneath it all. He was consumed by his greed, and completely lost his mind to it. His flashes of innocence and weakness make him at times sympathetic. But, then he reverts to Gollum and you see the consequences of his weakness, again and again.

That being said, being at times partially relatable does not make me want to be him, even in a video game. I think an interesting game where you play as Smeagol is absolutely possible, but that's an unnecessary uphill battle if I've ever seen one.

scrubbles,
!deleted6348 avatar

Wanna be Aragorn as a ranger? Galadriel in the second age? Elrond during the last alliance? Fuck you, here’s Gollum.

Mirshe,

I mean, I get it from one angle - Gollum is one of the longest lived characters in LOTR. The issue is that even being 500 years old, he doesn’t really witness or interact with it all that much. Someone like Galadriel or Aragorn or Gandalf would be far more interesting.

TesterJ, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

I for one am shocked that this game was a disaster of a production. I don’t think anyone could have seen this coming to light.

toxicbubble420, do gaming w Resident Evil 4 Mobile Will Cost $60

sadly, as long as ppl keep buying overpriced electronics, the prices will continue to rise. I’ll stick to emulation

SkunkWorkz, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

I’m still not gonna buy it though.

Wage_slave, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@Wage_slave@lemmy.ml avatar

Worth it. Money well spent.

jackpot, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@jackpot@lemmy.ml avatar

has combat beem rebalanced to be more like the mods now

icydefiance,

I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.

jackpot,
@jackpot@lemmy.ml avatar

enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences m.youtube.com/watch?v=1qoHZxn664I

icydefiance,

enemies scale? to whag degree?

Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.

You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.

also heres what one mjnute of modded rebalanced combat looks like

TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.

tdawg,

Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit

icydefiance,

You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.

Drbreen,

Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam

Zozano,

And Very Hard is still a cake walk :(

They supposedly increased the combat AI, I suppose that only matter to Gear of War style players

fosforus,

Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge.

I think that’s good though, scaling is a dumb mechanic in a game like this.

Nacktmull, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@Nacktmull@lemmy.world avatar

How can that be so extremely expensive? I’m sure that money did not go into salaries for the devs, so where did it go?

FunnyUsername,
@FunnyUsername@lemmy.world avatar

Into the marketing to tell everyone how it’s better now

Nacktmull,
@Nacktmull@lemmy.world avatar

Now that sounds realistic.

Vox,

it includes how much they spent on making the DLC and marketing for it. Around 2/3rds of the money still went into fixing/reworking the game from what I can tell

mcc,

Why do you think it didn’t go into devs? Maybe you are being cynical, but managers and CEOs are definitely devs too, they need their extra motivation to convince themselves the game is gooder.

Nacktmull,
@Nacktmull@lemmy.world avatar

Are you sure? I never heard anyone refer to CEOs and managers as “devs” before.

mcc,

I am not being serious.

Nacktmull,
@Nacktmull@lemmy.world avatar

I see :)

funkless_eck,

headline number is only the equivalent of ~200-300 tech employee salaries for 3 years, less for junior, more for senior, less for designers, marketers, more for Directors, VPs, Execs…

tdawg,

It’s funny that companies think we give a shit how expensive it is for them to operate. Just make something good. That’s all that matters

Blackmist,

Idris Elba doesn’t work for free.

Marketing isn’t cheap either. Can’t rely on word of mouth when that word is “shite”. Fixing the code would have been relatively cheap compared to fixing their reputation.

FunnyUsername,
@FunnyUsername@lemmy.world avatar

Lemmy is nonsense. I got down voted for saying marketing lol

PraiseTheSoup, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

$125 million and the game still sucks. I beat it at launch and I can’t even tell where they spent all that money. Hotdog textures must be expensive.

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