Shame it’s a Unity project. I’d be worried for the developer if Unity ever decides to start charging fees per install or something equally bullshit again.
I was playing it before 1.0, it surprised me how fun Daggerfall can be after the initial dungeon since it’s so damn hard do die there, also tried to do character creation cheesing I read in the wiki but it didn’t work since they did fix the bugs lol.
I only stopped playing because since it wasn’t finished my main quest didn’t advance after 30 days in the route I was in. I recommend the DREAM mod to get some high quality textures.
They’re absolutely powering through the major version releases, good to see active development on an (only slightly hyperbolic) actually revolutionary project!
I covered this on my own magazine. Let me tell you, it's really good. Virtual Boy games make a near-perfect transition to the 3DS, and you don't have to smash your face into a visor for the 3D effects. (You will still get eyestrain, though.) You can, technically, play it on a 2DS, but it's like drinking non-alcoholic beer... what's even the point?
Only thing surprising is that it took this long for it to happen. Everyone else knew that there would be immediate forks made but seems they took a month to catch up to speed with the internet.
Nintendo is not an internet savvy company. You can tell by how they implement online gaming features like “friend codes” and pushing everything to a phone app for communication (Splatoon).
I think it’s by design, not because they’re stupid. They saw those forks right away and decided to let them get settled in and comfortable, and then removed them. Knowing that the hammer will come down eventually is really demoralizing. Knowing it’ll come down right away means you can test the waters and see how it goes without much personal investment.
github.com
Najstarsze